Properly initiated pause state, so WIN32 version works again...

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@48 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
gunfight 2002-03-18 14:38:34 +00:00
parent bf6138c256
commit 3b496cf0dc
1 changed files with 8 additions and 7 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: TIA.cxx,v 1.7 2002-03-17 19:37:00 stephena Exp $
// $Id: TIA.cxx,v 1.8 2002-03-18 14:38:34 gunfight Exp $
//============================================================================
#include <assert.h>
@ -31,12 +31,13 @@
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TIA::TIA(const Console& console, Sound& sound)
: myConsole(console),
mySound(sound),
myCOLUBK(myColor[0]),
myCOLUPF(myColor[1]),
myCOLUP0(myColor[2]),
myCOLUP1(myColor[3])
: myConsole(console)
,mySound(sound)
,myCOLUBK(myColor[0])
,myCOLUPF(myColor[1])
,myCOLUP0(myColor[2])
,myCOLUP1(myColor[3])
,pauseState(false)
{
// Allocate buffers for two frame buffers
myCurrentFrameBuffer = new uInt8[160 * 300];