Stephen Anthony
8034bae9de
Added destructive resize to LinkedObjectPool/RewindManager.
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Fixed minor warnings in DebuggerDialog.
2017-12-12 16:44:30 -03:30
thrust26
6632b97307
double rewind in debugger fixed
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rewind messages improved
2017-12-12 18:47:21 +01:00
thrust26
e465112c02
rewind/unwind basically working
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changed values, UI and settings for rewind interval and horizon
2017-12-12 17:07:05 +01:00
Christian Speckner
6500ab0613
Compile thumbulator unconditionally.
2017-12-10 00:22:18 +01:00
thrust26
c57253c9e6
aligned team to Stella website
2017-12-09 12:08:31 +01:00
thrust26
a43e7f9d58
improved states interval factor calculation
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a little code cleanup
2017-12-09 10:41:38 +01:00
Stephen Anthony
e9a5198863
Reverted part of previous commit; rewind states now use 64-bit where appropriate.
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Fixed some more minor errors found by clang.
2017-12-08 07:53:09 -03:30
thrust26
a1d0319042
corrected defaults for aspect ratio to 0.91 (NTSC)/1.09 (PAL)
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see https://en.wikipedia.org/wiki/Pixel_aspect_ratio
2017-12-08 11:33:55 +01:00
Stephen Anthony
76b3ff02b3
Fixed various warnings in code.
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- removed unused variables
- in RewindManager, convert cycles to Int32 rather than Int64; although
they are defined as 64-bit from the TIA, we only care about differences
here, and the difference will never be larger than a 32-bit can hold.
2017-12-07 21:27:31 -03:30
thrust26
ec4f56960b
HelpDialog and AboutDialog updated
2017-12-06 16:52:37 +01:00
thrust26
90be9bb607
fixed DTHUMB_SUPPORT error
2017-12-06 13:03:27 +01:00
thrust26
ec5a3cdec5
thumb.trapfatal added to developer settings dialog
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restructured developer settings dialog
duplicated debug colors are changed automatically
updated doc and screenshots accordingly
2017-12-06 12:15:16 +01:00
Stephen Anthony
1f43539f10
Changed Switches::update() to not evaluate settings on every call.
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Basically, removed determination of whether we're in 2600 or 7800 mode
from the hot path, and moved it to a method that is called only when
it changes (currently that method doesn't seem to be called at all, since
it seems like 'console' setting cannot be changed dynamically).
2017-12-04 14:12:06 -03:30
thrust26
aef15b44b4
minimal debugger and text dialog sizes increased
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debugger doc updated and some links added
missing ellipsis added to RAM widget
2017-12-04 14:17:54 +01:00
thrust26
faf9294fd2
a very little fix here an there
2017-12-03 09:08:33 +01:00
thrust26
da473f4803
sorting improvement unreverted :)
2017-12-01 14:21:00 +01:00
thrust26
3a136b4284
Revert "removed leading space from directories, as this will make navigation slightly faster"
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This reverts commit 823debcc04
.
2017-12-01 13:59:38 +01:00
thrust26
823debcc04
removed leading space from directories, as this will make navigation slightly faster
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see #160
2017-12-01 12:06:35 +01:00
thrust26
247cac9233
Minor spelling fixes
2017-11-28 22:08:16 +01:00
thrust26
9ed688613c
maximum framerate in Video Dialog set to 900
2017-11-26 20:01:55 +01:00
thrust26
0b542b699e
Debug Color settings moved into Developer Settings dialog
2017-11-26 11:09:24 +01:00
thrust26
e09876af61
'*' vertically centered
2017-11-25 20:17:51 +01:00
thrust26
5445dc6019
Fixes for setting rewind mode
2017-11-25 18:14:32 +01:00
thrust26
7eeec2964c
missing ellipsis added
2017-11-25 15:54:29 +01:00
thrust26
7c46f031f3
further Developer settings dialog improvements
2017-11-25 11:12:17 +01:00
thrust26
e6b36356a3
some improvements for RadioButtonGroup
2017-11-24 22:37:07 +01:00
thrust26
08f29ca808
two sets for developer related options defined
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reverted some changes previous changes ("colorloss", "stats" and "grabmouse" are persisted again)
2017-11-24 20:38:21 +01:00
thrust26
1a7dff416a
missing files added to project
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RadioButtonGroup added
2017-11-24 14:25:34 +01:00
thrust26
5d0bc45a09
refactored RadioButtonWidget into own class
2017-11-24 12:33:22 +01:00
thrust26
44d6cf15a0
RadioButtonWidget added
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disabled CheckboxWidget still shows status
2017-11-24 11:23:45 +01:00
thrust26
63f8605977
made "tia.zoom" hotkeys toggle settings temporary only
2017-11-23 23:40:37 +01:00
thrust26
d6680a681f
made "color loss", "stats" and "grab mouse" hotkey toggles temporary only
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added messages for "grab mouse" toggle
updates doc for "grab mouse" toggle
2017-11-23 22:13:37 +01:00
thrust26
b7794c6e64
minor fix and some cleanup to Developer Dialog
2017-11-23 12:00:18 +01:00
thrust26
e18474a5e9
frame stats added to Developer Setting ("dev.stats" now)
2017-11-23 11:35:28 +01:00
thrust26
984ae0156e
preparation for RewindManager parameters
2017-11-22 20:07:55 +01:00
thrust26
956f284a51
Debugger UI tab refactored (font size selection and debugger size)
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debugger disassembly reformatted
2017-11-21 16:30:33 +01:00
thrust26
cc45822816
missing ellipsis char to some fonts added
2017-11-21 11:45:28 +01:00
thrust26
8379b0af1a
better debugger disassembly space utilization
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changed developer dialog/debugger UI label
2017-11-21 10:57:50 +01:00
Stephen Anthony
e0de7613e5
Final header changes for 'src/gui'.
2017-11-20 21:33:44 -03:30
Stephen Anthony
be6250b29b
More header fixes (this time in 'src/gui').
2017-11-20 15:58:32 -03:30
Christian Speckner
2f8ddb2f7a
Fix build on clang.
2017-11-18 19:57:22 +01:00
thrust26
ceb58b8b71
PAL color loss and tv.jitter option removed from Video Settings, only one option (dev.) left
2017-11-18 16:36:15 +01:00
thrust26
a14fa6a3ea
- missing checks for developer settings added
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- "dev.console" selection move to developer settings
- random startup bank implemented for some (tested!) bank switchings
- Options dialog button added in debugger
2017-11-18 13:14:27 +01:00
Stephen Anthony
522018d636
More header file reorg/optimization.
2017-11-17 13:30:17 -03:30
thrust26
2dde406bb9
some minor cleanup and preparation for more options
2017-11-17 17:26:42 +01:00
thrust26
78f2211f1f
Debugger UI settings moved form UI to Developer Settings dialog
2017-11-17 17:02:24 +01:00
Stephen Anthony
fbedb3beda
Fixed minor formatting issues, and adapt for header reorganization.
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Also removed reference to header file on Thomas' local system :)
2017-11-17 11:41:52 -03:30
thrust26
340c974503
fixed project settings
2017-11-17 14:15:11 +01:00
thrust26
b5c9842716
DeveloperDialog added
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- developer only options now have "dev." prefix
- options relevant for players and developers are duplicated ("dev." prefix)
2017-11-17 14:02:10 +01:00
Stephen Anthony
39f839021e
Header fixes take 3: cheat, common, debugger directories done.
2017-11-16 14:29:34 -03:30
Stephen Anthony
a7f1764411
Second pass at optimizing header files, to eliminate cascaded compiles.
2017-11-16 13:31:20 -03:30
Stephen Anthony
e64e0ea844
Fix compile errors when certain options are disabled by 'configure'.
2017-10-19 22:14:17 -02:30
thrust26
eceb647953
Atari 7800 support (initial RAM and Pause key) added
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currently only available in debugger UI and via command line
TODO: make available in future developer dialog
2017-10-18 22:03:52 +02:00
Christian Speckner
be877f8503
Merge branch 'master' into refactoring/frame_manager
2017-10-15 20:28:27 +02:00
thrust26
474c9941d5
minimal rewind button state refactoring
2017-10-13 16:01:30 +02:00
thrust26
44f7029573
formatting for hit traps and changed source addresses changed
2017-10-13 12:18:41 +02:00
Stephen Anthony
35624553b6
First pass at code cleanup from enabling higher levels of warnings in clang/gcc.
2017-10-11 12:23:54 -02:30
Stephen Anthony
aa755c7270
Fixed minor compile warnings with gcc/clang.
2017-10-09 19:14:49 -02:30
thrust26
3fddc03ff6
trapifs implemented (and fixed mirrors)
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wrong port display for swapped ports fixed
error due wrong argument number now with example display
label display in status line added
2017-10-09 23:15:40 +02:00
Stephen Anthony
bfb79fe289
Let dialogs use all available space in LauncherDialog ( fixes #236 ).
2017-10-06 20:46:13 -02:30
thrust26
b17542d2bf
Makes 'Cancel' default in RomAuditDialog too
2017-10-06 23:18:17 +02:00
Stephen Anthony
8fa5ad502a
Minor spacing cleanup.
2017-10-05 20:58:39 -02:30
Stephen Anthony
55a281bf34
Allow OK/Cancel buttons to be variably focused in MessageBox.
2017-10-05 20:30:36 -02:30
thrust26
e2844f566f
added confirm dialog when erasing the whole EEPROM
2017-10-05 08:26:11 +02:00
Stephen Anthony
29e53093ba
Various UI classes now have their commands prefixed by class name.
2017-10-04 18:33:24 -02:30
Stephen Anthony
90a6c35061
Removed ability to manually select CompuMate controllers ( fixes #229 ).
2017-10-04 17:43:21 -02:30
Stephen Anthony
17f88515a7
Fixed compile errors in gcc/clang.
2017-10-04 13:06:28 -02:30
thrust26
486d95d951
Revert "fixed #236 by making the launcher dialogs slightly larger. Also limited emulator dialogs to the same size."
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This reverts commit fbcab7d286
.
2017-10-04 16:22:53 +02:00
thrust26
fbcab7d286
fixed #236 by making the launcher dialogs slightly larger. Also limited emulator dialogs to the same size.
2017-10-04 16:15:46 +02:00
thrust26
0cbceda36d
added ellipsis to audit dialog
2017-10-04 12:26:11 +02:00
thrust26
af30b05734
added ellipsis to buttons which open another dialog
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added ellipsis character to large, medium and small fonts
2017-10-04 10:42:37 +02:00
Stephen Anthony
1fa3f0cf0d
Fixed compile warnings under clang:
...
- multiline IF statements should have braces
- override keyword not being used when overriding virtual methods
2017-10-03 19:14:07 -02:30
thrust26
46f2ae0cab
While I am at it, some minor fixes to Game Properties/Cartridge dialog
2017-10-03 22:26:08 +02:00
thrust26
0839bcb8d7
minor improvement of last commit
2017-10-03 20:42:02 +02:00
thrust26
9ac4a57498
Added logic to Game Properties/Controllers to prevent invalid selections.
2017-10-03 20:25:38 +02:00
thrust26
9f97184d9b
Added 'EEPROM erase' buttons to Device & Ports and Game Properties dialogs
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Slightly refactored some dialogs
Changed colors for disabled sliders and buttons
2017-10-03 16:43:50 +02:00
thrust26
8348525f14
before cleanup
2017-10-03 16:33:33 +02:00
Stephen Anthony
bec1784d18
Added infrastructure to call methods on AVox/SaveKey controllers from InputDialog.
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Thomas, you will need to edit InputDialog::eraseEEPROM and finish the logic there.
2017-10-02 19:57:21 -02:30
thrust26
3ca6f5a9d3
Changed tab widget navigation to Windows and OSX standard Control-(Shift)-Tab
2017-10-02 21:12:24 +02:00
Stephen Anthony
924e92214f
Fixes for several minor issues in the last few commits:
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- move files from src/windows to proper location
- formatting fixes to match style in other files
This fixes all compile issues in Linux; still TODO is fix Windows and OSX.
2017-10-01 16:23:53 -02:30
thrust26
01449ddeec
Added few new constructors to some widgets which make creating dialogs a bit easier. There still is room for improvement here.
2017-09-30 12:07:56 +02:00
Christian Speckner
7965b84553
Merge branch 'master' into refactoring/frame_manager
2017-09-27 23:27:44 +02:00
Stephen Anthony
628f981121
Various cleanups to documentation and snapshots:
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- Changelog updated for recent fixed from Thomas J.
- Minor formatting fixes in TIASurface class
- Updated documentation for 'ss1x' mode; snapshots now have only scaling disabled, not effects removed
- Updated snapshots for change in ss1x, and also ran them all through pngcrush, to optimize size
2017-09-18 19:50:37 -02:30
Stephen Anthony
b7bf3b79b2
First pass at a consistent default for load/saving files that don't have a
...
pre-defined location (ROM files and disassemblies, etc).
- Repurposed the snapshot load/save folders by changing OSystem::defaultSnapLoadDir to OSystem::defaultLoadDir, and similar for the save dir
- In Windows, this directory will now be 'Documents\Stella', while in Linux/OSX it will be $HOME
- Testing still required for Windows and OSX; only Linux is confirmed to work for now
2017-09-09 15:06:21 -02:30
Stephen Anthony
24e55baa2c
Expose 'threads' option through the Video Settings -> General UI.
2017-08-15 10:58:19 -02:30
Stephen Anthony
d22ed691b5
Updated PointingDevice (trakball and friends)
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- changed from templates back to inheritance (sorry DirtyHairy :))
- added 'tsense' commandline argument and associated UI
- updated docs and screenshots for new functionality
2017-08-02 16:07:02 -02:30
Christian Speckner
246b5e7596
Move frame manager to dedicated subdir, remove all external deps on it.
2017-07-27 00:33:39 +02:00
Stephen Anthony
cd689941b6
Move to C++14, now that all the minimum required compilers support it.
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Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
2017-07-21 21:10:13 -02:30
Stephen Anthony
9f8baadb29
Some cosmetic UI changes and updated screenshots/docs.
2017-07-15 11:48:15 -02:30
Stephen Anthony
d74bbba4f9
Updated documentation and screenshots.
2017-07-14 22:39:49 -02:30
Stephen Anthony
bd759b68cb
Added ability to force-enable TV phosphor mode.
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This is enabled in the UI or through the 'tv.phosphor' commandline
argument. Note that what was previously 'tv.phosphor' (for setting
the blend level) is now 'tv.phosblend'.
Updated documentation in various places.
2017-07-14 21:28:26 -02:30
Stephen Anthony
c364526ff6
Made 'tv.jitter' effect enabled by default.
2017-07-14 09:27:04 -02:30
Stephen Anthony
e99cbd8956
Made ColorWidget honour disabled colors.
2017-07-14 09:24:38 -02:30
Stephen Anthony
7904f3e900
Updated Visual Studio project file for ColorWidget move.
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Fixed crash when attempting to enter "Video Settings" from the
ROM launcher; in that case, 'Debug Colors' must be disabled, since
the widgets only take effect in emulation mode.
2017-07-13 21:45:57 -02:30
Stephen Anthony
66e5a07f20
Make 'fastscbios' option default to true.
...
This was mentioned in some thread; I forget where, but the consensus
is that this should be the default.
2017-07-13 20:53:20 -02:30
Stephen Anthony
626ff450d9
Added ability to change debug colors from "Video Settings".
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Moved ColorWidget from src/debugger/gui to src/gui, since it needs to be
compiled even when the debugger is disabled.
Minor code refactoring.
2017-07-13 18:40:42 -02:30
Stephen Anthony
d613173cd7
The default phosphor blend level can now be set globally ( fixes #144 ).
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Added new 'tv.phosphor' commandline argument to accomplish the above,
and associated UI item in Video Settings.
Updated docs for 'tv.phosphor' and 'tia.debugcolors'. More work is
needed on this, since I need to add screenshots for this new functionality.
2017-07-09 22:40:06 -02:30
Stephen Anthony
7b57d52260
My neverending quest to protect against raw pointers.
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Changed many 'const char* ...' to 'const char* const ...'.
2017-07-02 20:46:27 -02:30
Stephen Anthony
9972af022a
Fairly huge refactoring of the cart autodetection code.
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This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
2017-07-02 19:27:27 -02:30
Stephen Anthony
bc1fc44f75
Make Video dialog defaults match those in Settings class.
2017-05-29 11:17:23 -02:30