- When disabled, it also disables the debugger and cheatcode support
- UI-wise, this reverts Stella to 1.x functionality (before any internal UI was added)
- Eliminates 47000 lines of code for those ports (like libretro) that don't need it.
Previously, they would sometimes use desktop dimensions, and on current versions of SDL,
this would exclude areas meant for taskbars, etc. So the resulting image was smaller than it should have been.
- Now video/timer and joystick subsystems are opened and closed in the
proper SDL2 way
- SDL_Quit() is also done at the very end, to clean up any remaining SDL
state
- Hopefully this fixes the issues with RPi not exiting cleanly.
- This addresses issue 158, and reduces CPU usage to near 0% when no changes are happening
- This returns the code to the same performance levels as version 3.x.
- It seems that textures must be destroyed *before* the renderer is destroyed
- This isn't mentioned anywhere in the SDL docs, and it works everywhere else, but in any event it is now fixed
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
To anyone reading this, Merry (belated) Christmas and Happy New Year!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.
Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Renamed 'Vlist' to 'VarList', since it's more descriptive.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3092 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
I realized that they didn't need to be stored in a map, since the integer
ID was never actually being used. This must have been part of a proposed
API that I've since deleted??
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3055 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Renamed mainSDL.c to main.c, since it is no longer dependent on SDL,
and I'm trying to encapsulate SDL-specific code into as few places
as possible.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3047 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba