mirror of https://github.com/stella-emu/stella.git
Activate code to dynamically select available renderers.
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44c5882920
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e572bea642
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@ -84,21 +84,19 @@ void FrameBufferSDL2::queryHardware(vector<GUI::Size>& displays,
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displays.emplace_back(display.w, display.h);
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}
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#if 0
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struct RenderName
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{
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string sdlName;
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string stellaName;
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};
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// create name map for all currently known SDL renderers
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const int NUM_RENDERES = 5;
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static const RenderName RENDERER_NAMES[NUM_RENDERES] =
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{
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{"direct3d", "Direct3D"},
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{"opengl", "OpenGL"},
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{"opengles", "OpenGLES"},
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{"opengles2", "OpenGLES2"},
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{"software", "Software"}
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// Create name map for all currently known SDL renderers
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const int NUM_RENDERERS = 5;
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static const RenderName RENDERER_NAMES[NUM_RENDERERS] = {
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{ "direct3d", "Direct3D" },
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{ "opengl", "OpenGL" },
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{ "opengles", "OpenGLES" },
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{ "opengles2", "OpenGLES2" },
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{ "software", "Software" }
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};
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int numDrivers = SDL_GetNumRenderDrivers();
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@ -107,9 +105,9 @@ void FrameBufferSDL2::queryHardware(vector<GUI::Size>& displays,
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SDL_RendererInfo info;
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if(SDL_GetRenderDriverInfo(i, &info) == 0)
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{
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// map SDL names into nicer Stella names
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// Map SDL names into nicer Stella names (if available)
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bool found = false;
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for(int j = 0; j < NUM_RENDERES; ++j)
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for(int j = 0; j < NUM_RENDERERS; ++j)
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{
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if(RENDERER_NAMES[j].sdlName == info.name)
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{
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@ -118,21 +116,10 @@ void FrameBufferSDL2::queryHardware(vector<GUI::Size>& displays,
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break;
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}
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}
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if (!found)
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if(!found)
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VarList::push_back(renderers, info.name, info.name);
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}
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}
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#endif
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// For now, supported render types are hardcoded; eventually, SDL may
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// provide a method to query this
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#if defined(BSPF_WINDOWS)
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VarList::push_back(renderers, "Direct3D", "direct3d");
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#endif
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VarList::push_back(renderers, "OpenGL", "opengl");
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VarList::push_back(renderers, "OpenGLES2", "opengles2");
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VarList::push_back(renderers, "OpenGLES", "opengles");
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VarList::push_back(renderers, "Software", "software");
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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