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Desired desktop resolution minus dock for Mac OS X (requires SDL-2.0.5 or higher)
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@ -88,14 +88,24 @@ void FrameBufferSDL2::queryHardware(vector<GUI::Size>& displays,
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ASSERT_MAIN_THREAD;
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// First get the maximum windowed desktop resolution
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SDL_DisplayMode display;
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int maxDisplays = SDL_GetNumVideoDisplays();
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#if 0 //def BSPF_MAC_OSX
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SDL_Rect r;
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for(int i = 0; i < maxDisplays; ++i)
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{
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// Display bounds minus dock
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SDL_GetDisplayUsableBounds(i, &r); // Requires SDL-2.0.5 or higher
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displays.emplace_back(r.w, r.h);
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}
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#else
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SDL_DisplayMode display;
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for(int i = 0; i < maxDisplays; ++i)
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{
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SDL_GetDesktopDisplayMode(i, &display);
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displays.emplace_back(display.w, display.h);
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}
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#endif
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struct RenderName
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{
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string sdlName;
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