make Stella remember the last window position (now Center option makes a difference!)

This commit is contained in:
thrust26 2019-05-17 22:19:27 +02:00
parent d377d2a9a2
commit 6fc3863ef9
6 changed files with 104 additions and 38 deletions

View File

@ -31,7 +31,8 @@
FrameBufferSDL2::FrameBufferSDL2(OSystem& osystem)
: FrameBuffer(osystem),
myWindow(nullptr),
myRenderer(nullptr)
myRenderer(nullptr),
myCenter(false)
{
ASSERT_MAIN_THREAD;
@ -88,11 +89,11 @@ void FrameBufferSDL2::queryHardware(vector<Common::Size>& fullscreenRes,
ASSERT_MAIN_THREAD;
// Get number of displays (for most systems, this will be '1')
int maxDisplays = SDL_GetNumVideoDisplays();
myNumDisplays = SDL_GetNumVideoDisplays();
// First get the maximum fullscreen desktop resolution
SDL_DisplayMode display;
for(int i = 0; i < maxDisplays; ++i)
for(int i = 0; i < myNumDisplays; ++i)
{
SDL_GetDesktopDisplayMode(i, &display);
fullscreenRes.emplace_back(display.w, display.h);
@ -102,14 +103,14 @@ void FrameBufferSDL2::queryHardware(vector<Common::Size>& fullscreenRes,
// Try to take into account taskbars, etc, if available
#if SDL_VERSION_ATLEAST(2,0,5)
SDL_Rect r;
for(int i = 0; i < maxDisplays; ++i)
for(int i = 0; i < myNumDisplays; ++i)
{
// Display bounds minus dock
SDL_GetDisplayUsableBounds(i, &r); // Requires SDL-2.0.5 or higher
windowedRes.emplace_back(r.w, r.h);
}
#else
for(int i = 0; i < maxDisplays; ++i)
for(int i = 0; i < myNumDisplays; ++i)
{
SDL_GetDesktopDisplayMode(i, &display);
windowedRes.emplace_back(display.w, display.h);
@ -162,6 +163,27 @@ Int32 FrameBufferSDL2::getCurrentDisplayIndex()
return SDL_GetWindowDisplayIndex(myWindow);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FrameBufferSDL2::getCurrentWindowPos(int& x, int&y)
{
ASSERT_MAIN_THREAD;
if (myCenter ||
!myWindow || (SDL_GetWindowFlags(myWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP))
{
// restore to last saved window position
x = myOSystem.settings().getInt("pos.x");
y = myOSystem.settings().getInt("pos.y");
}
else
{
// save current window position
SDL_GetWindowPosition(myWindow, &x, &y);
myOSystem.settings().setValue("pos.x", x);
myOSystem.settings().setValue("pos.y", y);
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool FrameBufferSDL2::setVideoMode(const string& title, const VideoMode& mode)
{
@ -171,15 +193,8 @@ bool FrameBufferSDL2::setVideoMode(const string& title, const VideoMode& mode)
if(SDL_WasInit(SDL_INIT_VIDEO) == 0)
return false;
// Always recreate renderer (some systems need this)
if(myRenderer)
{
SDL_DestroyRenderer(myRenderer);
myRenderer = nullptr;
}
Int32 displayIndex = mode.fsIndex;
if(displayIndex == -1)
if (displayIndex == -1)
{
// windowed mode
if (myWindow)
@ -187,16 +202,27 @@ bool FrameBufferSDL2::setVideoMode(const string& title, const VideoMode& mode)
// Show it on same screen as the previous window
displayIndex = SDL_GetWindowDisplayIndex(myWindow);
}
if(displayIndex < 0)
if (displayIndex < 0)
{
// fallback to the first screen
displayIndex = 0;
// fallback to the last used screen if still existing
displayIndex = std::min(myNumDisplays, myOSystem.settings().getInt("display"));
}
}
uInt32 pos = myOSystem.settings().getBool("center")
? SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex)
: SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex);
// get current windows position
int posX, posY;
getCurrentWindowPos(posX, posY);
// Always recreate renderer (some systems need this)
if(myRenderer)
{
SDL_DestroyRenderer(myRenderer);
myRenderer = nullptr;
}
myCenter = myOSystem.settings().getBool("center");
if (myCenter)
posX = posY = SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex);
uInt32 flags = mode.fsIndex != -1 ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
// macOS seems to have issues with destroying the window, and wants to
@ -221,6 +247,7 @@ bool FrameBufferSDL2::setVideoMode(const string& title, const VideoMode& mode)
{
// Even though window size stayed the same, the title may have changed
SDL_SetWindowTitle(myWindow, title.c_str());
SDL_SetWindowPosition(myWindow, posX, posY);
}
#else
// macOS wants to *never* re-create the window
@ -236,7 +263,7 @@ bool FrameBufferSDL2::setVideoMode(const string& title, const VideoMode& mode)
#endif
else
{
myWindow = SDL_CreateWindow(title.c_str(), pos, pos,
myWindow = SDL_CreateWindow(title.c_str(), posX, posY,
mode.screen.w, mode.screen.h, flags);
if(myWindow == nullptr)
{
@ -311,6 +338,7 @@ void FrameBufferSDL2::invalidate()
{
ASSERT_MAIN_THREAD;
SDL_RenderClear(myRenderer);
}

View File

@ -97,6 +97,23 @@ class FrameBufferSDL2 : public FrameBuffer
*/
void readPixels(uInt8* buffer, uInt32 pitch, const Common::Rect& rect) const override;
/**
This method is called to query the video hardware for the index
of the display the current window is displayed on
@return the current display index or a negative value if no
window is displayed
*/
Int32 getCurrentDisplayIndex() override;
/**
This method is called to query the current window position.
@param x The x-position retrieved
@param y The y-position retrieved
*/
void getCurrentWindowPos(int& x, int& y) override;
/**
Clear the frame buffer
*/
@ -119,15 +136,6 @@ class FrameBufferSDL2 : public FrameBuffer
vector<Common::Size>& windowedRes,
VariantList& renderers) override;
/**
This method is called to query the video hardware for the index
of the display the current window is displayed on
@return the current display index or a negative value if no
window is displayed
*/
Int32 getCurrentDisplayIndex() override;
/**
This method is called to change to the given video mode.
@ -184,6 +192,9 @@ class FrameBufferSDL2 : public FrameBuffer
// Used by mapRGB (when palettes are created)
SDL_PixelFormat* myPixelFormat;
// center setting of curent window
bool myCenter;
private:
// Following constructors and assignment operators not supported
FrameBufferSDL2() = delete;

View File

@ -55,7 +55,8 @@ FrameBuffer::FrameBuffer(OSystem& osystem)
myGrabMouse(false),
myHiDPIAllowed(false),
myHiDPIEnabled(false),
myCurrentModeList(nullptr)
myCurrentModeList(nullptr),
myNumDisplays(1)
{
}

View File

@ -335,6 +335,23 @@ class FrameBuffer
*/
virtual void readPixels(uInt8* buffer, uInt32 pitch, const Common::Rect& rect) const = 0;
/**
This method is called to query the video hardware for the index
of the display the current window is displayed on
@return the current display index or a negative value if no
window is displayed
*/
virtual Int32 getCurrentDisplayIndex() = 0;
/**
This method is called to query the current window position.
@param x The x-position retrieved
@param y The y-position retrieved
*/
virtual void getCurrentWindowPos(int& x, int& y) = 0;
/**
Clear the framebuffer.
*/
@ -354,8 +371,6 @@ class FrameBuffer
vector<Common::Size>& windowedRes,
VariantList& renderers) = 0;
virtual Int32 getCurrentDisplayIndex() = 0;
/**
This method is called to change to the given video mode.
@ -497,6 +512,14 @@ class FrameBuffer
// Title of the main window/screen
string myScreenTitle;
// Number of displays
int myNumDisplays;
// The resolution of the attached displays in fullscreen mode
// The primary display is typically the first in the array
// Windowed modes use myDesktopSize directly
vector<Common::Size> myFullscreenDisplays;
private:
// Draws the frame stats overlay
void drawFrameStats(float framesPerSecond);
@ -522,11 +545,6 @@ class FrameBuffer
// Maximum absolute dimensions of the desktop area
Common::Size myAbsDesktopSize;
// The resolution of the attached displays in fullscreen mode
// The primary display is typically the first in the array
// Windowed modes use myDesktopSize directly
vector<Common::Size> myFullscreenDisplays;
// Supported renderers
VariantList myRenderers;

View File

@ -233,6 +233,11 @@ void OSystem::loadConfig(const Settings::Options& options)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystem::saveConfig()
{
// Save the current window position and display on system shutdown
int x, y;
myFrameBuffer->getCurrentWindowPos(x, y);
settings().setValue("display", myFrameBuffer->getCurrentDisplayIndex());
// Ask all subsystems to save their settings
if(myFrameBuffer)
{

View File

@ -37,7 +37,10 @@ Settings::Settings()
setPermanent("video", "");
setPermanent("speed", "1.0");
setPermanent("vsync", "true");
setPermanent("center", "false");
setPermanent("center", "true");
setPermanent("pos.x", 50);
setPermanent("pos.y", 50);
setPermanent("display", 0);
setPermanent("palette", "standard");
setPermanent("uimessages", "true");