creating the SDL window in OpenGL mode. This defaults to being on,
and should only be disabled when necessary. Such cases include using
ATI video hardware in Windows, where the result will be a red screen.
This isn't really the best solution, as it may cause some slowdowns
in OpenGL rendering. But it's the best that can be done for now, until
the bug is fixed in the ATI OpenGL drivers.
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It seems the Priority bit overrides SCORE mode. This fixes a very
noticable bug in Swordquest Waterworld.
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for Win32. This is going to be a 2.7.3a release just for Windows, as I'm
not recompiling everything just for one bug in the Windows code.
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and normal TIA modes. Phosphor TIA mode is still done the old way,
since I'd have to create a 192KB lookup table otherwise.
Hopefully this will speed up 24-bit rendering in most cases, but I still
can't confirm as I'm testing in VirtualBox, which itself is emulating
24-bit colour mode. In the last commit, I mentioned I could possibly
speed things up a little. This is it (and likely as far as I can go).
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and will likely never be (24-bit mode is really a hack). I can
possibly speed it up a little more, but probably not *much* more.
This has been broken for quite some time, and it's only now I've
realized that 24-bit mode can be emulated in a virtualized XP
install in VirtualBox. But I suspect it's been broken for years.
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config-related files for the Win32 port. To use this, simply create a
file named 'basedir.txt' in the application directory (ie, where-ever
Stella was installed) containing a full pathname representing the base
directory.
This should finally satisfy those who wish to place config files
directly in the app folder, although it really isn't a good idea to do
so. But who am I to make that decision? ...
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without any extensions.
Bumped version number to 2.7.2.
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addition to the previously added FilterOptions (that code filtered
by filename extension, while this further filters by an actual pattern).
This is by request of several people in the AtariAge forums).
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associated UI items) to set the aspect ratio to use in NTSC and PAL
modes. This replaces the '-gl_aspect' setting.
Hold-select/reset/button0 now work from the UI.
Grabmouse can now be set in the UI.
Changed status of the fix for ATI/OpenGL/sound from fixed to workaround.
Sound will work for the first ROM, but not for subsequent ones. This
improves on the previous behaviour, where sound didn't work at all.
Bumped version to 2.7.1.
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that the fix for ATI cards only works for the first ROM. I may mark this
down as a driver bug and be done with it (at least until I can find some
hardware to test it myself).
Upped the GL aspect ratio setting to a maximum of 120, due to a request
for aspect ratios greater than 100. Still have to bugfix it, though;
it might cause some problems with the video modes.
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video when creating a console fixes the sound not working issue in
OpenGL mode on ATI hardware in Windows. It doesn't seem to break anything
else, so I'm going to leave it as the default, but the new commandline
argument '-audiofirst' can be used to reverse that logic, if necessary.
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be changed with the '-eepromdir' commandline argument as well as within
the 'Config Files' UI.
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Fixed crash in displaying snapshot images. Strange that I didn't spot that one in Linux.
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WINDOWED_SUPPORT is defined. This restriction really only applies
to hardware/systems where the desktop resolution is the absolute
limit on window size (and any larger could cause a crash).
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I'm leaving it until then to make sure I catch any remaining minor bugs.
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with OpenGL ATI cards in Win32, but the other way around doesn't.
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class was already ignoring it, so there's no need to keep it anywhere
else. This property was used if one wanted to disable HMOVE blanking
in cases where it should be present. However, since we're striving for
absolute accuracy in the TIA emulation, it really shouldn't be optional.
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1) Sound not saved from 'Audio Settings' dialog when launched from
the ROM launcher.
2) Sound not working in OpenGL mode in Windows when using ATI video
card drivers. Seems to be related to ordering of initialization
of sound vs. video (sound needs to be started first).
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First pass at cleaning up the TIA class, in anticipation of the new
TIA infrastructure with improved HMOVE emulation. This code has been
in need of a cleanup for some time now; there are commented TODO's
and FIXME's that are up to 10 years old!
Moved all static constants and tables into a separate TIATables class,
making the main TIA class much shorter and easier to understand.
TIA no longer uses or honours the 'Allow HMOVE blanks' ROM property;
further work will remove this from the codebase entirely.
Removed MediaSource abstraction and have the codebase use the TIA
directly. It was probably a good idea to have this abstraction when
Stella was first written (in anticipation of multiple TIA
implementations), but seeing how that hasn't happened for approx.
13 years, I don't see it ever happening :) Besides, we're paying a
price for that abstraction (certain functions can't be inline'd) for
no real reason. Perhaps in the future, the M6502/M6502Low/M6502Hi
will experience a similar contraction.
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a fact, since the other builds (other than OSX) have already been
uploaded.
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with the '~' character.
Bumped release date to Jan. 19 (Monday). I'm sure I'll find something
else wrong in the next day or so, and I really don't want to have to do
a quick 2.7.1 release because of rushing.
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will be expanded to your home directory (whatever that may mean for your
OS) when necessary.
A few more fixes for the Win32 filesystem code.
Bumped version number back a little; we're still not ready.
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are now expanded the Windows 'My Documents' folder, similar to how '~/'
is expanded to $HOME in Linux/UNIX.
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to happen.
Fixes to Filesystem handling, particularly for Win32. The '~' symbol
is now recognized as 'My Documents' in Windows.
The '~' directory is now the default used if the one specified is
incorrect.
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