Made sure './' works as well (previously, only '.' worked).

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1634 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2009-01-16 19:37:29 +00:00
parent 08b59c240a
commit 35f5657db5
2 changed files with 27 additions and 18 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FSNodePOSIX.cxx,v 1.20 2009-01-16 14:57:53 stephena Exp $
// $Id: FSNodePOSIX.cxx,v 1.21 2009-01-16 19:37:29 stephena Exp $
//
// Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project
@ -140,6 +140,19 @@ POSIXFilesystemNode::POSIXFilesystemNode(const string& p, bool verify)
_path += p.c_str() + 1;
}
}
// Expand "./" to the current directory
else if ( p.length() >= 2 && p[0] == '.' && p[1] == '/')
{
char buf[MAXPATHLEN];
char* ret = getcwd(buf, MAXPATHLEN);
if (ret == buf)
{
_path = buf;
// Skip over the tilda. We know that p contains at least
// two chars, so this is safe:
_path += p.c_str() + 1;
}
}
else
_path = p;
@ -251,10 +264,7 @@ AbstractFilesystemNode* AbstractFilesystemNode::makeRootFileNode()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* AbstractFilesystemNode::makeCurrentDirectoryFileNode()
{
char buf[MAXPATHLEN];
const string& path = getcwd(buf, MAXPATHLEN) == buf ? buf : "";
return new POSIXFilesystemNode(path, true);
return new POSIXFilesystemNode("./", true);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FSNodeWin32.cxx,v 1.20 2009-01-16 18:25:51 stephena Exp $
// $Id: FSNodeWin32.cxx,v 1.21 2009-01-16 19:37:29 stephena Exp $
//
// Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project
@ -133,9 +133,8 @@ class WindowsFilesystemNode : public AbstractFilesystemNode
* path=NULL, currentDir=true -> current directory
*
* @param path String with the path the new node should point to.
* @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
*/
WindowsFilesystemNode(const string& path, bool currentDir);
WindowsFilesystemNode(const string& path);
virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; }
virtual string getDisplayName() const { return _displayName; }
@ -282,11 +281,9 @@ WindowsFilesystemNode::WindowsFilesystemNode()
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WindowsFilesystemNode::WindowsFilesystemNode(const string& p, bool currentDir)
WindowsFilesystemNode::WindowsFilesystemNode(const string& p)
{
// Expand "~\\" to the 'My Documents' directory
// If there is any error, default to using the current directory
bool expanded = false;
if ( p.length() >= 2 && p[0] == '~' && p[1] == '\\')
{
_path = myDocsFinder.getPath();
@ -300,14 +297,17 @@ WindowsFilesystemNode::WindowsFilesystemNode(const string& p, bool currentDir)
else
currentDir = true;
}
if (currentDir)
// Expand ".\\" to the current directory
else if ( p.length() >= 2 && p[0] == '.' && p[1] == '\\')
{
char path[MAX_PATH];
GetCurrentDirectory(MAX_PATH, path);
_path = path;
// Skip over the tilda. We know that p contains at least
// two chars, so this is safe:
_path += p.c_str() + 1;
}
else if (!expanded)
else
{
assert(p.size() > 0);
_path = p;
@ -406,7 +406,6 @@ AbstractFilesystemNode* WindowsFilesystemNode::getParent() const
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
//FIXME - this seems like a memory leak p = new WindowsFilesystemNode();
p->_path = string(start, end - start);
p->_isValid = true;
p->_isDirectory = true;
@ -426,19 +425,19 @@ AbstractFilesystemNode* AbstractFilesystemNode::makeRootFileNode()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* AbstractFilesystemNode::makeCurrentDirectoryFileNode()
{
return new WindowsFilesystemNode("", true);
return new WindowsFilesystemNode(".\\");
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* AbstractFilesystemNode::makeHomeDirectoryFileNode()
{
return new WindowsFilesystemNode("~\\", false);
return new WindowsFilesystemNode("~\\");
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFilesystemNode* AbstractFilesystemNode::makeFileNodePath(const string& path)
{
return new WindowsFilesystemNode(path, false);
return new WindowsFilesystemNode(path);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -