Stephen Anthony
698beaec8b
Fixes for various issues reported by Coverity.
2018-03-24 16:58:08 -02:30
Stephen Anthony
0cde1ec4b9
Minor refactoring with Controller::isAnalog() usage.
2018-03-18 16:13:28 -02:30
Christian Speckner
5c1bd83904
Merge branch 'master' into feature/precise-audio
2018-02-12 23:32:03 +01:00
thrust26
564e014620
removed FLAT_UI code from TimeLineWidget
...
added toggle mode button to TimeMachineDialog
2018-02-06 12:46:27 +01:00
thrust26
1569ee1c6b
minor code cleanup
2018-02-05 13:45:34 +01:00
Christian Speckner
7d7ebb8d03
Merge branch 'master' into feature/precise-audio
2018-02-04 23:50:16 +01:00
Christian Speckner
f7c445fb7c
Merge branch 'release/5.1'
2018-02-04 23:48:45 +01:00
Stephen Anthony
26096fcc47
Fixed some warnings, and updates for 5.1 release.
2018-02-03 19:29:27 -03:30
Christian Speckner
cb89d09c7f
Refactoring: remove framerate from OSystem and Console.
2018-02-03 01:01:02 +01:00
thrust26
f4db8e4816
fixed zoom settings via hotkey (made persistent again)
2018-02-02 22:51:22 +01:00
thrust26
97a0638845
Added (fixed) tickmark intervals to SliderWidget
2018-02-01 18:21:57 +01:00
Christian Speckner
396dd637af
Rework dispatch loop.
2018-01-31 20:44:39 +01:00
Christian Speckner
7f83e776b2
Keep book of the number of cycles spent during emulation.
2018-01-31 19:29:37 +01:00
thrust26
f56286fac9
reordered frame stats to make more sense
2018-01-31 08:52:52 +01:00
thrust26
7970955353
aligned transparency with TimeMachineDialog
...
move slightly away from corner
2018-01-31 08:37:31 +01:00
thrust26
eb96e1ca49
reduced TimeMachineDialog transparency
...
frame stats now always displays the real frameRate
2018-01-30 09:06:03 +01:00
thrust26
966ba155ed
more response to SliderWidget added
...
units to SliderWidget added
enhanced various dialogs with slider units
2018-01-28 14:37:31 +01:00
thrust26
8c0b212207
Overlapped dialogs are (partially) toned down
2018-01-26 12:55:05 +01:00
thrust26
f58e914729
focus highlighting added to more widgets
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added some missing tab keys to debugger
fixed frame colors for CheckboxWidget and RadioButtonWidget
brightened inverted highlight color for "Light"
2018-01-26 11:33:46 +01:00
thrust26
4c39fa3c68
some more focus highlighting added
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made most sliders wider by default
2018-01-25 17:00:41 +01:00
thrust26
920b051f02
redesigned SliderWidget
...
better visual reaction of EditTextWidget and PopUpWidget
improved BrowserDialog
small refinement for ButtonWidget
2018-01-25 15:10:37 +01:00
thrust26
d179b8ebe8
Updated ScrollBarWidget
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Refined LauncherDialog
Added missing Ellipsis to StellaFont.hxx
2018-01-24 20:53:00 +01:00
thrust26
5bd33885e3
title bar added to all dialogs
2018-01-24 14:37:07 +01:00
thrust26
5757eccfcf
enabled FLAT_UI code, removed old code
2018-01-23 18:03:00 +01:00
thrust26
a8b3c0d74d
reordered frame stats top line (makes more sense this way)
2018-01-21 11:05:00 +01:00
thrust26
a5e7911930
disabled test for "auto" frame rate
2018-01-21 10:19:28 +01:00
Stephen Anthony
1055a4bd06
Minor cleanup of warnings in FrameBuffer class.
2018-01-20 20:51:46 -03:30
thrust26
b67b795642
larger font for frame stats
2018-01-20 20:49:48 -03:30
thrust26
27291dd5d2
small fix for benchmark commit
2018-01-20 20:49:14 -03:30
thrust26
436c380a7e
benchmark: frame stats now display real frame rate when 'Auto' is not selected
2018-01-20 20:49:05 -03:30
thrust26
6f7ff023a6
generic shadowed char/string drawing added
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TimeMachineDialog fully transparent now (experimental)
info stats indicates scanline/frame rate changes in red
2018-01-20 20:12:35 -03:30
thrust26
72ff2a40fa
developer/player settings added to frame stats overlay
2018-01-20 20:11:54 -03:30
thrust26
a1b54680bd
frame stats overlay made transparent
2018-01-20 20:10:39 -03:30
Stephen Anthony
9e403826d2
Fixed compilation when '--disable-debugger' is used.
2018-01-20 18:34:19 -03:30
Stephen Anthony
df119ba505
Minor cleanup of warnings in FrameBuffer class.
2018-01-19 18:32:11 -03:30
thrust26
98fcb51819
larger font for frame stats
2018-01-18 23:06:51 +01:00
thrust26
a6ea393905
small fix for benchmark commit
2018-01-17 19:12:39 +01:00
thrust26
b111a8c127
benchmark: frame stats now display real frame rate when 'Auto' is not selected
2018-01-17 19:03:25 +01:00
thrust26
a577b0f9c2
generic shadowed char/string drawing added
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TimeMachineDialog fully transparent now (experimental)
info stats indicates scanline/frame rate changes in red
2018-01-16 11:14:26 +01:00
thrust26
b22c292f3c
developer/player settings added to frame stats overlay
2018-01-15 20:25:28 +01:00
thrust26
8583883795
Merge branch 'master' of https://github.com/stella-emu/stella
2018-01-15 14:44:56 +01:00
thrust26
cef50e4368
frame stats overlay made transparent
2018-01-15 14:44:09 +01:00
Stephen Anthony
29499775dc
Fixed compilation when '--disable-debugger' is used.
2018-01-09 23:16:50 -03:30
Stephen Anthony
3d879d0080
Updated copyright date to 2018. A few days early, but nobody will mind ...
2017-12-29 17:10:37 -03:30
Stephen Anthony
cbb494d7ad
HiDPI fixes for framebuffer messages.
2017-12-21 23:04:17 -03:30
Stephen Anthony
7890a94144
Several large infrastructure changes for upcoming Time Machine stuff:
...
- renamed Rewinder and associated dialog to TimeMachine and friends
- changed EventHandler state enum to stronger 'enum class' type (and associated changes to the codebase)
- moved EventHandlerState into separate class, allowing a few files to not need to include EventHandler.hxx (reduce compile dependency)
- plumbed EventHandlerState::TIMEMACHINE into the codebase; still TODO is activate it and add a usable dialog)
2017-12-20 21:56:22 -03:30
thrust26
e9ef45ab0a
minor consistency fix and doc updates
2017-12-19 18:10:01 +01:00
thrust26
7259af1583
"Light" color fix
2017-12-19 16:56:01 +01:00
thrust26
fabf812543
developer dialog Horizon enable fix
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FLAT_UI fixes for disabled elements
2017-12-18 21:56:07 +01:00
thrust26
7f08d9b74c
some more UI polishing
2017-12-17 13:28:23 +01:00
thrust26
eeb1491efd
polishing FLAT_UI
2017-12-17 12:16:37 +01:00
thrust26
b05d686891
'Light' palette polishing
2017-12-17 10:09:59 +01:00
thrust26
19730fa183
third 'uipalette' scheme 'Light' added
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modernized UI via 'FLAT_UI' preprocessor define added
2017-12-17 00:48:30 +01:00
thrust26
7d40d5b1f8
"Time Machine" name change
2017-12-15 18:10:40 +01:00
Stephen Anthony
434d2dfc83
Converted some raw enum to 'enum class' in FrameBufferConstants.
2017-12-14 21:29:45 -03:30
thrust26
e2301dfd5e
fine tuning on interval factor and state compression
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rewind now displayed immediately (instead of "Paused")
two initial rewinds in continuous rewind mode fixed
Horizon widget disabled when Uncompressed size == Buffer size
fixed minimum Interval
2017-12-13 19:15:09 +01:00
thrust26
08f29ca808
two sets for developer related options defined
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reverted some changes previous changes ("colorloss", "stats" and "grabmouse" are persisted again)
2017-11-24 20:38:21 +01:00
thrust26
63f8605977
made "tia.zoom" hotkeys toggle settings temporary only
2017-11-23 23:40:37 +01:00
thrust26
d6680a681f
made "color loss", "stats" and "grab mouse" hotkey toggles temporary only
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added messages for "grab mouse" toggle
updates doc for "grab mouse" toggle
2017-11-23 22:13:37 +01:00
thrust26
e18474a5e9
frame stats added to Developer Setting ("dev.stats" now)
2017-11-23 11:35:28 +01:00
Stephen Anthony
522018d636
More header file reorg/optimization.
2017-11-17 13:30:17 -03:30
Stephen Anthony
c2946e58d6
Header fixes take 4; 'debugger/gui' classes.
...
Note that this one adds a new file, and I haven't yet updated the
Windows and OSX builds (so they won't compile for now).
2017-11-17 09:03:03 -03:30
thrust26
ff57f271ea
keys for rewind/unwind from within emulator added (start pause mode and work in pause mode too)
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entering debugger from pause mode allowed (TODO: allow more functions)
"Pause" displays always immediately
2017-10-14 12:22:21 +02:00
thrust26
5fe51112dd
fixed #214 , now "usemouse.always" is checked too
2017-09-18 20:48:49 +02:00
Stephen Anthony
cd689941b6
Move to C++14, now that all the minimum required compilers support it.
...
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
2017-07-21 21:10:13 -02:30
Philip James
f9368c681a
Cleaned up a few places that still used SDL types and replaced them with BSPF types
2017-05-15 07:55:25 -02:30
Stephen Anthony
847e910d26
Added new darker colour for togglewidget background disabled bits.
2017-05-04 09:36:32 -02:30
Stephen Anthony
ae65f95848
Updated debugger read-only UI items background colour.
2017-04-01 19:11:59 -02:30
Stephen Anthony
3e5df9c7bc
Non-editable UI items in the debugger are now shown with a different background color.
2017-04-01 17:04:40 -02:30
Stephen Anthony
c99cb33cda
The TIA image in the debugger is now correctly rendered in greyscale
...
below the current electron beam position.
Fix long-standing bug whereby entering the debugger for the first time
and tracing/scanline advancing, the TIA image was blanked, and didn't
work correctly until you exited and re-entered the debugger.
Minor refactoring optimizations, and renaming of methods.
2017-02-20 19:51:59 -03:30
Stephen Anthony
8b4096e1ef
Grabmouse is not used when using a virtual controller that doesn't output
...
analog data (ie, not a mouse). This fixes the issue of mouse grabbing
when a ROM isn't even using the mouse.
2017-01-28 19:45:30 -03:30
Stephen Anthony
bf1ff1aae0
Change YStart and Display widgets in GameInfoDialog to be sliders
...
instead of textboxes. This allows to eliminate error checking,
since the widget will only allow sane values.
Added YStart/Display min/max variables to FrameManager, and
refactor for other parts of the codebase to use these variables.
2017-01-13 22:49:38 -03:30
Stephen Anthony
abb7097cb7
Removed $Id$ stuff from codebase, since it's Subversion-specific.
...
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
Stephen Anthony
4d0147f3d1
Made new TIA core the default (code now compiles).
2016-12-10 13:38:28 -03:30
Christian Speckner
83417e976f
Isolate TIA implementation in sub-module, remove all direct references in favor of AbstractTIA.
2016-10-30 00:31:55 +02:00
stephena
8dbd545433
After thinking about it a little, I wondered why we even need to wrap several
...
std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 00:35:00 +00:00
stephena
eb56efc3d5
Convert BSPF C-style macros to C++ namespace equivalent.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 23:47:46 +00:00
stephena
65bb073968
Got rid of another d'tor. In this case, it was redundant anyway,
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since when a vector is deleted it automatically calls clear on itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-31 03:57:08 +00:00
stephena
2aec7bc1b1
Converted classes in src/emucore to properly use C++11 '= default'
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for destructors.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena
8f2d3a6cbb
Updated copyright to 2016, even though it's a few days early.
...
To anyone reading this, Merry (belated) Christmas and Happy New Year!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena
9e23bc3580
Some bugs indicated by running Stella through Coverity. Note that many
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of these aren't actually bugs per-se, but are to follow good programming
practices.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-05 01:30:17 +00:00
stephena
2ccebc9720
Oops, a little too much pruning, detected by compiling in OSX.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3206 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 21:44:24 +00:00
stephena
687b638437
Second pass at cleaning up warnings generated by -Weverything in clang.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 18:14:00 +00:00
stephena
f1a10c3143
Eliminated superfluous drawTIA() method, made it inline.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3187 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-13 17:33:38 +00:00
stephena
26e9f15b86
Changed 'hidecursor' to 'cursor', and allowed it to set cursor visibility
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for UI and emulation modes separately.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3179 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-28 18:16:33 +00:00
stephena
c7ef1607be
Some code cleanups.
...
Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.
Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-13 23:58:37 +00:00
stephena
6d8b115b34
Removed concept of single vs. double buffering, and simply update the frame
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on every call to FrameBuffer::update(). This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes. The code to do
this was just too fragile, and not worth the extra effort.
This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 17:36:46 +00:00
stephena
0afb189322
Updated copyright to 2015. Happy New Year to anyone reading these logs :)
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena
c8400dcfe6
Fixed debugger 'reset' command help documentation.
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Renamed 'Vlist' to 'VarList', since it's more descriptive.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3092 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-19 22:29:33 +00:00
stephena
690b681fe7
Convert FrameBuffer/FBSurface to use shared_ptr instead of raw pointers.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3072 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-15 18:29:13 +00:00
stephena
db139bef1a
Converted FrameBuffer surface storage to unique_ptr. In the process,
...
I realized that they didn't need to be stored in a map, since the integer
ID was never actually being used. This must have been part of a proposed
API that I've since deleted??
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 15:10:47 +00:00
stephena
92aa5c2e36
Just when I thought there were no more cleanups to do ...
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3059 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 03:05:19 +00:00
stephena
4f91fd96ed
A few more optimizations. It looks to be close to the end of the conversion.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3058 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 23:50:23 +00:00
stephena
b89dfa7436
Updated OSX project file, fixed some minor compile warnings,
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and bumped version # to 4.5 for the next release (whenever it
may happen).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3057 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 22:40:50 +00:00
stephena
7b9169c18d
Convert all arrays in the codebase to vectors, so that we get all
...
the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3055 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 21:27:36 +00:00
stephena
740eeed579
You know what's better than adding move semantics and initializer
...
lists to the Array class? Completely deleting all that code and
using a std::vector directly :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3054 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-07 23:28:40 +00:00
stephena
79ada8685c
The long march to converting Stella to C++11 has finally started. Already,
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I've found and fixed a few memory leaks. You will need an up-to-date compiler.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-02 23:40:20 +00:00
stephena
920dcdb8a5
More const cleanups.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3011 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 23:02:20 +00:00
stephena
f8be548312
Fixed bug in initial size for the debugger; it would sometimes try to use a size larger
...
than the desktop.
Some code cleanups; add const and optimize some methods.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3010 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 22:12:50 +00:00
stephena
4b6f589a4e
Re-added 'uipalette' option.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2989 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-03 13:27:33 +00:00