frame stats overlay made transparent

This commit is contained in:
thrust26 2018-01-15 14:44:09 +01:00
parent 74009d2545
commit cef50e4368
1 changed files with 24 additions and 6 deletions

View File

@ -180,7 +180,7 @@ FBInitStatus FrameBuffer::createDisplay(const string& title,
// can be relaxed
// Otherwise, we treat the system as if WINDOWED_SUPPORT is not defined
if(myDesktopSize.w < kFBMinW && myDesktopSize.h < kFBMinH &&
(myDesktopSize.w < width || myDesktopSize.h < height))
(myDesktopSize.w < width || myDesktopSize.h < height))
return FBInitStatus::FailTooLarge;
useFullscreen = myOSystem.settings().getBool("fullscreen");
@ -233,7 +233,12 @@ FBInitStatus FrameBuffer::createDisplay(const string& title,
myStatsMsg.h = (infoFont().getFontHeight() + 2) * 2;
if(!myStatsMsg.surface)
{
myStatsMsg.surface = allocateSurface(myStatsMsg.w, myStatsMsg.h);
myStatsMsg.surface->attributes().blending = true;
//myStatsMsg.surface->attributes().blendalpha = 80;
myStatsMsg.surface->applyAttributes();
}
if(!myMsg.surface)
myMsg.surface = allocateSurface(kFBMinW, font().getFontHeight()+10);
@ -286,11 +291,24 @@ void FrameBuffer::update()
std::snprintf(msg, 30, "%3u @ %3.2ffps => %s",
myOSystem.console().tia().scanlinesLastFrame(),
myOSystem.console().getFramerate(), info.DisplayFormat.c_str());
myStatsMsg.surface->fillRect(0, 0, myStatsMsg.w, myStatsMsg.h, kBGColor);
myStatsMsg.surface->drawString(infoFont(),
msg, 1, 1, myStatsMsg.w, myStatsMsg.color, TextAlign::Left);
myStatsMsg.surface->drawString(infoFont(),
info.BankSwitch, 1, 15, myStatsMsg.w, myStatsMsg.color, TextAlign::Left);
myStatsMsg.surface->invalidate();
// draw shadowed text
myStatsMsg.surface->drawString(infoFont(), msg, 1 + 1, 1 + 0,
myStatsMsg.w, kBGColor);
myStatsMsg.surface->drawString(infoFont(), msg, 1 + 0, 1 + 1,
myStatsMsg.w, kBGColor);
myStatsMsg.surface->drawString(infoFont(), msg, 1 + 1, 1 + 1,
myStatsMsg.w, kBGColor);
myStatsMsg.surface->drawString(infoFont(), msg, 1, 1,
myStatsMsg.w, myStatsMsg.color);
myStatsMsg.surface->drawString(infoFont(), info.BankSwitch, 1 + 1, 15 + 0,
myStatsMsg.w, kBGColor);
myStatsMsg.surface->drawString(infoFont(), info.BankSwitch, 1 + 0, 15 + 1,
myStatsMsg.w, kBGColor);
myStatsMsg.surface->drawString(infoFont(), info.BankSwitch, 1 + 1, 15 + 1,
myStatsMsg.w, kBGColor);
myStatsMsg.surface->drawString(infoFont(), info.BankSwitch, 1, 15,
myStatsMsg.w, myStatsMsg.color);
myStatsMsg.surface->setDirty();
myStatsMsg.surface->setDstPos(myImageRect.x() + 1, myImageRect.y() + 1);
myStatsMsg.surface->render();