another class. Also added decimal support, plus default base support. As
a side benefit, there's much better syntax checking.
Also you can now do a word-pointer dereference with "@address". This
works just like "*address" except that it returns a 16-bit value.
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They work just like the ones in DASM: "<1234" is "34" and ">1234" is "12".
They can of course be used with labels, and they can be prefixed with "*"
for dereference.
Implemented binary input in CLI. Like DASM: prefix with "%" to treat
your argument as binary. "%10101010" means hex "ff". Can be stacked with
other prefixes.
Stacking order of prefixes is important. "*" must come first, if present.
Then ">" or "<" if present (but not both!). Then "%" if present. Currently
there's no real error checking for this.
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location 80 to the contents of the X register by saying "ram 80 x". This
also means that there's a small conflict: if you're inputting the value
0x0a (decimal 10), you need to either say "0a" or "A". Otherwise the
parser thinks you're talking about the "a" register instead of the hex
number "a".
Added dereference operator to arg processing. This works the same way as
in C: you prefix a "*" to an argument. So "80" means a literal hex 80,
as before, but you can say "*80" to mean "the memory location pointed to
by location 80"... this also works with the registers. Example: if the X
register holds the value ff, you can say "*x" and it will be treated as
the value ff. Unlike C, multiple levels of dereference are not supported.
Also, the result of a dereference is always a byte for now.
Added "eval" command to debugger prompt. This evaluates one or more
arguments (which may hex values or a labels, and may have a * in front)
and prints the results in hex, binary, and decimal, along with the label
that has that value, if any.
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out the M6502's breakPoints, so any speed decrease caused by breakpoint
checking logic should go away after breakpoints are cleared.
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in RAM tab from "~" to "Neg". ~ is the invert/complement operator in C,
not negation. I thought about using a minus sign, but it's visually too
similar to the -- for decrement...
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is currently somewhat broken, and I'm thinking this may be related to the
mysterious OpenGL Linux problems as well.
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code than the current line.
On ROM load, we replace the file extension with .sym and attempt to load
that as a symbol file for the debugger. No harm is done if the file is
missing.
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buttons to the RamWidget. They operate on the currently selected memory
location.
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the frame by 1 can be very useful, in that you can change a memory location,
do a frame advance, and then see any results graphically.
Eventually the trace and step will work the same way, and show changes
to the scanline as it's being drawn.
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of Stella. It defaults to true/on, so if you don't want centering, use
'-center false' on the commandline at least once (or edit the config file).
Some more work on the RamWidget and ByteGridWidget. Entering values in hex
now works correctly, and 128 byte RAM area is now updated.
More work on the automatic updating of the tabs. Tabs are now updated when
debugging mode is entered, or when a new tab is selected.
Shortened the width of the debugging tab area and added an area for commonly
use actions/buttons on the right. Currently it contains 'Step' and 'Trace'
buttons.
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now: set/clear a breakpoint, clear all breakpoints, list breakpoints
(including labels in the output!). The 6502 no longer gets "stuck" on a
breakpoint if you quit the debugger while the current PC is a breakpoint.
Some work on the prompt console. The CPU state information shouldn't be
stale any more.
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may not be able to add column labels because we need the vertical space
for buttons. Also, the ByteGrid is now drawn correctly.
Added initial infrastructure for a tab to reload itself, either on command
or when a new tab is selected.
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rather than the result of each command. This makes breakpoints a little
nicer (you see the state as soon as you hit the breakpoint).
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directly.
Updated M6502 classes to call Debugger::start when a breakpoint is hit.
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clears breakpoints, and the 6502 core emits a "hit breakpoint" message
to standard error when it sees a breakpoint. Still TODO is to figure out
how to enter the debugger from within the 6502 core! (Stephen?)
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color; this will have to change. This makes it much easier to navigate
with the keyboard, since it's now easy to see which widget you've tabbed to.
Added some copyright stuff to the debugger classes.
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Debugger, which gets used by both DebuggerParser and D6502, but
neither one keeps a pointer to it permanently.
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Still TODO is somehow draw around the currently active widget,
to show which widget is actually active.
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CVS). This means you can now edit the contents of a ListWidget, and
do something with those new contents based on the signal that's emitted.
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is working except for changing values (but you can still use the RAM tab
to do that).
Basically, the rules are as follows:
1) Only works on decimal input for now.
2) Search with empty input returns all addresses (128 bytes).
3) Comparing a value after a search inspects the current result set
for the given value.
4) Compare can make use of 'comparitive' operators '+' and '-'. If
specified at the start of input, they search by offset.
Typical uses are as follows:
1) Search for a '3', then compare to a '2'. This finds the memory location
that at first contained 3, then later changed to 2 (maybe you lost a life or
something).
2) Search for all values (leave input blank), then compare to '-1'. This
finds all memory locations that have decreased by 1 (useful when you don't
know where to start).
I guess after this, Stella will officially be banned from hi-score contests :)
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the 'Tab' key, though.
Fixed Unicode issues whereby modifier keys couldn't be used as gaming keys.
Made the 'Left Control' key be one of the defaults for 'Player 1 Fire'. The
other two are 'Joystick 0, button 0' and 'Space' key.
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case-insensitively!
We look for labels *first*, so if there were a label "aa", it'd
be impossible to input the hex value "aa" (the label would take
precedence). This doesn't matter for now, since the labels are hard-coded
and none of them conflict with anything, but in the future we'll be
loading symbol files... even then, I don't think anyone's dumb enough
to create a label that looks like a hex value, but it could happen...
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perfect: it doesn't take into account the extra cycles added by things
like taking a branch or crossing a page boundary. However, it's still
somewhat useful and *dead* simple to implement this way.
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location for a certain value (ie, finding out which location holds # of lives).
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contained in the Debugger class methods, since they need to be accessible
from both the console and the GUI code.
Implemented console commands for dumping RAM (ram) and TIA (tia), and
implemented the console 'quit' command (it returns to emulation mode).
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The "trace" command is now implemented (though it doesn't skip over
JSR's like it's supposed to yet, so it does what "step" will do).
After each command, we now emit the values of all the CPU regs and a
disassembly of the next instruction, like gdb and good old DEBUG.COM do.
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