mirror of https://github.com/stella-emu/stella.git
Got rid of SDL window-centering option, so the $#@#^ window will stay put
when switching between debugger and emulator mode. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@513 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.44 2005-06-16 00:55:56 stephena Exp $
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// $Id: mainSDL.cxx,v 1.45 2005-06-16 16:36:48 urchlay Exp $
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//============================================================================
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#include <fstream>
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@ -152,7 +152,7 @@ int main(int argc, char* argv[])
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}
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// Request that the SDL window be centered, if possible
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putenv("SDL_VIDEO_CENTERED=1");
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// putenv("SDL_VIDEO_CENTERED=1");
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// Create the framebuffer(s)
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if(!theOSystem->createFrameBuffer())
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.74 2005-06-16 00:55:58 stephena Exp $
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// $Id: EventHandler.cxx,v 1.75 2005-06-16 16:36:49 urchlay Exp $
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//============================================================================
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#include <algorithm>
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@ -1317,6 +1317,10 @@ void EventHandler::leaveMenuMode()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::enterDebugMode()
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{
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// paranoia: this should never happen:
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if(myState == S_DEBUGGER)
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return;
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myState = S_DEBUGGER;
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myOSystem->createFrameBuffer();
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myOSystem->debugger().reStack();
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