disables normal keyboard input when in the debugger. This fixes issues
where commands/shortcut keys typed in the debugger would be interpreted
as actual CompuMate input.
For now, in-debugger key processing is completely disabled in such a
case. Eventually, we should probably add a virtual keyboard to the
CM RIOT area, and have it send its data directly to the CM handler.
Bumped version # slightly. I hope to get the next release ready to
go in a few weeks.
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extended into yet another tab, since there's still the need to
show the display bank, frequency bank and DPC Harmony RAM. Or
maybe there isn't a need to see this extra stuff??
Some more cleanups of the graphics/UI API.
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The remainder of this commit is basically some cleanup of the
Widget API, and infrastructure fixes to allow CartDebugWidgets to
have change tracking.
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it only contains the same functionality as F8; it needs to be
expanded to show more DPC-specific stuff.
Updated all schemes that contain a fixed RAM address range
(mostly the Superchip ones) to exclude that range from the
accessible ROM area.
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to erase/load/save the Flash memory in the FA2 scheme (it's stored
in the Harmony cart, but emulated with a file). This is a debugger,
so it might as well have access to all the lower-level stuff in
the cart.
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Harmony flash with hotspot $FF4 is mentioned, but currently
unsupported).
Implemented changing banks for MC scheme (although no test ROMs
exist, so we don't even know if the scheme works).
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don't have any test ROMs to confirm whether the current
bankswitching code even works.
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never actually included info on how to enable/disable it.
StringParser is now width-sensitive, in that it can also split
on a maximum string length. This is useful for making the various
UI items font-size independent, and to flow the text accordingly.
Increased minimum size of debugger window to 1080x720, which allows
things to be laid out a little nicer, and gives some much needed
extra room. Sorry guys, the most common resolution now in use
is 1366x768, so it's time to move with the times.
Cleaned up some of the descriptions in the ROM debugger tab(s).
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a multibank scheme, the tab doesn't allow to change banks,
since the current bank is at address-level resolution, and
it would immediately change back upon the next address change.
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Improved keyboard and mouse navigation for PopupWidget and associated
ContextMenu dialogs.
Tweaked bankswitch autodetection for 29K ROMs; the only possibilities
are ARM (FA2) or DPC+.
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test ROM, and it is extremely basic, I can't be sure how well this
new functionality works.
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esoteric schemes (ie, the ones that no longer follow the '4K per bank'
design). Arguably, this is the entire point of adding the cart-specific
debugger ROM tab; to make it easier to work with such schemes.
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For now, only 4K is shown. Eventually this will be included for all
bankswitch types, whereby the UI will be tailored to the specifics
of each scheme, so that ROM/RAM banks will be able to viewed and
changed more easily.
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(for now, only the debugger, but might as well deal with the problem
in a general way once and for all). The Shift-Left/Right keys now
work as they did before, and switch between tabs in a tabset.
For dialogs with multiple tabs, it now selects among those tabs
where the focused object is. Clicking on another tabset then changes
the focus, and allows the same keys to switch among *that* tabset.
Now I can finally start the cart-specific bankswitch UI items.
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debugger. In the process, I had to spend several days extending
the UI/dialog class to actually contain multiple tabs. This was
harder than expected, and it still isn't quite finished. In many
ways, we're beginning to reach the limits of the current code; it
was never designed for a full-fledged, graphically rich UI.
For now the tab is empty, but eventually it will contain general
info about the ROM bankswitch type (size, virtual layout, etc),
but also cart-specific info, including the ability to change
banks, which can be vary greatly among the different schemes.
Eventually, it may even allow to see/modify very cart-specific
info (like display RAM in DPC, etc).
Better handle errors in opening the serial port (AtariVox support)
for Windows and OSX.
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"Death Derby" won't be completed, it's the first to go.
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the saved disassembly to be compiled to the exact same binary.
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colour-blind; the old (light) colour was very hard to see. Actually,
I agree with that assessment, even though I'm not colour-blind myself.
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undefined. The rest are defined but illegal, which is different
(mostly because many ROMs released in the past 10 years make
extensive use of illegal opcodes).
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out-of-range labels for cases where a label is in the middle of a
multi-byte instruction (Kool Aid Man), and properly indicates
mirrors of TIA read/write addresses (Meltdown).
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- Removed 'SKIP' directive, since it wasn't implemented anyway, and
I see no way to implement it
- Add 'aflag' setting to diassembly output, matching usage in Distella.
This is needed for diassembly output, otherwise DASM barfs on the code.
- Fixed several long-standing bugs in Distella disassembly wrt ROW
directives and labeling. Previously, the output you see in the debugger
wasn't completely correct, since it wasn't compiling properly in DASM.
- Illegal opcodes are now shown as .byte directives; this allows the code
to compile in DASM.
- Print 16 bytes per line in .byte directive in external disassembly,
same as Distella.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2665 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
from the launcher. This message should only appear when *reloading*
a ROM, not creating a new one completely.
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DiStella works, so you don't have to include a vcs.h file.
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working quite well for a single-bank ROM, but more work is required for
multi-bank. Output is currently sent to the console, as I'm still in
the formatting phase. Saving to a file will be easy once the format
is nailed down.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2657 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba