write 'silence' to the sound card until there is available data to use.
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on every call to FrameBuffer::update(). This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes. The code to do
this was just too fragile, and not worth the extra effort.
This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.
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Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.
Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5). This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.
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bit of data loaded from the file.
Changed Serializer class to unique_ptr, eliminating d'tor.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3130 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
being compressed into one level. In the process, moved all ZIP-related
functionality from OSystem into FSNodeZIP, since it's the only thing
that actually uses it.
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completely remove (currently unplugged) sticks from it.
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it is on all my test systems with 4 different controllers. We still
need bugtesters for this ...
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Eventually this may lead to proper movie output. Thanks to SvOlli
for the code.
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Decided that the next version will be 4.5, since it requires new compilers
and, in the OSX case, a newer version of the OS.
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and bumped version # to 4.5 for the next release (whenever it
may happen).
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I've found and fixed a few memory leaks. You will need an up-to-date compiler.
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Alt-comboes, as these are easier to remember than function keys.
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add 256x256 and 512x512 versions (I'll need help with this one, since it
requires artistic skills which I definitely don't have :) )
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keyboard layout. This means that non-US layouts can finally
enter (ASCII-only) text with Alt-Gr key-combos. Because of these
changes, the global debugger keys for rewind/step/trace/scan+1/frame+1
are now the function keys F4 to F8, respectively.
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in SDL2 that was fixed in SDL1 but wasn't ported over. For now I will
included a patched SDL2.dll; eventually it will be integrated into SDL2
properly.
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any-sized PNG can be loaded and then scaled to the available space.
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and hence didn't re-disassemble.
Fixed long-standing bug in the debugger disassembly; addresses marked as $F000
(or equivalent) were never being highlighted in the disassembly view.
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or those which implement their own unique scheme no longer have to
implement bank and bankCount; this base class versions will be used
instead.
Removed the debugger 'bank' command, since it didn't work for all cart
types, and is obsolete now that the UI allows to change banks for
all cart types.
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another month to complete, and it's already been 6 months since the last
release. And those remaining features have nothing to do with the SDL2
conversion ...
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cart RAM tab to the debugger. This is tailored to each respective
cart bankswitch type, allowing much more information to be shown than
you'd see in the normal RAM area.
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This hasn't been tested yet, since no ROMs currently exist.
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of bold and normal fonts within the debugger UI. Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.
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number.name convention (which seem to be pass #'s for DASM). Initially
having this info in Stella was simply visually inconsistent, but now
it also interferes with recompiling when saving the disassembly (IOW,
the data put into the symbol file by DASM can't be fed back into DASM
again in these cases).
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to the screen (inactive pixels are 'transparent' in the UI). In the
case where there is only one possible object below the register, a
'blank' uses the underlying colour (ie, in normal priority, a blank
PF is 'coloured' using COLUBK).
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COLUBK instead of always using colour 0 (black). This is more
informative, as it displays how the registers actually work when
being drawn to the screen. Thanks to Tjoppen of AtariAge for this.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2796 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
symbol names in the DASM symbol file). This partly fixes a deficiency in
symbol files, whereby two names could have the same address (one has an
address, the other as a constant), and Stella would use whichever one
occurred in the file last.
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extended abilities (see changelog and docs for more info).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2783 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
on exit; it attempted to close the debugger dialog instead!
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Once a frame has started, it means a new frame should be added. This
fixes a bug in the debugger UI whereby the frame count showed the previous
value, since sometimes you could enter the debugger (with a cond BP)
before the end of the frame was technically reached.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2773 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
bases into a Common::Base class. Previously, this functionality was
spread across several classes, and used different approaches to formatting.
While the code still mixes C++ streams and C-style sprintf's, at least
it will now be easier to modify it all in one place.
Related to the above, added ability to use upper or lower case
characters for HEX output in the debugger. This is toggled by the
new debugger prompt command 'uhex', which is also tied to a new
commandline argument, 'dbg.uhex'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2770 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
the CPU registers (A/X/Y/PS) on ROM load.
Added 'INTIM Clks' to the debugger I/O tab, showing the number of clocks
before the current INTIM value decreases by 1.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2768 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
in decimal, not hex.
All DataGridWidgets (ie, most of the inputs in the debugger) have more
strict input filtering, allowing to use $,#,\ specifiers for different
bases, as well as restricting input based on the specifier used (ie, if
you've entered a '\', only '0' and '1' are allowed, etc).
Updated libpng to latest version.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2767 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2763 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added option to save snapshots using either internal database name
(the default) or actual ROM filename.
Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2753 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This will eventually grow to include all relevant options in Distella.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2747 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
selection widget to a display of current bank state, taking into
account the more esoteric bank schemes. Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.
The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.
Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.
Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2743 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Fixed bug after pressing Enter/Return in EditTextWidgets; it was exiting
from edit mode, which locked out certain key handling (these widgets
are always editable, and should not be exited in such a way).
Also, I just noticed the changelog file is exactly 2600 lines long :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2742 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
initial pass of the disassembler. This was required in certain cases,
notably when issuing 'savedis' when the code was currently running from
zero-page.
Fixed missed labels for zero-page RAM when running ZP code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2740 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
to an external file.
- RIOT/TIA mirrors are now used whenever possible. This includes *all*
possible mirrors in the entire 64K address space. This was needed to
make the disassembly byte-exact when recompiling the ROM.
- Disassembly to a file now includes all required defined constants
(RIOT/TIA, non-locatable labels, user-defined, etc).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2737 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Improved keyboard and mouse navigation for PopupWidget and associated
ContextMenu dialogs.
Tweaked bankswitch autodetection for 29K ROMs; the only possibilities
are ARM (FA2) or DPC+.
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the saved disassembly to be compiled to the exact same binary.
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colour-blind; the old (light) colour was very hard to see. Actually,
I agree with that assessment, even though I'm not colour-blind myself.
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undefined. The rest are defined but illegal, which is different
(mostly because many ROMs released in the past 10 years make
extensive use of illegal opcodes).
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out-of-range labels for cases where a label is in the middle of a
multi-byte instruction (Kool Aid Man), and properly indicates
mirrors of TIA read/write addresses (Meltdown).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2666 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
from the launcher. This message should only appear when *reloading*
a ROM, not creating a new one completely.
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working quite well for a single-bank ROM, but more work is required for
multi-bank. Output is currently sent to the console, as I'm still in
the formatting phase. Saving to a file will be easy once the format
is nailed down.
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TODOs and pointed out areas where improvements are likely needed,
in preparation for asking for help in the implementation.
Turned off 'resolvedata' in the debugger when disassembly ZP RAM.
It seems to be buggy in certain cases, and it's easier to just
leave it off in that mode, since (a) not many games run from ZP,
and (b) it's only at most 128 instructions.
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state of the registers and messed up further emulation.
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'BASEDIR'/nvram. Previously it defaulted to BASEDIR, which was getting
filled with many such files.
Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.
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That is, it has all the functionality of past versions, as well
as improvements to launching from the commandline (an archive
containing multiple ROMs will now open the virtual directory
in the ROM launcher.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2610 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Removed various 'Image' and 'Greeting Card' ROM info from the database;
the info was incomplete, and there's no way that I'm going over 7000+
ROMS to add them all. Eventually, I'd like the database to be for valid
ROMs only.
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the sound is now much more accurate in "Space Rocks", and there aren't
any regressions that I'm aware of.
Removed 'clipvol' setting, since the sound is now 16-bit and clipping
is no longer required.
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a new line as part of the message.
Updates for impending 3.7.5 release.
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Quadrun sounds better now :)
Preparing for the 3.7.3 release.
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In this case, the frame runs to the limits of the virtual 'TV' (342 scanlines).
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Updated PNG library to latest release.
I hope to get back to Stella development soon, and do a new release
in perhaps the next month or so.
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of the RIOT chip. This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).
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the latter you'll probably require the patience of Job.
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(more work required for Windows), and updated zlib to latest
version.
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display modes wrt both palette and display properties (# of scanlines,
size of window, etc). This means you can now dynamically switch
between these modes at runtime.
Also added 'Shift-Control-f', which cycles through the modes in
reverse order.
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wrap when opening in the default text editor in OSX. Yes, I *am*
that picky (OCD would probably be a better description).
Bumped version #.
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been removed. Sorry to anyone still using these systems, but this
decision is final. It's time to move on, folks.
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Distella '-r' option (Relocate calls out of address range) to
the disassembler core. Also added UI item to dynamically
change the setting.
Renamed 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments to start with 'dis', indicating that they're part
of the disassembler.
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RAM to do so, which I agonized over for about a week, but I feel it's
a fairly good tradeoff for the features we get. Eventually, I may come
up with a more accurate phosphor mode which eliminates this approach
entirely.
Reverted OpenGL framebuffer to 32-bit colour mode. We're using Blargg
effects, so we may as well get the full fidelity out of it. Besides,
testing has shown that there's not much speed difference between 16
and 32 bit modes, making me think that 16-bit is probably be swizzled
to 32-bit anyway.
Bumped release date to June 1, version to rc1.
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for phosphor effects. It's just not ready to go yet, more research is
needed, and I just don't have the time to fix it. Besides, it's been
two months since the last release, and I need a vacation.
Because of this, the release date is changed to May 25.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2494 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
instead of the entire area. This fixes the speed regression from 3.6,
since the main TIA texture is now larger than before. Previously it
was 160 pixels wide out of 256 total (rounded to power of two), now
it's 560 wide out of 1024 total. In 3.6 it was updating a buffer 256
pixels wide, in the latest beta releases it was sending 4 times as
much data (256 -> 1024). Now it sends only 160/560. Similar
improvements happened with the height as well (210 lines vs 256).
On my test systems at least, this is an extremely large win,
resulting in similar speeds as 3.6 even though we've moved to a 32-bit
framebuffer.
Bumped version # for next beta release.
Pushed release date to June 1, to make absolutely sure I have
everything fixed and ready to go.
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