Commit Graph

1046 Commits

Author SHA1 Message Date
Brandon Wright 8200a7bb5f Drop Cg shaders from GTK+ port. 2018-05-24 13:00:49 -05:00
Brandon Wright d39e7af6d0 Move shader parameters to main menu and make dialog box non-modal so we can see changes in real time. 2018-05-24 12:20:06 -05:00
OV2 636ac85b85 win32: free allocated full path 2018-05-24 18:22:20 +02:00
OV2 ba76c1c2be win32: handle unicode when loading glsl shaders 2018-05-24 18:19:00 +02:00
OV2 4b770e0997 win32: add missing parameter dialog files 2018-05-24 18:12:35 +02:00
OV2 c72675a03b win32: handle shader loading errors 2018-05-24 16:14:50 +02:00
OV2 ec5980b1af win32: reset texture size vars on deinit and creation 2018-05-24 15:54:06 +02:00
OV2 9a78a04a90 win32: properly adjust height for filters (fixes #305) 2018-05-24 15:54:06 +02:00
OV2 06f84ee6b3 win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
Brandon Wright e3a86417b8 Set controller data up on startup instead of when game first latches. 2018-05-23 16:06:00 -05:00
Brandon Wright c555b07846 Translate mouse coordinates correctly in hidpi modes. Hide cursor when SuperScope enabled. 2018-05-23 15:50:57 -05:00
Brandon Wright 8fd6346d3d More changes.txt. 2018-05-22 19:04:54 -05:00
Brandon Wright 1c46c7ac56 Return 0x80 instead of 0xff when simulating DSP1. 2018-05-22 18:59:15 -05:00
Brandon Wright 9b595b5b19 Return different MDR in some cases. 2018-05-22 18:49:20 -05:00
Brandon Wright 75c60aa666 Spacing. 2018-05-22 16:58:12 -05:00
Brandon Wright c80be8c7f6 Add some things to changes.txt. 2018-05-22 16:57:16 -05:00
Brandon Wright cff3ff50f5 I think this one's fixed, too. 2018-05-22 16:50:52 -05:00
Brandon Wright eba29c569a Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss. 2018-05-22 15:58:10 -05:00
Brandon Wright eabfc07c1d Remove left edge set. 2018-05-22 15:22:12 -05:00
Brandon Wright d7492f1804 Left edge must be retested because we're not using whole tile widths. 2018-05-22 15:16:14 -05:00
Brandon Wright c29ca215d0 Increment VRAM pointer even if we don't write to it. 2018-05-22 14:54:37 -05:00
OV2 a911503d4a win32: restore old style OGL .shader support 2018-05-22 21:43:51 +02:00
OV2 69f5e03ac5 win32: use npot textures in OGL if available, use glsl viewport callback 2018-05-22 21:30:59 +02:00
OV2 3b5ca2397b win32: do not overwrite glsl output 2018-05-22 21:26:38 +02:00
Brandon Wright 9bd9133fbc Fix declaration so it's obvious I switched variables around. 2018-05-21 18:08:22 -05:00
Brandon Wright b9b60a8e60 GLSL: Use a viewport callback to size final pass. 2018-05-21 14:36:13 -05:00
Brandon Wright 206523ee17 Update width when converting to/from hires. 2018-05-20 20:03:12 -05:00
OV2 d8ef082cfe Clear config on destroy 2018-05-20 20:51:20 +02:00
OV2 8b55dd617d Set default wrap mode 2018-05-20 20:51:20 +02:00
OV2 ad2c72d26c win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
OV2 f883561d11 win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00
OV2 af71ef55cd win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
OV2 94f90fc94b win32: use rewinding setting in core 2018-05-20 20:51:20 +02:00
OV2 870b6fd77f win32: allow additional options via msbuild 2018-05-20 20:51:20 +02:00
Brandon Wright 16bc6b032f Remove spurious apu.h include here. 2018-05-20 10:39:41 -05:00
Brandon Wright a74fe2f623 Fixed IRQ handling. Dumb me. 2018-05-19 18:12:42 -05:00
Brandon Wright 7dec8a1f9e Use 0x0fffffff instead of 0xffffffff here. 2018-05-19 16:56:28 -05:00
Brandon Wright d27d9b6dbd Fix a couple IRQ problems. 2018-05-19 16:54:05 -05:00
Brandon Wright c96f6cd913 Add Kick Off and Jojo to VRAM write exclusions for now. 2018-05-19 16:00:26 -05:00
Brandon Wright b4a7918ee4 Add another line. 2018-05-19 15:50:16 -05:00
bearoso 4dcf4ddc74
Merge pull request #196 from Francesco149/xinerama
Add xinerama multi-monitor support and position window hints
2018-05-19 15:47:38 -05:00
Brandon Wright ee5abb9fae Fix typo. 2018-05-19 15:45:41 -05:00
Brandon Wright 7f59e94658 Update changes.txt 2018-05-19 15:44:32 -05:00
bearoso d2981fbb79
Create README.md 2018-05-19 14:39:29 -05:00
Brandon Wright 2a2675938e Use lastpass variable. 2018-05-19 14:10:48 -05:00
Brandon Wright 0d75e78e79 Fix first frame being upside down with motion blur shader. 2018-05-19 14:09:21 -05:00
Brandon Wright f1cab4ab17 Change NextTimer to NextIRQTimer. Don't subtract a dot in interlaced mode. 2018-05-19 10:33:26 -05:00
Brandon Wright 3553650469 Write OpenBus during S9xSetPPU. 2018-05-18 19:49:35 -05:00
Brandon Wright 1ff91f4224 Make sure to pull IRQLine during IRQ. 2018-05-18 15:48:42 -05:00
Brandon Wright f6864c422f Different IRQ handling. 2018-05-18 14:53:27 -05:00