OV2
1640d1e395
Win32: add missing copyright, update readme/howtocompile, match preprocessor defines
2011-03-20 23:53:39 +01:00
OV2
153db86437
Win32: dynamically load the cg runtime; gracefully disable its functionality
...
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
zones
78d2b51efe
I apologize my mistake. Commit changes I deleted by mistake.
2011-01-30 21:32:06 +09:00
OV2
af8d559886
Win32: remove ASM project configurations, batch file and compile txt paragraph
2011-01-22 15:40:14 +01:00
OV2
d1e90b9ab8
Remove deprecated defines from project file
2010-12-02 21:43:01 +01:00
OV2
8218618c6c
Fix menu commands, add predefined window sizes
2010-12-02 20:09:49 +01:00
OV2
f2e5dc3136
Change GLSL to use bsnes 071's unified XML files
2010-10-22 21:51:50 +02:00
OV2
872c1d8fb6
Take control of win7 jumplist
...
Register snes9x in OpenWithProgid for all supported extensions
Sync win7 jumplist with recent roms list
2010-10-16 20:15:59 +02:00
OV2
e82d975b54
Remove language menu and restore debugger
...
Language menu is useless as english is the only option in it.
Localization needs a new approach...
Win32 port compiles again with DEBUGGER set (snes9x-rr)
2010-10-02 00:56:07 +02:00
OV2
d0b9becaab
Import latest win32-dev changes
...
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80
Update win32-dev branch to 1.52fix4
2010-09-25 17:52:32 +02:00
OV2
d1666860e0
Initial 1.52 import
2010-09-25 17:46:12 +02:00