Brandon Wright
76b6342ca1
Remove most of GFX_MULTI_FORMAT.
2019-03-07 17:14:51 -06:00
Brandon Wright
23a0e1251e
win32:opengl: Use DWM sync in windowed, Vsync in fullscreen exclusive.
2019-03-05 14:25:50 -06:00
Brandon Wright
045d20507d
win32: Use nvidia-suggested settings for opengl fullscreen.
2019-03-04 15:49:05 -06:00
Brandon Wright
da37d725ec
win32: Change DWMTweaks to DWMSync option.
2019-03-04 14:40:32 -06:00
Brandon Wright
aa867abcd3
Use nominal frequency ratio for APU.
2019-02-19 17:50:25 -06:00
Brandon Wright
6757f93830
Snes9x, not Snes9X
...
Win32 title will display "ROM base name - Snes9x"
2019-02-18 15:15:28 -06:00
Brandon Wright
abea8212d5
win32: Add a config file only DWM tweaks option.
2019-02-17 17:27:50 -06:00
OV2
7045cd8478
win32: pass around active shader to parameter dialog
2019-02-01 22:41:29 +01:00
Brandon Wright
68e13e9044
Remove useless 'register' storage class.
...
It's deprecated, and any compiler we use now ignores it.
2018-11-17 15:02:37 -06:00
Brandon Wright
5f56cadafb
Use a license stub everywhere.
...
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00
OV2
28c04cfc31
win32: align offset with gtk/libretro
2018-11-01 23:22:21 +01:00
OV2
24c29e281a
win32: cut ext height from top and botton, center regular ( fixes #443 )
2018-11-01 23:01:07 +01:00
Brandon Wright
f10e8d1114
When image is below 1x scale, don't use integer scaling.
2018-06-16 14:25:58 -05:00
Brandon Wright
094cb425b8
win32: Add integer scaling option.
2018-06-12 17:50:24 -05:00
Brandon Wright
83480765f1
Sanity check input rate better.
2018-06-07 15:49:41 -05:00
Brandon Wright
692c8f58b7
Sanity check automatic input rate for deviations > 5%.
2018-06-07 09:43:29 -05:00
Brandon Wright
eb82a9f706
Load QueryDisplayConfig symbols on-demand.
2018-05-27 17:56:53 -05:00
Brandon Wright
20bd60a3c6
Update copyright dates.
2018-05-25 15:44:52 -05:00
Brandon Wright
98d3d276d5
Add automatic input rate adjustment to win32.
2018-05-24 18:52:43 -05:00
OV2
4c69595ffe
win32: add option to disable message scaling with epx
2018-01-03 21:08:08 +01:00
Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
OV2
f815f25a00
win32: change define name, keep ifdefs to minimum, keep enum values
2017-04-17 13:57:49 +02:00
Nelson Garcia
aeba0086cc
DirectDraw compile switch
...
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
OV2
9118cf0c68
Win32: correctly save window when toggling fullscreen
2016-10-12 21:50:54 +02:00
OV2
d81c0a68d3
Win32: fix relative includes for cg shader passes
2016-10-08 23:07:02 +02:00
Brandon Wright
ddb1527236
Bump OV2 Windows port copyright.
2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759
Update some copyrights, bump version number.
2016-10-01 20:03:03 -05:00
OV2
43e04cddc7
Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan)
2015-02-01 01:45:14 +01:00
OV2
01bf98aaaf
Win32: only save window position if not in fullscreen
2011-12-10 15:35:22 +01:00
OV2
4d2fbc241a
Win32: add support for cg meta shaders (currently opengl only)
2011-07-02 04:25:13 +02:00
OV2
2c3b9f1f63
Win32: react to WM_DISPLAYCHANGE (hopefully without crashing)
2011-05-07 23:16:10 +02:00
OV2
414782518b
Win32: set HWND_TOPMOST for fullscreen window
...
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
OV2
f1b7d31c8e
Win32: fix osd for all hires filter scales
2011-03-04 00:38:16 +01:00
OV2
481bf0647f
Win32: rework hi-res blending
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Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
...
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
85d30d5c5f
Win32: Fix hires blending interfering with avi recording
...
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59
Win32: Rework AVI image generation (gocha)
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New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe
I apologize my mistake. Commit changes I deleted by mistake.
2011-01-30 21:32:06 +09:00
OV2
270cd4fe06
Config file option to always center image
2010-10-17 02:47:53 +02:00
OV2
8c665e6299
Merged in two snes9x-rr GUI changes
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drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2
d0b9becaab
Import latest win32-dev changes
...
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80
Update win32-dev branch to 1.52fix4
2010-09-25 17:52:32 +02:00
OV2
d1666860e0
Initial 1.52 import
2010-09-25 17:46:12 +02:00