BearOso
c7b77d4a76
Win32: Throttle frame rate on alternate interlaced frames.
2024-06-07 14:27:47 -05:00
OV2
f62eb40ac7
win32: skip framerate throttling in turbo mode ( #853 )
2024-05-12 01:20:34 +02:00
BearOso
bad8cfc209
win32: Wire imgui up to OpenGL and Vulkan.
2023-05-04 17:36:36 -05:00
BearOso
ebf2e9981e
win32: Get win32 working with variable font.
2023-05-04 15:55:11 -05:00
BearOso
3c50e995ee
Win32: Allow the Vulkan driver to fail at the loader stage.
2023-03-24 14:39:31 -05:00
OV2
f66e081c8c
win32: fix speed up / down
2023-03-17 00:46:55 +01:00
BearOso
24cea1972c
win32: Don't allow Vulkan and OpenGL to be used in the same session.
2023-03-15 15:54:43 -05:00
BearOso
5e02a77d59
Revert "win32: Make changes to display driver not occur until restart."
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This reverts commit 39e21410d8
.
2023-03-15 15:47:35 -05:00
OV2
eaaf1ad779
win32: make shader params part of IS9xDisplayOutput, add override
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specifier
2023-03-12 14:12:24 +01:00
OV2
fcdc865641
win3: use precalculated values
2023-03-12 14:12:24 +01:00
BearOso
39e21410d8
win32: Make changes to display driver not occur until restart.
2023-03-07 14:01:29 -06:00
BearOso
803125ffe9
win32: Move frame throttle into drivers for precision.
2023-03-07 14:01:29 -06:00
BearOso
1d0dab45da
win32: Flush message queue between driver changes.
2023-03-07 14:01:29 -06:00
BearOso
54770ef3cc
win32: Try to handle race in changing drivers.
2023-03-07 14:01:29 -06:00
BearOso
2c7d5f7a4d
Working Win32/Vulkan shader support.
2023-03-07 13:58:22 -06:00
BearOso
44a2958c31
Windows Vulkan working generically.
2023-03-07 13:58:22 -06:00
BearOso
e322bbf109
Remove S9xSetPalette
2020-08-07 14:08:51 -05:00
Brandon Wright
f70e072bd9
Revert to higher APU clock.
2019-04-12 12:10:51 -05:00
Brandon Wright
76b6342ca1
Remove most of GFX_MULTI_FORMAT.
2019-03-07 17:14:51 -06:00
Brandon Wright
23a0e1251e
win32:opengl: Use DWM sync in windowed, Vsync in fullscreen exclusive.
2019-03-05 14:25:50 -06:00
Brandon Wright
045d20507d
win32: Use nvidia-suggested settings for opengl fullscreen.
2019-03-04 15:49:05 -06:00
Brandon Wright
da37d725ec
win32: Change DWMTweaks to DWMSync option.
2019-03-04 14:40:32 -06:00
Brandon Wright
aa867abcd3
Use nominal frequency ratio for APU.
2019-02-19 17:50:25 -06:00
Brandon Wright
6757f93830
Snes9x, not Snes9X
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Win32 title will display "ROM base name - Snes9x"
2019-02-18 15:15:28 -06:00
Brandon Wright
abea8212d5
win32: Add a config file only DWM tweaks option.
2019-02-17 17:27:50 -06:00
OV2
7045cd8478
win32: pass around active shader to parameter dialog
2019-02-01 22:41:29 +01:00
Brandon Wright
68e13e9044
Remove useless 'register' storage class.
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It's deprecated, and any compiler we use now ignores it.
2018-11-17 15:02:37 -06:00
Brandon Wright
5f56cadafb
Use a license stub everywhere.
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This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00
OV2
28c04cfc31
win32: align offset with gtk/libretro
2018-11-01 23:22:21 +01:00
OV2
24c29e281a
win32: cut ext height from top and botton, center regular ( fixes #443 )
2018-11-01 23:01:07 +01:00
Brandon Wright
f10e8d1114
When image is below 1x scale, don't use integer scaling.
2018-06-16 14:25:58 -05:00
Brandon Wright
094cb425b8
win32: Add integer scaling option.
2018-06-12 17:50:24 -05:00
Brandon Wright
83480765f1
Sanity check input rate better.
2018-06-07 15:49:41 -05:00
Brandon Wright
692c8f58b7
Sanity check automatic input rate for deviations > 5%.
2018-06-07 09:43:29 -05:00
Brandon Wright
eb82a9f706
Load QueryDisplayConfig symbols on-demand.
2018-05-27 17:56:53 -05:00
Brandon Wright
20bd60a3c6
Update copyright dates.
2018-05-25 15:44:52 -05:00
Brandon Wright
98d3d276d5
Add automatic input rate adjustment to win32.
2018-05-24 18:52:43 -05:00
OV2
4c69595ffe
win32: add option to disable message scaling with epx
2018-01-03 21:08:08 +01:00
Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
OV2
f815f25a00
win32: change define name, keep ifdefs to minimum, keep enum values
2017-04-17 13:57:49 +02:00
Nelson Garcia
aeba0086cc
DirectDraw compile switch
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This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
OV2
9118cf0c68
Win32: correctly save window when toggling fullscreen
2016-10-12 21:50:54 +02:00
OV2
d81c0a68d3
Win32: fix relative includes for cg shader passes
2016-10-08 23:07:02 +02:00
Brandon Wright
ddb1527236
Bump OV2 Windows port copyright.
2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759
Update some copyrights, bump version number.
2016-10-01 20:03:03 -05:00
OV2
43e04cddc7
Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan)
2015-02-01 01:45:14 +01:00
OV2
01bf98aaaf
Win32: only save window position if not in fullscreen
2011-12-10 15:35:22 +01:00
OV2
4d2fbc241a
Win32: add support for cg meta shaders (currently opengl only)
2011-07-02 04:25:13 +02:00