mirror of https://github.com/snes9xgit/snes9x.git
Working Win32/Vulkan shader support.
This commit is contained in:
parent
89bbf08c74
commit
2c7d5f7a4d
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@ -18,10 +18,10 @@ int mipmap_levels_for_size(int width, int height)
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void trim(string_view &view)
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{
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while (view.length() > 0 && isspace(view.at(0)))
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while (view.length() > 0 && isspace((unsigned char)view.at(0)))
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view.remove_prefix(1);
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while (view.length() > 0 && isspace(view.at(view.length() - 1)))
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while (view.length() > 0 && isspace((unsigned char)view.at(view.length() - 1)))
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view.remove_suffix(1);
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}
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@ -390,6 +390,21 @@ void COpenGL::SetSwapInterval(int frames)
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wglSwapIntervalEXT(frames);
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}
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std::vector<GLSLParam>* COpenGL::GetShaderParameters(void)
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{
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if (shader_type == OGL_SHADER_GLSL && initDone)
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return &glslShader->param;
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return nullptr;
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}
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std::function<void(const char *)> COpenGL::GetShaderParametersSaveFunction()
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{
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return [&](const char *filename) {
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this->glslShader->save(filename);
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};
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}
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bool COpenGL::ApplyDisplayChanges(void)
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{
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if(wglSwapIntervalEXT) {
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@ -16,6 +16,8 @@
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#include "wglext.h"
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#include "IS9xDisplayOutput.h"
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#include <functional>
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enum current_ogl_shader_type { OGL_SHADER_NONE, OGL_SHADER_GLSL, OGL_SHADER_CG, OGL_SHADER_GLSL_OLD};
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class COpenGL : public IS9xDisplayOutput
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@ -83,10 +85,8 @@ public:
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void SetSnes9xColorFormat(void);
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void EnumModes(std::vector<dMode> *modeVector);
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void SetSwapInterval(int frames);
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GLSLShader *GetActiveShader()
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{
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return glslShader;
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}
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std::vector<GLSLParam> *GetShaderParameters(void);
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std::function<void(const char*)> GetShaderParametersSaveFunction();
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};
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@ -117,7 +117,9 @@ INT_PTR CALLBACK CShaderParamDlg::WndProcContainerStatic(HWND hStatic, UINT msg,
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return dlg->oldStaticProc(hStatic, msg, wParam, lParam);
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}
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CShaderParamDlg::CShaderParamDlg(GLSLShader &glsl_shader): shader(glsl_shader)
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CShaderParamDlg::CShaderParamDlg(std::vector<GLSLParam>& parameters_, std::function<void (const char *)> save_function_)
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: parameters(parameters_),
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save_function(save_function_)
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{
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HDC hIC;
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TEXTMETRIC tm;
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@ -170,7 +172,7 @@ CShaderParamDlg::~CShaderParamDlg()
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bool CShaderParamDlg::show()
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{
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saved_parameters = shader.param;
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saved_parameters = parameters;
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if(DialogBoxParam(GUI.hInstance, MAKEINTRESOURCE(IDD_DIALOG_SHADER_PARAMS), GUI.hWnd, DlgShaderParams, (LPARAM)this) == IDOK)
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{
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@ -178,7 +180,7 @@ bool CShaderParamDlg::show()
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return true;
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}
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shader.param = saved_parameters;
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parameters = saved_parameters;
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WinRefreshDisplay();
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return false;
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}
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@ -205,8 +207,8 @@ void CShaderParamDlg::createContent(HWND hDlg)
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unsigned int edit_width = clientRect.right - clientRect.left - edit_left - HORIZONTAL_MARGIN;
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unsigned int top = VERTICAL_MARGIN;
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for(int i = 0; i < shader.param.size(); i++) {
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GLSLParam &p = shader.param[i];
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for(int i = 0; i < parameters.size(); i++) {
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GLSLParam &p = parameters[i];
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TCHAR desc[270];
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_stprintf(desc, TEXT("%s [%g-%g]"), (TCHAR*)_tFromChar(p.name.c_str()), p.min, p.max);
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HWND item = CreateWindow(TEXT("STATIC"), desc, SS_LEFTNOWORDWRAP | WS_VISIBLE | WS_CHILD, desc_left, (INT)(top + avgCharHeight * 0.3), desc_width, avgCharHeight, parent, (HMENU)(UINT_PTR)(IDC_PARAMS_START_STATIC + i), GUI.hInstance, NULL);
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@ -240,7 +242,7 @@ void CShaderParamDlg::handle_up_down(HWND hStatic, int id, int change)
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{
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int param_id = id - IDC_PARAMS_START_UPDOWN;
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HWND hEdit = GetDlgItem(hStatic, IDC_PARAMS_START_EDIT + param_id);
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GLSLParam &p = shader.param[param_id];
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GLSLParam &p = parameters[param_id];
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TCHAR val[100];
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GetWindowText(hEdit, val, 100);
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p.val = _ttof(val);
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@ -256,8 +258,8 @@ void CShaderParamDlg::handle_up_down(HWND hStatic, int id, int change)
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void CShaderParamDlg::get_changed_parameters(HWND hDlg)
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{
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HWND parent = GetDlgItem(hDlg, IDC_STATIC_CONTAINER);
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for(int i = 0; i < shader.param.size(); i++) {
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GLSLParam &p = shader.param[i];
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for(int i = 0; i < parameters.size(); i++) {
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GLSLParam &p = parameters[i];
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TCHAR val[100];
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HWND hEdit = GetDlgItem(parent, IDC_PARAMS_START_EDIT + i);
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GetWindowText(hEdit, val, 100);
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@ -281,7 +283,7 @@ void CShaderParamDlg::save_custom_shader()
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else {
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_stprintf(save_path, TEXT("%s\\custom_shader_params.slangp"), S9xGetDirectoryT(DEFAULT_DIR));
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}
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shader.save(_tToChar(save_path));
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save_function(_tToChar(save_path));
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lstrcpy(GUI.OGLshaderFileName, save_path);
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}
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@ -7,6 +7,7 @@
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#pragma once
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#include "windows.h"
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#include "../shaders/glsl.h"
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#include <functional>
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typedef void(*APPLYCALLBACK) ();
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@ -21,17 +22,18 @@ private:
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void save_custom_shader();
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void apply_changes(HWND hDlg);
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GLSLShader &shader;
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HFONT hFont;
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unsigned int avgCharWidth;
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unsigned int avgCharHeight;
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int scrollpos;
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std::vector<GLSLParam> saved_parameters;
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std::vector<GLSLParam>& parameters;
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std::vector<GLSLParam> saved_parameters;
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std::function<void (const char *)> save_function;
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WNDPROC oldStaticProc;
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public:
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CShaderParamDlg(GLSLShader &shade);
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CShaderParamDlg(std::vector<GLSLParam> ¶meters, std::function<void (const char *)> save_function);
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virtual ~CShaderParamDlg();
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bool show();
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@ -25,10 +25,13 @@ bool CVulkan::Initialize(HWND hWnd)
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if (GUI.shaderEnabled && GUI.OGLshaderFileName)
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{
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shaderchain = std::make_unique<Vulkan::ShaderChain>(context.get());
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if (!shaderchain->load_shader_preset(std::string(_tToChar(GUI.OGLshaderFileName))))
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std::string shaderstring = _tToChar(GUI.OGLshaderFileName);
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if (!shaderchain->load_shader_preset(shaderstring))
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{
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return false;
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}
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current_shadername = shaderstring;
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return true;
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}
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@ -81,12 +84,21 @@ void CVulkan::DeInitialize()
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if (!context)
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return;
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current_shadername = "";
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context->wait_idle();
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shaderchain.reset();
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textures.clear();
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descriptors.clear();
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device.destroySampler(linear_sampler);
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device.destroySampler(nearest_sampler);
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if (linear_sampler)
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{
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device.destroySampler(linear_sampler);
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linear_sampler = nullptr;
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}
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if (nearest_sampler)
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{
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device.destroySampler(nearest_sampler);
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nearest_sampler = nullptr;
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}
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swapchain = nullptr;
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descriptor_set_layout.reset();
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pipeline_layout.reset();
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@ -105,7 +117,7 @@ void CVulkan::Render(SSurface Src)
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if (GUI.ReduceInputLag)
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device.waitIdle();
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SSurface Dst;
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SSurface Dst{};
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RECT dstRect = GetFilterOutputSize(Src);
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Dst.Width = dstRect.right - dstRect.left;
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@ -191,7 +203,34 @@ bool CVulkan::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
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bool CVulkan::ApplyDisplayChanges(void)
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{
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return false;
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if ((!GUI.shaderEnabled && shaderchain) || (GUI.shaderEnabled && !shaderchain))
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{
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DeInitialize();
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Initialize(hWnd);
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return true;
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}
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std::string shadername = std::string(_tToChar(GUI.OGLshaderFileName));
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if (GUI.shaderEnabled && shaderchain && (shadername != current_shadername))
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{
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shaderchain.reset();
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shaderchain = std::make_unique<Vulkan::ShaderChain>(context.get());
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if (!shaderchain->load_shader_preset(shadername))
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{
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DeInitialize();
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GUI.shaderEnabled = false;
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Initialize(hWnd);
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return false;
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}
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current_shadername = shadername;
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}
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if (swapchain->set_vsync(GUI.Vsync))
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{
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swapchain->recreate();
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}
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return true;
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}
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bool CVulkan::SetFullscreen(bool fullscreen)
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@ -242,6 +281,24 @@ void CVulkan::EnumModes(std::vector<dMode>* modeVector)
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}
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}
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std::vector<SlangShader::Parameter> *CVulkan::GetShaderParameters()
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{
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if (shaderchain)
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{
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return &shaderchain->preset->parameters;
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}
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else
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return nullptr;
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}
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std::function<void(const char *)> CVulkan::GetShaderParametersSaveFunction()
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{
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return [&](const char *filename) {
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if (shaderchain)
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shaderchain->preset->save_to_file(filename);
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};
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}
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static const char* vertex_shader = R"(
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#version 450
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@ -4,6 +4,7 @@
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#include "../vulkan/vulkan_context.hpp"
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#include "../vulkan/vulkan_texture.hpp"
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#include "../vulkan/vulkan_shader_chain.hpp"
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#include <functional>
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class CVulkan : public IS9xDisplayOutput
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{
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std::vector<vk::UniqueDescriptorSet> descriptors;
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std::vector<uint16_t> filtered_image;
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std::unique_ptr<Vulkan::ShaderChain> shaderchain;
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std::string current_shadername;
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int current_width;
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int current_height;
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bool SetFullscreen(bool fullscreen);
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void SetSnes9xColorFormat();
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void EnumModes(std::vector<dMode>* modeVector);
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std::vector<SlangShader::Parameter> *GetShaderParameters(void);
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std::function<void(const char *)> GetShaderParametersSaveFunction();
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};
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@ -223,7 +223,7 @@ BEGIN
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LTEXT "Direct3D Shader File",IDC_STATIC,12,204,70,8
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EDITTEXT IDC_SHADER_GLSL_FILE,12,246,240,14,ES_AUTOHSCROLL | WS_DISABLED
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PUSHBUTTON "...",IDC_SHADER_GLSL_BROWSE,258,246,18,14,WS_DISABLED
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LTEXT "OpenGL Shader File",IDC_STATIC,12,234,68,8
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LTEXT "OpenGL/Vulkan Shader File",IDC_STATIC,12,234,68,8
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CONTROL "Blend Hi-Res Images",IDC_HIRESBLEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,138,144,8
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CONTROL "VSync",IDC_VSYNC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,107,37,10
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CONTROL "Reduce Input Lag",IDC_REDUCEINPUTLAG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,118,76,10
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@ -655,9 +655,23 @@ int WinGetAutomaticInputRate(void)
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return (int)newInputRate;
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}
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GLSLShader *WinGetActiveGLSLShader()
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std::vector<GLSLParam> *WinGetShaderParameters()
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{
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return OpenGL.GetActiveShader();
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if (GUI.outputMethod == OPENGL)
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return OpenGL.GetShaderParameters();
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if (GUI.outputMethod == VULKAN)
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return (std::vector<GLSLParam> *)VulkanDriver.GetShaderParameters();
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return nullptr;
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}
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std::function<void(const char*)> WinGetShaderSaveFunction()
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{
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if (GUI.outputMethod == OPENGL)
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return OpenGL.GetShaderParametersSaveFunction();
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else if (GUI.outputMethod == VULKAN)
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return VulkanDriver.GetShaderParametersSaveFunction();
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else
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return std::function<void(const char*)>();
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}
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/* Depth conversion functions begin */
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@ -12,6 +12,7 @@
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#include "render.h"
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#include "../shaders/glsl.h"
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#include <vector>
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#include <functional>
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#define IsHiRes(x) ((x.Height > SNES_HEIGHT_EXTENDED || x.Width == 512))
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#define CurrentScale (IsHiRes(Src) ? GUI.ScaleHiRes : GUI.Scale)
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@ -41,6 +42,7 @@ char *ReadShaderFileContents(const TCHAR *filename);
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void ReduceToPath(TCHAR *filename);
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double WinGetRefreshRate();
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int WinGetAutomaticInputRate();
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GLSLShader *WinGetActiveGLSLShader();
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std::vector<GLSLParam> *WinGetShaderParameters();
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std::function<void(const char*)> WinGetShaderSaveFunction();
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#endif
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@ -7925,9 +7925,10 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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ShowWindow(hDlg, SW_HIDE);
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WinDisplayApplyChanges();
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WinRefreshDisplay();
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GLSLShader *shader = WinGetActiveGLSLShader();
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if (shader) {
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CShaderParamDlg dlg(*shader);
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auto shader_parameters = WinGetShaderParameters();
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if (shader_parameters) {
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auto save_function = WinGetShaderSaveFunction();
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CShaderParamDlg dlg(*shader_parameters, save_function);
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if (dlg.show()) {
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SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
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WinDisplayApplyChanges();
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