snes9x/win32/docs/how2compile.txt

31 lines
1.4 KiB
Plaintext
Raw Permalink Normal View History

2010-09-25 15:46:12 +00:00
Various software and tools are required to compile Snes9x on Windows:
NOTE: Unicode support requires a special zlib build - see the end of the zlib entry
2017-04-29 16:12:41 +00:00
- The current official binary is compiled with Visual Studio 2017, you'll have to create
your own project file for earlier MSVC versions. VS2017 will automatically ask to install
2016-10-15 00:20:09 +00:00
the correct Windows SDK Version (7.1A)
2010-09-25 15:46:12 +00:00
- A recent DirectX SDK..
2016-10-15 00:20:09 +00:00
https://www.microsoft.com/en-us/download/details.aspx?id=23549
2010-09-25 15:46:12 +00:00
- DirecXMath. The source files should reside in win32/DirectXMath, or you can download them
automatically with "git submodule update --init".
2017-04-29 16:12:41 +00:00
- zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib
project that builds appropriately (force includes _tfwopen.h for unicode support in s9x).
The zlib source files should reside in win32/zlib/src, or you can download them automatically
with "git submodule update --init".
2010-09-25 15:46:12 +00:00
2017-04-29 16:12:41 +00:00
- libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes
a libpng project that builds appropriately.
The libpng source files should reside in win32/libpng/src, or you can download them automatically
with "git submodule update --init".
2010-09-25 15:46:12 +00:00
- To compile Snes9x:
2017-04-29 16:12:41 +00:00
Start up VS2017.
Load the Snes9x solution.
2010-09-25 15:46:12 +00:00
Select the desired configuration and build.
The Release configuration may build significantly slower than Debug.
Then you can run it.