snes9x/win32/docs/how2compile.txt

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Various software and tools are required to compile Snes9x on Windows:
NOTE: Unicode support requires a special zlib build - see the end of the zlib entry
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- The current official binary is compiled with Visual Studio 2017, you'll have to create
your own project file for earlier MSVC versions. VS2017 will automatically ask to install
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the correct Windows SDK Version (7.1A)
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- A recent DirectX SDK. The official binary is compiled against the August 2009 SDK.
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Note that as of the June 2010 release of the DirectX SDK, DirectDraw has been removed
(DirectDraw is disabled by default, DIRECTDRAW_SUPPORT enables it)
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https://www.microsoft.com/en-us/download/details.aspx?id=23549
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- zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib
project that builds appropriately (force includes _tfwopen.h for unicode support in s9x).
The zlib directory should reside at win32/zlib/src, or you can download it automatically
with git submodule init && git submodule update.
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- libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes
a libpng project that builds appropriately.
The libpng directory should reside at win32/libpng/src, or you can download it automatically
with git submodule init && git submodule update.
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- To compile Snes9x:
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Start up VS2017.
Load the Snes9x solution.
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Select the desired configuration and build.
The Release configuration may build significantly slower than Debug.
Then you can run it.