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d3d12: Add fragment constant offset cache
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@ -38,6 +38,7 @@ public:
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u32 Id;
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u32 Id;
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Microsoft::WRL::ComPtr<ID3DBlob> bytecode;
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Microsoft::WRL::ComPtr<ID3DBlob> bytecode;
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std::vector<size_t> FragmentConstantOffsetCache;
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/**
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/**
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* Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.
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* Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.
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