From 7b6ad026c6da6e0e5b7e666e5e92a609a7880e46 Mon Sep 17 00:00:00 2001 From: vlj Date: Sat, 16 May 2015 18:37:36 +0200 Subject: [PATCH] d3d12: Add fragment constant offset cache --- rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h | 1 + 1 file changed, 1 insertion(+) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h index e64ab9fdaa..3f454dc271 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h +++ b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h @@ -38,6 +38,7 @@ public: u32 Id; Microsoft::WRL::ComPtr bytecode; + std::vector FragmentConstantOffsetCache; /** * Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.