diff --git a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h index e64ab9fdaa..3f454dc271 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h +++ b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h @@ -38,6 +38,7 @@ public: u32 Id; Microsoft::WRL::ComPtr bytecode; + std::vector FragmentConstantOffsetCache; /** * Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.