.. |
Audio.cpp
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[Project64] get headers to be full path
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2016-01-13 22:15:30 +11:00 |
Audio.h
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[Project64] Create Project64-core
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2015-12-06 21:05:39 +11:00 |
Disk.cpp
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[64DD] Only Head 0 Track 6 is supposed to fail.
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2016-01-30 22:23:27 +01:00 |
Disk.h
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Disk Write fixed, Recompiler support tentative
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2016-01-25 15:47:12 +01:00 |
Dma.cpp
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Optimize commonly executed loop in PI_DMA_WRITE
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2016-02-09 18:13:21 -08:00 |
Dma.h
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[Project64] Create Project64-core
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2015-12-06 21:05:39 +11:00 |
Eeprom.cpp
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[Project64] Make sure each game has a unique save dir
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2016-04-22 06:29:55 +10:00 |
Eeprom.h
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[Project64] Remove windows.h from Eeprom.cpp
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2016-01-27 20:39:46 +11:00 |
FlashRam.cpp
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[Project64] Make sure each game has a unique save dir
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2016-04-22 06:29:55 +10:00 |
FlashRam.h
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[Project64] Rmove windows.h from Flashram code
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2016-04-11 18:28:18 +10:00 |
GBCart.cpp
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Updated license for bsmiles32
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2016-05-13 19:14:00 +10:00 |
GBCart.h
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[Project64] Use Common/stdtypes.h instead of stdint.h
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2016-02-04 21:28:07 +11:00 |
MemoryVirtualMem.cpp
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Fix up Store Sram
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2016-04-30 17:33:44 +09:00 |
MemoryVirtualMem.h
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64DD RTC support, Enable Disk setting
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2016-01-19 19:53:18 +01:00 |
Mempak.H
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Ensures paks are only being initialized when they have actually been selected, Transferpak needs multi controller support eventually as it currently just loads from the one singular option.
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2016-02-09 18:57:30 +11:00 |
Mempak.cpp
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[Project64] Make sure each game has a unique save dir
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2016-04-22 06:29:55 +10:00 |
OpCode.h
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[Project64] Create Project64-core
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2015-12-06 21:05:39 +11:00 |
OpcodeName.cpp
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[Project64] Get OpcodeName.cpp to use standard types
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2016-01-14 08:35:32 +11:00 |
OpcodeName.h
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[Project64] Create Project64-core
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2015-12-06 21:05:39 +11:00 |
PifRam.cpp
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Update PifRam.cpp
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2016-05-22 20:41:21 +09:00 |
PifRam.h
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[Project64] get PifRam.cpp to use standard types
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2016-01-18 19:54:39 +11:00 |
RegisterClass.cpp
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Optimize CheckInterrupts
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2016-02-09 16:59:46 -08:00 |
RegisterClass.h
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64DD RTC support, Enable Disk setting
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2016-01-19 19:53:18 +01:00 |
Rumblepak.cpp
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Made a slight mistake when porting over from my old branch.
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2016-01-28 22:51:48 +11:00 |
Rumblepak.h
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Prepare the emulator for easier implementation of the transferpak, pass Command[5] directly into the Pak functions, and also generate the address beforehand.
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2016-01-28 21:58:14 +11:00 |
Sram.cpp
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[Project64] Make sure each game has a unique save dir
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2016-04-22 06:29:55 +10:00 |
Sram.h
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[Project64] Change sram to use cfile
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2016-04-19 07:29:24 +10:00 |
SystemEvents.cpp
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[Project64] Make sure pause from menu is always set
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2016-04-18 05:05:31 +10:00 |
SystemEvents.h
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s/common/Common
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2015-12-19 18:57:27 -05:00 |
SystemTiming.cpp
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Merge pull request #991 from LegendOfDragoon/master
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2016-05-23 14:36:44 +10:00 |
SystemTiming.h
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[Project64] make struct TIMER_DETAILS size consistent between windows and android
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2016-05-01 12:47:39 +10:00 |
TLBClass.h
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[Project64] get headers to be full path
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2016-01-13 22:15:30 +11:00 |
TLBclass.cpp
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[Project64] get headers to be full path
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2016-01-13 22:15:30 +11:00 |
Transferpak.cpp
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Ensures paks are only being initialized when they have actually been selected, Transferpak needs multi controller support eventually as it currently just loads from the one singular option.
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2016-02-09 18:57:30 +11:00 |
Transferpak.h
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Basic implementation of the Transferpak, is now partially working.
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2016-01-29 22:17:59 +11:00 |
TranslateVaddr.h
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[Project64] Create Project64-core
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2015-12-06 21:05:39 +11:00 |
stdafx.h
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[Project64] Add stdafx.h
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2016-01-13 22:53:48 +11:00 |