[Project64] Make sure pause from menu is always set
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39a1f4f058
commit
2d76718d35
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@ -137,9 +137,9 @@ void CSystemEvents::ExecuteEvents()
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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g_Settings->SaveBool(GameRunning_CPU_Paused, true);
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
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bPause = true;
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}
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g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
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break;
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case SysEvent_PauseCPU_AppLostFocus:
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if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
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@ -113,9 +113,9 @@ void CN64System::ExternalEvent(SystemEvent action)
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case SysEvent_ResetCPU_Soft:
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case SysEvent_CloseCPU:
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case SysEvent_ChangePlugins:
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case SysEvent_PauseCPU_FromMenu:
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QueueEvent(action);
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break;
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case SysEvent_PauseCPU_FromMenu:
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case SysEvent_PauseCPU_AppLostFocus:
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case SysEvent_PauseCPU_AppLostActive:
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case SysEvent_PauseCPU_SaveGame:
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@ -909,6 +909,8 @@ void CN64System::InitRegisters(bool bPostPif, CMipsMemoryVM & MMU)
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void CN64System::ExecuteCPU()
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{
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WriteTrace(TraceN64System, TraceDebug, "Start");
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//reset code
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g_Settings->SaveBool(GameRunning_CPU_Paused, false);
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g_Settings->SaveBool(GameRunning_CPU_Running, true);
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@ -934,12 +936,15 @@ void CN64System::ExecuteCPU()
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#endif
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default: ExecuteInterpret(); break;
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}
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WriteTrace(TraceN64System, TraceDebug, "CPU finished executing");
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g_Settings->SaveBool(GameRunning_CPU_Running, (uint32_t)false);
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WriteTrace(TraceN64System, TraceDebug, "Notifing plugins rom is done");
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m_Plugins->RomClosed();
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if (m_SyncCPU)
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{
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m_SyncCPU->m_Plugins->RomClosed();
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}
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WriteTrace(TraceN64System, TraceDebug, "Done");
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}
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void CN64System::ExecuteInterpret()
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@ -960,6 +965,7 @@ void CN64System::ExecuteSyncCPU()
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void CN64System::CpuStopped()
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{
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WriteTrace(TraceN64System, TraceDebug, "Start");
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if (!m_InReset)
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{
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g_Settings->SaveBool(GameRunning_CPU_Running, (uint32_t)false);
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@ -970,6 +976,7 @@ void CN64System::CpuStopped()
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m_SyncCPU->CpuStopped();
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}
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m_CPU_Handle = NULL;
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WriteTrace(TraceN64System, TraceDebug, "Done");
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}
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void CN64System::UpdateSyncCPU(CN64System * const SecondCPU, uint32_t const Cycles)
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