unknown
e97389560b
now able to parse ROM header's game title as ASCII data again
2015-03-01 22:57:14 -05:00
unknown
0ab6c15f05
Load null bytes as whitespace.
...
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64 " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces. Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown
16117e0e4c
Load non-printable or non-ASCII characters as '?'.
2015-03-01 22:52:51 -05:00
Frank-74
b4535ccaf8
Glide64 RomOpen, use UTF8 for RomName string
...
Reverted 8e912cb
, and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar
8e912cb229
fix assert on converting internal name from ANSI to wchar
2015-02-27 10:09:30 +11:00
Emmet Young
d38de99bfa
Make glide64's version info reference from version.h
2015-02-17 20:56:34 +11:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
mudlord
ba4610be61
fixed unitialized glide functions.
...
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar
87f96afeee
GlideHQ: fix up to not use boost
2013-04-26 19:31:09 +10:00
zilmar
1c65f79e90
Glide64: Change settings to go through the emu
2013-04-24 15:03:21 +10:00
zilmar
5aedb4c5d6
Glide64: Add version number in to name, also fix some warnings.
2013-04-22 11:11:55 +10:00
zilmar
11966425c5
Glide64: Strip language
2013-04-22 07:55:58 +10:00
zilmar
8f16f58311
Glide64: Update to make asm more closer to original code
2013-04-20 12:14:46 +10:00
zilmar
72471d1eeb
Glide64: remove looking up glide dll
2013-04-13 06:27:15 +10:00
zilmar
e015346578
Glide64: Now able to compile
2013-04-09 22:02:27 +10:00
zilmar
5d4340d2e5
Add Glide64 plugin
2013-04-05 08:22:19 +11:00