ec36ce09d2
[Glitch64] Throw an error if initializing GL on non-Windows.
2016-03-28 15:57:13 -04:00
1154a8f209
[Glitch64] Actually, never include SDL.h.
2016-03-28 15:53:47 -04:00
1c08efdd44
[Glitch64] Temporarily include SDL for non-WIN32, non-Android.
2016-03-27 17:53:15 -04:00
2918d6f6fe
[Glitch64] fixed an indirect WIN32-ism of unknown origin
2016-03-27 17:09:52 -04:00
57f082f185
[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-27 12:51:14 -04:00
zilmar
512a5978ad
Merge pull request #1046 from cxd4/fix-glitch64-GL-extensions
...
[Glitch64] Fix missing GL extension prototypes on non-ES, non-WIN32 systems.
2016-03-27 07:34:00 +11:00
3f02994b18
Any non-GLES platform will need these defined.
2016-03-25 22:16:58 -04:00
b12d729144
Macro-out extension names on platforms where they are core.
2016-03-25 22:16:32 -04:00
2d7418c17c
Only use #ifdef _WIN32 for WIN32-specific things, thanks.
2016-03-25 21:56:01 -04:00
0d3d42c7f9
standards-compliant #include of Util.h
2016-03-25 21:26:53 -04:00
d3f00b9897
Don't use _WIN32 to detect non-Android platforms.
2016-03-25 21:20:06 -04:00
zilmar
fbcf54f306
Merge pull request #1024 from JunielKatarn/fix_glitch64_x64
...
Exclude OGLESwrappers.cpp also from x64 build.
2016-03-14 13:57:55 +11:00
Julio C. Rocha
f8d9275dba
Exclude OGLESwrappers.cpp also from x64 build.
2016-03-13 18:00:36 -07:00
Julio C. Rocha
3045fea07e
Remove wxWidgets and SDL references from VCXPROJ files.
2016-03-11 19:00:15 -08:00
zilmar
52aea8738f
[Glide64] Fix up to work on android
2016-03-11 05:29:41 +11:00
zilmar
a7a0974b88
[Glide64] Move CHECK_FRAMEBUFFER_STATUS out of header
2016-03-11 05:06:18 +11:00
zilmar
00150137b3
[Glide64] Rename globals width and height to g_width and g_height
2016-03-11 04:21:56 +11:00
zilmar
d0f8bfe763
[3rd Party] Remoe SDL
2016-03-10 22:21:26 +11:00
zilmar
9c8678482f
[Glide64] fix up settings defaults
2016-03-09 08:55:19 +11:00
zilmar
0e0702fd42
[Glitch64] change grQueryResolutionsExt(FxI32*) to grQueryResolutionsExt(int32_t*)
2016-03-03 21:10:30 +11:00
zilmar
9b39879a32
[Glide64] Change display_warning to WriteTrace
2016-02-14 19:59:33 +11:00
zilmar
3bc6aa55cc
Merge pull request #978 from cxd4/glitch-WriteTrace
...
[Glitch64] unresolved reference to old macro LOG()
2016-02-06 06:55:07 +11:00
3609ca388e
[Glitch64] unresolved reference to old macro LOG()
2016-02-05 02:57:00 -05:00
8e11a9e1ae
[Glitch64] need forward slashes for C standard paths
2016-02-05 02:46:48 -05:00
zilmar
4921024636
[Glide64] New trace method
2016-02-04 21:22:19 +11:00
zilmar
e9c3d01d38
[Glide64] Clean up OGLcombiner.cpp
2016-02-04 19:45:53 +11:00
zilmar
ee5a59910c
[Glide64] Clean up OGLgeometry.cpp
2016-02-04 19:34:02 +11:00
zilmar
009dfa94f3
[Glide64] Clean up OGLtextures.cpp
2016-02-04 17:08:24 +11:00
zilmar
eab47fdd82
[Glide64] Clean up OGLglitchmain.cpp
2016-02-04 08:21:30 +11:00
zilmar
6e972c4660
[Glitch64] switch "../Settings/Settings.h" to <Settings/Settings.h>
2016-01-20 17:07:06 +11:00
Julio C. Rocha
7b2421884e
Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files.
2015-12-07 21:15:53 -08:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
a8c98ef392
[Solution] Upgrade glide projects for visual studio 2013
2015-10-15 08:49:37 +11:00
zilmar
bca97d42aa
[Glide64] Remove unused variables
...
4fc96fee08
2015-10-11 21:12:32 +11:00
zilmar
f2d1097014
[glide64] sync changes to inc files
...
from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
zilmar
cae95daa01
[Glide64] remove unused dx files
2015-10-09 15:54:32 +11:00
zilmar
0c60eec345
Rename Glitch64/main.h --> glitchmain.h for clarity.
...
Avoid mental association with Glide64/Main.cpp.
2ee649b163
2015-10-09 15:53:16 +11:00
zilmar
8d1381b42a
[glide64] remove vram.cpp (from Fix build under MinGW)
...
3b8d826964
2015-10-09 15:50:44 +11:00
zilmar
e5c6fa245b
[Glide64] add (optional) GLES 2.0 support, code taken from mupen64plus-ae
...
ee42abc424
2015-10-09 15:44:33 +11:00
zilmar
5c1f6ea6c6
[Glide64] Rename Glitch64/main.cpp to Glitch64/glitchmain.cpp
...
56f2b7ef85
2015-10-09 15:39:35 +11:00
zilmar
f3d3a335fc
Force Glitch64 to recognize OSX using __APPLE__ instead of macintosh
...
079ffaeb19
2015-10-09 14:36:38 +11:00
zilmar
606189f8de
[Glide64] Remove unused file Glitch64/3dfx-mangling.h
...
620c06aacc
2015-10-09 14:36:21 +11:00
zilmar
2ff97a3367
[Glide64] Clean up glitch so it compiles with the files removed
2015-10-09 14:36:08 +11:00
zilmar
e2de2a5f12
[Glide64] Remove unused third party include files
...
652449370b
2015-10-09 14:33:40 +11:00
zilmar
9d35f6cf23
[Glide64] Remove the broken build-scripts/workspaces
...
58d74825f4
2015-10-09 14:33:16 +11:00
Julio C. Rocha
d617d0352a
Used centralized config for VCXPROJ files.
...
TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
zilmar
bc78316504
Clean up some of the 64bit projects
2015-05-22 06:07:24 +10:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
...
Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
unknown
b5604955d2
move OpenGL error flag state debugging from Glide64 to Glitch64
...
Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00