only making it to between 93 and 95 on a brand new pad
most games stop scaling beyond 83, but buck bumble appears to develop negative returns when the control is allowed to go too far resulting in barely any movement.
* When you switch from mempak to rumble , rumble pack is never initialized.
* Rumble stops working after loading a savestate.
* No shortcut working when you have 4 xinput controller plugged.
There is a performance hit when you check for a controller that wasn't attached last time you called it.
This fix minimizes a performance issue with XInput on Windows when checking for a disconnected controller.
If you get ERROR_DEVICE_NOT_CONNECTED from XInputGetState, you shouldn't call that slot for a little while.
- Created a Makefile to work under MSYS2; requires the w32api package installed through MSYS2's pacman.
The old script isn't needed anymore.
Thanks to DKO for the patch.
- Defined NOMINMAX macro to disable windef.h's min/max macros; they were clashing with the C++ standard library's std::min/std::max.
- All uses of min/max that had ambiguous type deduction were explicitly instantiated as min<long> and max<long>.
- Header includes were sorted
Many thanks to DKO for the patch.
This value specifies how far an analog stick has to be pressed to count as a C Button pres when c Buttons are mapped to an analog stick. The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value. This value specifies that an analog stick must be pressed roughly halfway to count as a C Button press, which allows you to push two C Buttons at once.
This value specifies how far an analog stick has to be pressed to count as a C Button press when C Buttons are mapped to an analog stick. The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value. This value specifies that an analog stick must be pressed halfway to count as a C Button press, which allows you to push two C Buttons at once.