Nekokabu
4dac8354cc
Fix error message displayed always
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fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu
936db1c3f4
Fix PI_DMA_READ
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fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu
0772341b6a
Fix DMA Sram access when not word aligned
2015-08-01 17:48:38 +09:00
dsx-
9468e17614
update mario no photopi rdb entry
2015-08-01 16:21:22 +08:00
dsx-
70873db298
update robot ponkottsu rdb entry
2015-08-01 16:09:56 +08:00
dsx-
1db30a6647
update heiwa pachinko rdb entry
2015-08-01 16:09:15 +08:00
dsx-
f22c476741
update twisted edge rdb entry
2015-08-01 16:07:11 +08:00
zilmar
91b643bfe1
Merge pull request #552 from JMarlin/master
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#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin
d57d951d39
#549 removed a vestigial bit of expression from a direction I ended up not going in
2015-07-30 18:37:15 -04:00
jmarlin
837f799058
#549 fixed incorrect case conversion math, simplified a couple of expressions
2015-07-30 18:35:33 -04:00
zilmar
a3edf675f8
Merge pull request #550 from JMarlin/master
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#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin
6f98061e57
#549 stupid typos
2015-07-29 18:23:14 -04:00
zilmar
8279cbec90
Merge pull request #551 from dsx-/master
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Update Jangou Simulation RDB entry
2015-07-30 07:06:59 +10:00
dsx-
f60bdc1992
Update Jangou Simulation RDB entry
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game no longer crashes
2015-07-29 21:56:43 +08:00
jmarlin
8e75ec2ce7
#549 changed switch/case table to cascaded range checks
2015-07-28 17:41:53 -04:00
zilmar
7121d78a2f
Merge pull request #548 from LegendOfDragoon/master
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Implement edge case in SPECIAL_DSRL32
2015-07-29 07:40:23 +10:00
LegendOfDragoon
2f812afca7
Implement edge case in SPECIAL_DSRL32
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When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.
This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
Julio C. Rocha
3b1b51396b
Don't force .sln to Visual Studio 2013
2015-07-28 02:04:46 -07:00
zilmar
9f52cfd348
Merge pull request #547 from LuigiBlood/64dd
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Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-28 08:19:33 +10:00
luigiblood
cf7f74f1b1
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-27 15:34:36 +02:00
zilmar
1a481c520a
Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
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cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
zilmar
764567c8df
Merge pull request #543 from dsx-/master
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Update Nushi Tsuri 2 rdb entry
2015-07-27 14:03:23 +10:00
zilmar
0a910ad24c
Merge pull request #545 from Nekokabu/patch-2
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Heiwa Pachinko World 64 (J) freeze fix
2015-07-27 11:14:09 +10:00
zilmar
b56c808307
Merge pull request #546 from LuigiBlood/64dd
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Adding English version of F-Zero XP to RDB
2015-07-27 10:28:39 +10:00
luigiblood
aa8a611a08
Adding English version of F-Zero XP to RDB
2015-07-26 00:44:59 +02:00
Nekokabu
81b6e2c68d
Heiwa Pachinko World 64 (J) freeze fix
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Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown
51975fb00d
unbiased the algorithm from just checking if only 4 or 8 MB
2015-07-18 13:12:40 -04:00
unknown
188091e32a
flipped the if/else blocks for better branch prediction
2015-07-18 12:51:44 -04:00
unknown
62d316f7ae
centralized m_AllocatedRdramSize writeback outside the if/else
2015-07-18 12:50:00 -04:00
unknown
2a45e5f792
Declare a couple constants to help clean the code rewrites.
2015-07-18 12:45:55 -04:00
dsx-
a77ad1e4c7
Update Nushi Tsuri 2 rdb entry
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game is compatible, turns out i didnt have a good rom
2015-07-18 00:22:38 +08:00
Julio C. Rocha
ca6c3a74de
Fixed vc versin for generated .PDB
2015-07-15 22:52:53 -07:00
Julio C. Rocha
02e6cf2697
Added PropertySheets folder to project.
2015-07-15 04:47:41 -07:00
Julio C. Rocha
19f006e6f5
Re-applied changes to Installer.vcxproj
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Installer failure is unrelated to this branch.
2015-07-15 03:42:01 -07:00
Julio C. Rocha
d617d0352a
Used centralized config for VCXPROJ files.
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TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
Julio C. Rocha
ba5e75751e
Renamed Win32.*.props to Platform.*.props
2015-07-15 03:13:37 -07:00
Julio C. Rocha
c7aac9d8d7
Renamed Win32.props to Platform.props
2015-07-15 01:43:53 -07:00
zilmar
4fb6cc1f65
Merge pull request #540 from AmbientMalice/patch-4
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Copy V8 combiner from GLideN64 to Glide64.
2015-07-15 10:36:40 +10:00
AmbientMalice
c73a5fef2d
Copy V8 combiner from GLideN64 to Glide64.
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This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
zilmar
64931a1207
Merge pull request #539 from AmbientMalice/patch-3
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Applied fixes to Animal Forest [T]
2015-07-15 05:07:23 +10:00
AmbientMalice
86ab7d08fa
Applied fixes to Animal Forest [T]
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Assuming that the base game needs protect memory and flash saves, I'm assuming the fan translation needs them, too.
2015-07-14 20:14:46 +10:00
zilmar
917985c6a3
Merge pull request #534 from Nekokabu/patch-1
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Update AI Shougi 3 RDB
2015-07-13 16:27:39 +10:00
Nekokabu
e8425dc9e7
Update AI Shougi 3 RDB
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change Status to Compatible
2015-07-11 15:11:16 +09:00
zilmar
406e4f79af
Merge pull request #533 from Nekokabu/patch-1
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fix Doubutsu no Mori freeze after intro
2015-07-11 15:02:10 +10:00
Nekokabu
e955ea4de0
fix Doubutsu no Mori freeze after intro
2015-07-11 12:16:00 +09:00
zilmar
f6544b6255
Merge pull request #532 from JunielKatarn/Translations
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Further improvements to Spanish translation
2015-07-08 08:19:43 +10:00
zilmar
12a49f773a
[VS2013] add some more dependancies
2015-07-08 07:49:18 +10:00
Julio César Rocha
15f19a4317
Further improvements to Spanish translation
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... pretty self-explanatory.
2015-07-06 23:36:30 -07:00
zilmar
9eff227cdc
Merge pull request #531 from LegendOfDragoon/master
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Fix LoadState audio issue with Fixed Audio Timing
2015-07-07 15:41:14 +10:00
LegendOfDragoon
9dda9171d0
Fix LoadState audio issue with Fixed Audio Timing
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When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00