Commit Graph

1900 Commits

Author SHA1 Message Date
Nekokabu 4dac8354cc Fix error message displayed always
fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu 936db1c3f4 Fix PI_DMA_READ
fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu 0772341b6a Fix DMA Sram access when not word aligned 2015-08-01 17:48:38 +09:00
dsx- 9468e17614 update mario no photopi rdb entry 2015-08-01 16:21:22 +08:00
dsx- 70873db298 update robot ponkottsu rdb entry 2015-08-01 16:09:56 +08:00
dsx- 1db30a6647 update heiwa pachinko rdb entry 2015-08-01 16:09:15 +08:00
dsx- f22c476741 update twisted edge rdb entry 2015-08-01 16:07:11 +08:00
zilmar 91b643bfe1 Merge pull request #552 from JMarlin/master
#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin d57d951d39 #549 removed a vestigial bit of expression from a direction I ended up not going in 2015-07-30 18:37:15 -04:00
jmarlin 837f799058 #549 fixed incorrect case conversion math, simplified a couple of expressions 2015-07-30 18:35:33 -04:00
zilmar a3edf675f8 Merge pull request #550 from JMarlin/master
#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin 6f98061e57 #549 stupid typos 2015-07-29 18:23:14 -04:00
zilmar 8279cbec90 Merge pull request #551 from dsx-/master
Update Jangou Simulation RDB entry
2015-07-30 07:06:59 +10:00
dsx- f60bdc1992 Update Jangou Simulation RDB entry
game no longer crashes
2015-07-29 21:56:43 +08:00
jmarlin 8e75ec2ce7 #549 changed switch/case table to cascaded range checks 2015-07-28 17:41:53 -04:00
zilmar 7121d78a2f Merge pull request #548 from LegendOfDragoon/master
Implement edge case in SPECIAL_DSRL32
2015-07-29 07:40:23 +10:00
LegendOfDragoon 2f812afca7 Implement edge case in SPECIAL_DSRL32
When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.

This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
Julio C. Rocha 3b1b51396b Don't force .sln to Visual Studio 2013 2015-07-28 02:04:46 -07:00
zilmar 9f52cfd348 Merge pull request #547 from LuigiBlood/64dd
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-28 08:19:33 +10:00
luigiblood cf7f74f1b1 Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions) 2015-07-27 15:34:36 +02:00
zilmar 1a481c520a Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
zilmar 764567c8df Merge pull request #543 from dsx-/master
Update Nushi Tsuri 2 rdb entry
2015-07-27 14:03:23 +10:00
zilmar 0a910ad24c Merge pull request #545 from Nekokabu/patch-2
Heiwa Pachinko World 64 (J) freeze fix
2015-07-27 11:14:09 +10:00
zilmar b56c808307 Merge pull request #546 from LuigiBlood/64dd
Adding English version of F-Zero XP to RDB
2015-07-27 10:28:39 +10:00
luigiblood aa8a611a08 Adding English version of F-Zero XP to RDB 2015-07-26 00:44:59 +02:00
Nekokabu 81b6e2c68d Heiwa Pachinko World 64 (J) freeze fix
Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown 51975fb00d unbiased the algorithm from just checking if only 4 or 8 MB 2015-07-18 13:12:40 -04:00
unknown 188091e32a flipped the if/else blocks for better branch prediction 2015-07-18 12:51:44 -04:00
unknown 62d316f7ae centralized m_AllocatedRdramSize writeback outside the if/else 2015-07-18 12:50:00 -04:00
unknown 2a45e5f792 Declare a couple constants to help clean the code rewrites. 2015-07-18 12:45:55 -04:00
dsx- a77ad1e4c7 Update Nushi Tsuri 2 rdb entry
game is compatible, turns out i didnt have a good rom
2015-07-18 00:22:38 +08:00
Julio C. Rocha ca6c3a74de Fixed vc versin for generated .PDB 2015-07-15 22:52:53 -07:00
Julio C. Rocha 02e6cf2697 Added PropertySheets folder to project. 2015-07-15 04:47:41 -07:00
Julio C. Rocha 19f006e6f5 Re-applied changes to Installer.vcxproj
Installer failure is unrelated to this branch.
2015-07-15 03:42:01 -07:00
Julio C. Rocha d617d0352a Used centralized config for VCXPROJ files.
TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
Julio C. Rocha ba5e75751e Renamed Win32.*.props to Platform.*.props 2015-07-15 03:13:37 -07:00
Julio C. Rocha c7aac9d8d7 Renamed Win32.props to Platform.props 2015-07-15 01:43:53 -07:00
zilmar 4fb6cc1f65 Merge pull request #540 from AmbientMalice/patch-4
Copy V8 combiner from GLideN64 to Glide64.
2015-07-15 10:36:40 +10:00
AmbientMalice c73a5fef2d Copy V8 combiner from GLideN64 to Glide64.
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
zilmar 64931a1207 Merge pull request #539 from AmbientMalice/patch-3
Applied fixes to Animal Forest [T]
2015-07-15 05:07:23 +10:00
AmbientMalice 86ab7d08fa Applied fixes to Animal Forest [T]
Assuming that the base game needs protect memory and flash saves, I'm assuming the fan translation needs them, too.
2015-07-14 20:14:46 +10:00
zilmar 917985c6a3 Merge pull request #534 from Nekokabu/patch-1
Update AI Shougi 3 RDB
2015-07-13 16:27:39 +10:00
Nekokabu e8425dc9e7 Update AI Shougi 3 RDB
change Status to Compatible
2015-07-11 15:11:16 +09:00
zilmar 406e4f79af Merge pull request #533 from Nekokabu/patch-1
fix Doubutsu no Mori freeze after intro
2015-07-11 15:02:10 +10:00
Nekokabu e955ea4de0 fix Doubutsu no Mori freeze after intro 2015-07-11 12:16:00 +09:00
zilmar f6544b6255 Merge pull request #532 from JunielKatarn/Translations
Further improvements to Spanish translation
2015-07-08 08:19:43 +10:00
zilmar 12a49f773a [VS2013] add some more dependancies 2015-07-08 07:49:18 +10:00
Julio César Rocha 15f19a4317 Further improvements to Spanish translation
... pretty self-explanatory.
2015-07-06 23:36:30 -07:00
zilmar 9eff227cdc Merge pull request #531 from LegendOfDragoon/master
Fix LoadState audio issue with Fixed Audio Timing
2015-07-07 15:41:14 +10:00
LegendOfDragoon 9dda9171d0 Fix LoadState audio issue with Fixed Audio Timing
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00