zilmar
03da86382d
[Glide64] Move Some of the screen res code in to ScreenResolution.cpp
2017-01-28 22:29:03 +11:00
zilmar
c98923d2af
[Glide64] Move WriteSettings in to Settings class
2017-01-27 17:30:19 +11:00
zilmar
50994936ba
[Glide64] Change Frame buffer emulation options bit to an enum
2017-01-25 06:08:33 +11:00
zilmar
d1887bd0e5
[Glide64] Move read settings inside settings class
2017-01-24 08:30:46 +11:00
zilmar
5961d9cb1d
[Glide64] Remove debugger
2017-01-23 17:24:01 +11:00
zilmar
beed52498e
[Glide64] Remove FPS
2016-12-13 17:31:40 +11:00
zilmar
4bc957bb3b
Use the new high performance counter instead of date time class
2016-09-17 07:37:27 +10:00
zilmar
f0e422742e
[Glide64] Make sure settings for game settings are saved
2016-04-02 20:46:22 +11:00
zilmar
52aea8738f
[Glide64] Fix up to work on android
2016-03-11 05:29:41 +11:00
zilmar
e29eb15cf4
[Glide64] Rename global romopen to g_romopen
2016-03-08 17:31:08 +11:00
zilmar
b59abd05fb
[Glide64] replace wxDateTime with CDateTime
2016-02-24 18:07:50 +11:00
zilmar
d70f9a6733
[Glide64] Fix up a lot of the logging code
2016-02-11 20:58:42 +11:00
zilmar
e8d5e8be9c
[Glide64] Remove LOG_KEY
2016-02-10 18:13:49 +11:00
ab55df84e2
[Glide64] fixed yet again the case-sensitive include
2016-02-04 20:48:44 -05:00
zilmar
4921024636
[Glide64] New trace method
2016-02-04 21:22:19 +11:00
zilmar
dba3b94dfb
[Glide64] Get Settings to be a class instead of a struct
2016-02-01 19:56:25 +11:00
fa90c2a472
s/config.h/Config.h
2016-01-28 14:37:37 -05:00
zilmar
5fa34066c2
[Glide64] Add stdlib.h to Gfx_1.3.h
2016-01-25 21:07:57 +11:00
zilmar
9b6f159d75
[Glide64] Remove GFXWindow
2016-01-25 18:00:01 +11:00
zilmar
f0f8f76cfc
[Glide64] Add extern "C" to export
2016-01-25 17:36:56 +11:00
zilmar
a45d503e99
[Glide64] Convert wxUint8 to uint8_t
2016-01-25 05:45:15 +11:00
zilmar
bcba810c66
[Glide64] Convert wxUint16 to uint16_t
2016-01-25 05:41:08 +11:00
zilmar
7a0c017571
[Glide64] Remove mutexProcessDList
2016-01-21 05:55:46 +11:00
zilmar
08c518d38c
[Glide64] Convert wxUint32 to uint32_t
2016-01-21 05:33:48 +11:00
zilmar
2b9cdb12c3
[Glide64] rename fullscreen to GfxInitDone
2016-01-21 04:12:15 +11:00
zilmar
6d74a71bd1
[Glide64] Cleanup Gfx_1.3.h
2016-01-20 19:37:38 +11:00
no
757c7c35c6
[Glide64] fixed wrong include paths for case-sensitivity
2015-12-04 16:26:58 -05:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
8956349891
[Glide64] loadBlock uses matched c function
2015-10-14 15:55:28 +11:00
zilmar
81ab3fc877
[Glide64] Add winlnxdefs.h
...
e110f50489
2015-10-14 10:47:09 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
...
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar
5ff5ff0b12
[Glide64] Remove FixedPoint.asm.cpp
2015-10-12 07:21:56 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
...
a1b0c70492
2015-10-09 14:36:48 +11:00