Commit Graph

33 Commits

Author SHA1 Message Date
zilmar 03da86382d [Glide64] Move Some of the screen res code in to ScreenResolution.cpp 2017-01-28 22:29:03 +11:00
zilmar c98923d2af [Glide64] Move WriteSettings in to Settings class 2017-01-27 17:30:19 +11:00
zilmar 50994936ba [Glide64] Change Frame buffer emulation options bit to an enum 2017-01-25 06:08:33 +11:00
zilmar d1887bd0e5 [Glide64] Move read settings inside settings class 2017-01-24 08:30:46 +11:00
zilmar 5961d9cb1d [Glide64] Remove debugger 2017-01-23 17:24:01 +11:00
zilmar beed52498e [Glide64] Remove FPS 2016-12-13 17:31:40 +11:00
zilmar 4bc957bb3b Use the new high performance counter instead of date time class 2016-09-17 07:37:27 +10:00
zilmar f0e422742e [Glide64] Make sure settings for game settings are saved 2016-04-02 20:46:22 +11:00
zilmar 52aea8738f [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
zilmar e29eb15cf4 [Glide64] Rename global romopen to g_romopen 2016-03-08 17:31:08 +11:00
zilmar b59abd05fb [Glide64] replace wxDateTime with CDateTime 2016-02-24 18:07:50 +11:00
zilmar d70f9a6733 [Glide64] Fix up a lot of the logging code 2016-02-11 20:58:42 +11:00
zilmar e8d5e8be9c [Glide64] Remove LOG_KEY 2016-02-10 18:13:49 +11:00
ab55df84e2 [Glide64] fixed yet again the case-sensitive include 2016-02-04 20:48:44 -05:00
zilmar 4921024636 [Glide64] New trace method 2016-02-04 21:22:19 +11:00
zilmar dba3b94dfb [Glide64] Get Settings to be a class instead of a struct 2016-02-01 19:56:25 +11:00
fa90c2a472 s/config.h/Config.h 2016-01-28 14:37:37 -05:00
zilmar 5fa34066c2 [Glide64] Add stdlib.h to Gfx_1.3.h 2016-01-25 21:07:57 +11:00
zilmar 9b6f159d75 [Glide64] Remove GFXWindow 2016-01-25 18:00:01 +11:00
zilmar f0f8f76cfc [Glide64] Add extern "C" to export 2016-01-25 17:36:56 +11:00
zilmar a45d503e99 [Glide64] Convert wxUint8 to uint8_t 2016-01-25 05:45:15 +11:00
zilmar bcba810c66 [Glide64] Convert wxUint16 to uint16_t 2016-01-25 05:41:08 +11:00
zilmar 7a0c017571 [Glide64] Remove mutexProcessDList 2016-01-21 05:55:46 +11:00
zilmar 08c518d38c [Glide64] Convert wxUint32 to uint32_t 2016-01-21 05:33:48 +11:00
zilmar 2b9cdb12c3 [Glide64] rename fullscreen to GfxInitDone 2016-01-21 04:12:15 +11:00
zilmar 6d74a71bd1 [Glide64] Cleanup Gfx_1.3.h 2016-01-20 19:37:38 +11:00
no 757c7c35c6 [Glide64] fixed wrong include paths for case-sensitivity 2015-12-04 16:26:58 -05:00
zilmar 8ba4024ce7 [Glide64] Clean up project so it is building correctly in Visual Studio 2008 2015-10-19 13:54:16 +11:00
zilmar 8956349891 [Glide64] loadBlock uses matched c function 2015-10-14 15:55:28 +11:00
zilmar 81ab3fc877 [Glide64] Add winlnxdefs.h
e110f50489
2015-10-14 10:47:09 +11:00
zilmar 989c8cbc4d use more widely used preprocessor defines for MinGW
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW

4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar 5ff5ff0b12 [Glide64] Remove FixedPoint.asm.cpp 2015-10-12 07:21:56 +11:00
zilmar 7561a65624 [Glide64] Remove space from filename to avoid confusion of build tools
a1b0c70492
2015-10-09 14:36:48 +11:00