zilmar
6e972c4660
[Glitch64] switch "../Settings/Settings.h" to <Settings/Settings.h>
2016-01-20 17:07:06 +11:00
Julio C. Rocha
7b2421884e
Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files.
2015-12-07 21:15:53 -08:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
a8c98ef392
[Solution] Upgrade glide projects for visual studio 2013
2015-10-15 08:49:37 +11:00
zilmar
bca97d42aa
[Glide64] Remove unused variables
...
4fc96fee08
2015-10-11 21:12:32 +11:00
zilmar
f2d1097014
[glide64] sync changes to inc files
...
from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
zilmar
cae95daa01
[Glide64] remove unused dx files
2015-10-09 15:54:32 +11:00
zilmar
0c60eec345
Rename Glitch64/main.h --> glitchmain.h for clarity.
...
Avoid mental association with Glide64/Main.cpp.
2ee649b163
2015-10-09 15:53:16 +11:00
zilmar
8d1381b42a
[glide64] remove vram.cpp (from Fix build under MinGW)
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3b8d826964
2015-10-09 15:50:44 +11:00
zilmar
e5c6fa245b
[Glide64] add (optional) GLES 2.0 support, code taken from mupen64plus-ae
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ee42abc424
2015-10-09 15:44:33 +11:00
zilmar
5c1f6ea6c6
[Glide64] Rename Glitch64/main.cpp to Glitch64/glitchmain.cpp
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56f2b7ef85
2015-10-09 15:39:35 +11:00
zilmar
f3d3a335fc
Force Glitch64 to recognize OSX using __APPLE__ instead of macintosh
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079ffaeb19
2015-10-09 14:36:38 +11:00
zilmar
606189f8de
[Glide64] Remove unused file Glitch64/3dfx-mangling.h
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620c06aacc
2015-10-09 14:36:21 +11:00
zilmar
2ff97a3367
[Glide64] Clean up glitch so it compiles with the files removed
2015-10-09 14:36:08 +11:00
zilmar
e2de2a5f12
[Glide64] Remove unused third party include files
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652449370b
2015-10-09 14:33:40 +11:00
zilmar
9d35f6cf23
[Glide64] Remove the broken build-scripts/workspaces
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58d74825f4
2015-10-09 14:33:16 +11:00
Julio C. Rocha
d617d0352a
Used centralized config for VCXPROJ files.
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TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
zilmar
bc78316504
Clean up some of the 64bit projects
2015-05-22 06:07:24 +10:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
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Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
unknown
b5604955d2
move OpenGL error flag state debugging from Glide64 to Glitch64
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Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00
unknown
367ef048e0
DisplayError on call nonexistent GL commands only if pj64 debugger on
2015-03-04 20:40:31 -05:00
unknown
d52605ec01
(MSVC) __stdcall convention from gl.h to fix call stack in Debug builds
2015-03-04 20:29:59 -05:00
unknown
7cd4e27e8a
added some comments to show GL extensions/core version requirements
2015-03-04 15:12:45 -05:00
unknown
cb9b7c1506
Implement fallback GL funcs so we don't call NULL func pointers.
2015-03-04 15:11:35 -05:00
unknown
a82947b5bd
(Glitch64) vectorized depth bias triangle strip vertices
2015-03-02 21:26:11 -05:00
unknown
c904115353
(Glitch64) Use previous commit to vectorize rectangle to matrix.
2015-03-02 20:51:47 -05:00
unknown
bf5c842bb5
(Glitch64) drawing rectangles from vector form of vertices
2015-03-02 20:46:49 -05:00
unknown
30ecec315e
In Debug builds, force flushing of all GL commands each buffer swap.
2015-03-02 13:40:34 -05:00
unknown
ab6cad081f
implemented glFlush and glFinish
2015-03-02 13:17:00 -05:00
zilmar
662e3efa27
Update project settings for visual studio 2013
2015-02-20 20:09:05 +11:00
unknown
6a956d1685
(Glitch64) fixed remaining signed/unsigned comparison warnings
2015-02-01 12:10:19 -05:00
unknown
72de0b2f34
(Glitch64) most likely intended a signed comparison (fixes 2 warnings)
2015-02-01 12:00:18 -05:00
unknown
8445dbb9e6
(Glitch64) Remove unused param name; list the used params more clearly.
2015-02-01 11:54:16 -05:00
unknown
aa165488ca
(Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
...
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations. This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
mudlord
ba4610be61
fixed unitialized glide functions.
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- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar
11c7373b3a
Glitch64: Fix up warnings related to warning level 4
2013-04-22 07:35:30 +10:00
zilmar
beb0ce0208
Glitch64: Update project settings
2013-04-17 20:35:01 +10:00
zilmar
d6a148696c
Glitch64: Update some code to reduce warning on level 4
2013-04-15 13:51:39 +10:00
zilmar
8746daa1e4
Glitch64: Do not re-init opengl
2013-04-11 12:07:42 +10:00
zilmar
688cdf6f10
Glitch64: Fix up project file
2013-04-10 20:41:32 +10:00
zilmar
4d45d46270
Glitch64: Add raw code to project
2013-04-10 17:08:48 +10:00