Frank-74
26f9576eea
Fix Save State (F7)
2015-11-21 03:37:56 +00:00
Frank-74
6007d9bce0
Fix status bar load text.
2015-11-20 21:15:31 +00:00
Frank-74
8d8c52fac4
Fix status bar save text
2015-11-20 21:05:25 +00:00
zilmar
165bdc160b
[Prject64] Move display rom information out of N64 Class.cpp
2015-11-15 20:54:23 +11:00
zilmar
3a80cd7138
[Project64] Move thread code to Emulation Thread.cpp
2015-11-15 20:51:44 +11:00
zilmar
3024d7c524
[Project64] Get N64 Class.cpp to use standard types
2015-11-15 16:20:22 +11:00
zilmar
7d7026c33d
[Project64] Add ability to monitor Game Cpu Running to Gui
2015-11-15 15:44:40 +11:00
zilmar
8aa5b6ef47
[Project64] fix up spaces in CN64System::StartEmulationThread
2015-11-15 14:51:21 +11:00
Frank-74
a3dada4af8
Update N64 Class.cpp
2015-11-14 02:54:14 +00:00
zilmar
9e744ef180
[Project64] Separate out logging from UI
2015-11-14 00:23:43 +11:00
zilmar
e87c8de107
[Project64] Move Logging.cpp to User Interface/LoggingUI.cpp
2015-11-13 17:34:57 +11:00
zilmar
6d38975b98
[Project64] More code cleanup of gui class
2015-11-12 23:09:34 +11:00
zilmar
24709944f3
[Project64] Code cleanup of Main Menu Class.cpp
2015-11-12 22:52:06 +11:00
zilmar
3b74fef76c
[Project64] Create gui callback on paused
2015-11-12 22:45:24 +11:00
zilmar
73d7263de0
[Project64] Add GameLoaded setting
2015-11-12 22:27:19 +11:00
zilmar
89361c5713
[Poject64] register callback for GameRunning_LoadingInProgress to refresh menu
2015-11-12 21:20:30 +11:00
zilmar
93c76fe7dc
[Project64] Create RenderWindow interface
2015-11-12 21:08:47 +11:00
zilmar
5888b1d3f6
[Project64] Change m_hPauseEvent to a sync event
2015-11-12 18:08:10 +11:00
zilmar
66b6be4bd7
[Project64] N64 Class.cpp tabs to spaces
2015-11-12 17:52:27 +11:00
zilmar
70a368a861
[Project64] Clean up N64 Class.cpp
2015-11-12 17:47:51 +11:00
toehead2001
923f6a485a
"Project 64" -> "Project64"
2015-11-09 22:21:49 -07:00
zilmar
898f1da74d
[Project64] Get TLB class to use standard types
2015-11-09 17:21:32 +11:00
zilmar
dc2a4683da
[Project64] Change Speed Limitor Class to use standard types
2015-11-09 05:53:05 +11:00
zilmar
f6160e3d68
[Project64] Get Memory Virtual Mem.cpp cleanup and use standard types
2015-11-09 05:04:32 +11:00
zilmar
4ac266bd94
[Projet64] Move logging class and clean up code
2015-11-08 20:17:13 +11:00
zilmar
9f87dbf30d
[Project64] Split cheat class between UI and code
2015-11-07 14:32:23 +11:00
zilmar
6585657d05
[Project64] Change CDebugger to CDebuggerUI
2015-11-07 08:22:02 +11:00
zilmar
cdde935738
Merge pull request #586 from Nekokabu/patch-7
...
Fix Filename in compressed savestate
2015-10-26 13:58:18 +11:00
zilmar
0608a8b504
[Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... )
2015-10-25 22:40:21 +11:00
zilmar
81fdcb9373
[Project64] Get settngs to use std int
2015-10-25 21:50:28 +11:00
LegendOfDragoon
8d64ee7ca3
Fix issue with most D3D plugins
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Basically, D3DCreate() changes the FPU precision to 24bit unless
D3DCREATE_FPU_PRESERVE is enabled, which I don't think any D3D plugin
does, besides maybe Jabo's.
2015-09-23 20:05:39 -07:00
zilmar
315027b7fb
Merge pull request #622 from lioncash/initialization
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Correct order of class initialization lists
2015-09-24 10:00:32 +10:00
zilmar
8f7d89794e
Merge pull request #621 from lioncash/unimpl
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Remove unimplemented function declarations
2015-09-24 09:59:43 +10:00
luigiblood
19a6beab80
Potential Windows 10 BSOD FIX
2015-09-23 17:45:39 +02:00
Lioncash
adfa096230
Correct order of class initialization lists
2015-09-23 05:00:51 -04:00
Lioncash
fb98d402a0
Remove unimplemented function declarations
2015-09-23 04:13:11 -04:00
unknown
bd21c8ab54
Temporarily force interpreter mode when running 64-bit PJ64.
2015-09-15 17:47:01 -04:00
unknown
e6f5e495f2
macro'd out all sources of VS Express linker errors
2015-09-14 15:55:11 -04:00
Nekokabu
184681f08f
Fix Filename in compressed savestate
2015-09-04 01:04:47 +09:00
LegendOfDragoon
6adb89e041
Add support for DacrateChanged in LoadState
...
Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon
abf71cdd1a
Add support for ViWidthChanged in LoadState
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Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon
a4a69a8a3a
Add support for ViStatusChanged in LoadState
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Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
unknown
7ce4f3db93
explicit <commdlg.h> to fix anti-ATL build errors
2015-08-28 18:34:34 -04:00
luigiblood
cf7f74f1b1
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-27 15:34:36 +02:00
LegendOfDragoon
9dda9171d0
Fix LoadState audio issue with Fixed Audio Timing
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When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
Nekokabu
b17c3b7c89
Update N64 Class.cpp
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Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
LuigiBlood
6f28b3e424
Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games.
2015-05-08 04:48:46 +02:00
LegendOfDragoon
3d57e37a88
Make AudioResetOnLoad work with Fixed Audio Timing
2015-05-06 16:23:52 -07:00
Lioncash
82c2554357
Convert BOOL to bool where possible.
2015-05-02 23:37:08 -04:00
Emmet Young
312de4d2a4
Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file.
2015-05-02 00:53:57 +10:00