Commit Graph

150 Commits

Author SHA1 Message Date
Frank-74 26f9576eea Fix Save State (F7) 2015-11-21 03:37:56 +00:00
Frank-74 6007d9bce0 Fix status bar load text. 2015-11-20 21:15:31 +00:00
Frank-74 8d8c52fac4 Fix status bar save text 2015-11-20 21:05:25 +00:00
zilmar 165bdc160b [Prject64] Move display rom information out of N64 Class.cpp 2015-11-15 20:54:23 +11:00
zilmar 3a80cd7138 [Project64] Move thread code to Emulation Thread.cpp 2015-11-15 20:51:44 +11:00
zilmar 3024d7c524 [Project64] Get N64 Class.cpp to use standard types 2015-11-15 16:20:22 +11:00
zilmar 7d7026c33d [Project64] Add ability to monitor Game Cpu Running to Gui 2015-11-15 15:44:40 +11:00
zilmar 8aa5b6ef47 [Project64] fix up spaces in CN64System::StartEmulationThread 2015-11-15 14:51:21 +11:00
Frank-74 a3dada4af8 Update N64 Class.cpp 2015-11-14 02:54:14 +00:00
zilmar 9e744ef180 [Project64] Separate out logging from UI 2015-11-14 00:23:43 +11:00
zilmar e87c8de107 [Project64] Move Logging.cpp to User Interface/LoggingUI.cpp 2015-11-13 17:34:57 +11:00
zilmar 6d38975b98 [Project64] More code cleanup of gui class 2015-11-12 23:09:34 +11:00
zilmar 24709944f3 [Project64] Code cleanup of Main Menu Class.cpp 2015-11-12 22:52:06 +11:00
zilmar 3b74fef76c [Project64] Create gui callback on paused 2015-11-12 22:45:24 +11:00
zilmar 73d7263de0 [Project64] Add GameLoaded setting 2015-11-12 22:27:19 +11:00
zilmar 89361c5713 [Poject64] register callback for GameRunning_LoadingInProgress to refresh menu 2015-11-12 21:20:30 +11:00
zilmar 93c76fe7dc [Project64] Create RenderWindow interface 2015-11-12 21:08:47 +11:00
zilmar 5888b1d3f6 [Project64] Change m_hPauseEvent to a sync event 2015-11-12 18:08:10 +11:00
zilmar 66b6be4bd7 [Project64] N64 Class.cpp tabs to spaces 2015-11-12 17:52:27 +11:00
zilmar 70a368a861 [Project64] Clean up N64 Class.cpp 2015-11-12 17:47:51 +11:00
toehead2001 923f6a485a "Project 64" -> "Project64" 2015-11-09 22:21:49 -07:00
zilmar 898f1da74d [Project64] Get TLB class to use standard types 2015-11-09 17:21:32 +11:00
zilmar dc2a4683da [Project64] Change Speed Limitor Class to use standard types 2015-11-09 05:53:05 +11:00
zilmar f6160e3d68 [Project64] Get Memory Virtual Mem.cpp cleanup and use standard types 2015-11-09 05:04:32 +11:00
zilmar 4ac266bd94 [Projet64] Move logging class and clean up code 2015-11-08 20:17:13 +11:00
zilmar 9f87dbf30d [Project64] Split cheat class between UI and code 2015-11-07 14:32:23 +11:00
zilmar 6585657d05 [Project64] Change CDebugger to CDebuggerUI 2015-11-07 08:22:02 +11:00
zilmar cdde935738 Merge pull request #586 from Nekokabu/patch-7
Fix Filename in compressed savestate
2015-10-26 13:58:18 +11:00
zilmar 0608a8b504 [Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... ) 2015-10-25 22:40:21 +11:00
zilmar 81fdcb9373 [Project64] Get settngs to use std int 2015-10-25 21:50:28 +11:00
LegendOfDragoon 8d64ee7ca3 Fix issue with most D3D plugins
Basically, D3DCreate() changes the FPU precision to 24bit unless
D3DCREATE_FPU_PRESERVE is enabled, which I don't think any D3D plugin
does, besides maybe Jabo's.
2015-09-23 20:05:39 -07:00
zilmar 315027b7fb Merge pull request #622 from lioncash/initialization
Correct order of class initialization lists
2015-09-24 10:00:32 +10:00
zilmar 8f7d89794e Merge pull request #621 from lioncash/unimpl
Remove unimplemented function declarations
2015-09-24 09:59:43 +10:00
luigiblood 19a6beab80 Potential Windows 10 BSOD FIX 2015-09-23 17:45:39 +02:00
Lioncash adfa096230 Correct order of class initialization lists 2015-09-23 05:00:51 -04:00
Lioncash fb98d402a0 Remove unimplemented function declarations 2015-09-23 04:13:11 -04:00
unknown bd21c8ab54 Temporarily force interpreter mode when running 64-bit PJ64. 2015-09-15 17:47:01 -04:00
unknown e6f5e495f2 macro'd out all sources of VS Express linker errors 2015-09-14 15:55:11 -04:00
Nekokabu 184681f08f Fix Filename in compressed savestate 2015-09-04 01:04:47 +09:00
LegendOfDragoon 6adb89e041 Add support for DacrateChanged in LoadState
Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon abf71cdd1a Add support for ViWidthChanged in LoadState
Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon a4a69a8a3a Add support for ViStatusChanged in LoadState
Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
unknown 7ce4f3db93 explicit <commdlg.h> to fix anti-ATL build errors 2015-08-28 18:34:34 -04:00
luigiblood cf7f74f1b1 Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions) 2015-07-27 15:34:36 +02:00
LegendOfDragoon 9dda9171d0 Fix LoadState audio issue with Fixed Audio Timing
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
Nekokabu b17c3b7c89 Update N64 Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
LuigiBlood 6f28b3e424 Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games. 2015-05-08 04:48:46 +02:00
LegendOfDragoon 3d57e37a88 Make AudioResetOnLoad work with Fixed Audio Timing 2015-05-06 16:23:52 -07:00
Lioncash 82c2554357 Convert BOOL to bool where possible. 2015-05-02 23:37:08 -04:00
Emmet Young 312de4d2a4 Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file. 2015-05-02 00:53:57 +10:00