Commit Graph

3658 Commits

Author SHA1 Message Date
zilmar bc81e041f8 Have Cheat UI validate via CEnhancement 2021-03-04 14:29:31 +10:30
Vincent Cunningham 8ece98efc4 Fix WelcomeScreen setting Default_GFX_Plugin
Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.

WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.

WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar 605dbafd15 Resume after closing enhancement window 2021-03-02 17:15:24 +10:30
zilmar 62920525d0 Make rdram size 8 mb by default 2021-03-02 16:40:31 +10:30
zilmar 1f15ed30ca Have 32bit disabled by default 2021-03-02 16:05:36 +10:30
zilmar 5c60ea213f Update copyright date 2021-03-02 12:43:17 +10:30
zilmar 91afa79c6c
Merge pull request #1994 from vgturtle127/master
Update N64System.h copyright header and comments
2021-03-01 20:12:51 +10:30
zilmar b8206c5043
Merge pull request #1995 from flagrama/linux-fixes
Linux fixes
2021-03-01 20:10:49 +10:30
zilmar 88144f53c9 Prompt for jabo or glide plugin 2021-03-01 20:08:29 +10:30
Derek "Turtle" Roe 0e0c28c493 Update N64System.h 2021-02-28 22:05:04 -06:00
Vincent Cunningham 8dea0170d3
Ignore narrowing conversion on g++ 2021-02-28 20:32:42 -05:00
Vincent Cunningham 56d98cae9b
Use correct variable for log 2021-02-28 20:22:34 -05:00
Vincent Cunningham a76781bf0f IniFileClass.cpp: Restore include directive 2021-02-28 18:30:53 -05:00
Vincent Cunningham 38ca1407c9
Fix platform difference errors 2021-02-28 18:02:40 -05:00
Vincent Cunningham 3eaa3c591b
Modify Unix build script 2021-02-28 18:02:18 -05:00
Vincent Cunningham dcb360cf41
Replace \ with / in include directives 2021-02-28 17:38:56 -05:00
Derek "Turtle" Roe f36fdb6098 Update N64System.h comments
Fix title case and make MIPS an acronym. Add spaces before comments to increase readability on certain themes and editors.
2021-02-28 04:40:18 -06:00
Derek "Turtle" Roe 03dce5f74e Update copyright header for N64System.h
Switched from block comments to single line comments, updated copyright year, reduced verbosity of license lines, and switched to HTTPS for license link.
2021-02-28 04:28:15 -06:00
Vincent Cunningham 492d194418 Fix installer issues with GLideN64
Correct path GLideN64 is installed to. Give user edit permissions to the
directory since used for config and textures.
2021-02-26 18:43:41 -05:00
zilmar f6008997e7
Merge pull request #1974 from flagrama/pj64-input-inverted-axis-checking-button
[Project64-Input] Fix inverted axis when checking pressed buttons
2021-02-25 07:46:14 +10:30
Vincent Cunningham 11c51f1b78 Fix inverted axis when checking pressed buttons 2021-02-24 13:38:15 -05:00
zilmar 051532ce92 Merge branch 'master' of https://github.com/project64/project64 2021-02-24 21:26:24 +10:30
zilmar 9262e37c47 Make sure file is reloaded on opening cheat config 2021-02-24 21:25:35 +10:30
zilmar 0a2756c163
Merge pull request #1952 from flagrama/pj64-input-deadzones
[Project64-Input] Use non-square for deadzone
2021-02-24 12:54:49 +10:30
Vincent Cunningham a21f8dba21 Use non-square for deadzone 2021-02-23 20:41:39 -05:00
zilmar 155d331d45 Do not necessary reload enhancement file 2021-02-23 21:39:48 +10:30
zilmar 998ff9ea2a Enhancements: show notes 2021-02-23 20:16:00 +10:30
zilmar beb5c3e77d Enhancement: allow enhancment with no GS entries 2021-02-23 20:15:21 +10:30
zilmar 20564b29bc cheats: Update the add text on new cheat 2021-02-23 20:14:36 +10:30
zilmar d2b586f9df enable apply button when enabling/disabling enhancements 2021-02-23 15:08:01 +10:30
zilmar 0252ede652 Merge branch 'master' of https://github.com/project64/project64 2021-02-20 16:31:44 +10:30
zilmar 6299f1c10b Include the enhancement directory 2021-02-20 16:30:49 +10:30
zilmar c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar 6127878f8f Add plugin limiting to enhancements 2021-02-17 10:24:17 +10:30
zilmar 3e02ff31d7 Add Plugin list to enhancment 2021-02-11 21:56:09 +10:30
Vincent Cunningham 678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled 2021-02-02 10:27:23 -05:00
zilmar 3553c87121 Move enable enhancement to advanced 2021-02-02 17:01:29 +10:30
Vincent Cunningham 3482a1a1cf
Call RunLoadedImage when manually starting emulation
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.

I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar 89d56ff4fa Fix modal error in EnhancementUI 2021-02-02 13:55:28 +10:30
zilmar a4f904e4d7 Merge branch 'master' of https://github.com/project64/project64
# Conflicts:
#	Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar 782e781bab Be able to edit/enable/disable enhancements while running 2021-02-02 13:22:47 +10:30
Vincent Cunningham f5af8f5261
Fix games not being FPS limited when Audio is muted 2021-02-01 20:31:45 -05:00
LuigiBlood 90d68dae52 Cache Disk Seek Timing Type into a global variable for optimization 2021-01-30 00:29:09 +01:00
LuigiBlood 6f05e7a2f2 [Settings] Add Disk Seek Timing choice 2021-01-29 23:37:27 +01:00
zilmar b6325104a5 Fix validation when name is empty 2021-01-20 21:27:47 +10:30
zilmar cd16a8cc48 Clean up some warnings 2021-01-19 16:28:59 +10:30
zilmar eb986259f2 Enhancements: Load Active 2021-01-18 17:07:06 +10:30
zilmar d1223d1cf0 Fix build error 2021-01-17 17:29:05 +10:30
zilmar 453efb6d5e
Merge pull request #1897 from Squall-Leonhart/master
Replace Manufacturer with Media and what each letter corresponds with.
2021-01-17 16:17:01 +10:30
zilmar ddcd6ef855 Confirm cheat changes on closing window 2021-01-17 16:15:26 +10:30