Commit Graph

107 Commits

Author SHA1 Message Date
zilmar 24fe16e9cf Merge branch 'develop' of https://github.com/project64/project64 into develop 2021-05-18 21:22:12 +09:30
zilmar ee864797ab vgturtle127's Beautification 14 - Source\Project64-video directory and final cleanup 2021-05-18 21:21:36 +09:30
pcca-matrix 7616a26160 Fix Random input in N-Rage Plugin (https://github.com/project64/project64/issues/1876)
This should fix the issue.
2021-04-29 15:21:06 +02:00
zilmar 11813ff5f2 Update version number 2021-04-25 20:18:30 +09:30
Vincent Cunningham dcb360cf41
Replace \ with / in include directives 2021-02-28 17:38:56 -05:00
zilmar 00556d4524 Project64-input: Flip x/y axis in structure 2020-07-07 11:36:10 +09:30
pcca-matrix da734b552a Fix savestate and rumble
* When you switch from mempak to rumble , rumble pack is never initialized.

* Rumble stops working after loading a savestate.

* No shortcut working when you have 4 xinput controller plugged.

There is a performance hit when you check for a controller that wasn't attached last time you called it.
This fix minimizes a performance issue with XInput on Windows when checking for a disconnected controller.

If you get ERROR_DEVICE_NOT_CONNECTED from XInputGetState, you shouldn't call that slot for a little while.
2020-06-14 11:19:49 +02:00
zilmar 5087ae6ecd NRage: Fix up some some unicode issues 2020-06-10 11:18:41 +09:30
zilmar 366c0c69ae Force CharacterSet to be Unicode in the Property Sheets 2020-06-09 22:34:38 +09:30
oddMLan b393d7c91c [Nrage-input] Misc cleanup 2020-02-10 03:01:14 -07:00
oddMLan c637d66d9f [Nrage-input] Update Makefile to generate version.h 2020-02-10 03:01:14 -07:00
oddMLan d5caf89dfc [Nrage-input] Create Makefile, delete Script/MinGW/nrage.cmd
- Created a Makefile to work under MSYS2; requires the w32api package installed through MSYS2's pacman.
The old script isn't needed anymore.

Thanks to DKO for the patch.
2020-02-09 04:43:37 -07:00
oddMLan 2b15003e77 [Nrage-input] Tabs -> spaces 2020-02-09 04:36:49 -07:00
oddMLan 891e43878b [Nrage-input] Code cleanup
- Defined NOMINMAX macro to disable windef.h's min/max macros; they were clashing with the C++ standard library's std::min/std::max.
- All uses of min/max that had ambiguous type deduction were explicitly instantiated as min<long> and max<long>.
- Header includes were sorted

Many thanks to DKO for the patch.
2020-02-09 04:25:05 -07:00
oddMLan ac0a9258bd Pass Platform solution parameter to UpdateVersion.cmd and package_zip.cmd
This adds the ability to package x64 builds if requested.
2019-09-29 19:20:42 -07:00
Kimberly J Ortega 9315c31fb2
Fix C-buttons and DPad button bindings 2019-06-08 07:19:35 -07:00
shygoo c8ab33eb3c [N-Rage] Make background input stable 2019-05-05 00:10:57 -05:00
shygoo 1b53acad89 [N-Rage] Add background input option 2019-04-19 23:44:04 -05:00
zilmar c85054f0c0
Merge pull request #1577 from shygoo/input-require-focus
[N-Rage] Ignore input if main window isn't focused
2019-01-27 16:27:21 +10:30
shygoo c51232bc37 [N-Rage] Ignore input if main window isn't focused 2019-01-24 13:50:22 -06:00
zilmar e720f3688c
Merge pull request #1573 from LuigiBlood/NRagePlugintest
[N-Rage] Mouse Lock Up fix when ending emulation when it's locked?
2019-01-25 06:16:11 +10:30
LuigiBlood 674afb454b [N-Rage] Mouse Lock Up fix when ending emulation when it's locked? 2018-02-26 02:12:06 +01:00
zilmar fd3f37971c [Build] Change dependency to reference for UpdateVersion 2018-01-05 21:38:48 +11:00
zilmar e4823ef52a [Build] Update project settings for release 2017-11-16 06:12:45 +11:00
zilmar 973f44cd94 [build] Update dependency on UpdateVersion and remove Version.h 2017-11-16 05:59:37 +11:00
zilmar 1178b5c73f Set build number on build 2017-11-15 20:04:09 +11:00
zilmar 455b83677b Fix up version number in resouce fils 2017-10-28 11:41:08 +11:00
ManiacDC e9c9976951 Fix Typo in comment 2017-05-15 09:56:13 -04:00
ManiacDC 0111e27071 Fix for slow DirectInput enumerations. Eliminates enumerations on generic DI8DEVTYPE_DEVICE and only checks to see if a devices is an XInputDevice for DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_DRIVING, DI8DEVTYPE_JOYSTICK, and DI8DEVTYPE_FLIGHT. 2017-05-15 08:32:21 -04:00
zilmar 2ab41bb395 Remove VS2008 project files 2017-03-15 20:14:25 +11:00
zilmar 45a09a6aef Update version numbers 2017-03-15 19:29:11 +11:00
zilmar f94fa3a2f6 Update version numbers 2016-11-28 07:43:17 +11:00
Frank-74 cb37dec972 [NRage] XInput dropdown size. 2016-11-21 02:17:41 +00:00
zilmar 8084a5d3b6 Update vesion script to get 2.3.1, and update minor verion in other plugins 2016-09-17 07:43:48 +10:00
zilmar e81e77a2cc [Build] Get projects building 2016-06-07 20:25:32 +10:00
zilmar ac40f39269 Update version numbers 2016-06-05 17:22:42 +10:00
Emmet Young 74d3825870 Basic implementation of the RTC for the Transferpak.
Unable to properly test this due to Project64 not being able to emulate the co-processor - http://www.emutalk.net/threads/54598-Pok%C3%A9mon-Stadium-%28Pocket-Monster-Stadium%29-requires-RSP-emulation @project64 @LuigiBlood @LegendOfDragoon
2016-01-31 01:52:26 +11:00
zilmar 26cb3c98c3 [Project64] More line endings ? 2016-01-27 20:39:06 +11:00
zilmar a228a9d1f9 line ends ? 2016-01-27 20:11:59 +11:00
Jeremy517 5b0ea4354b Allow for pushing two C Buttons at once when using an analog stick
This value specifies how far an analog stick has to be pressed to count as a C Button pres when c Buttons are mapped to an analog stick.  The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value.  This value specifies that an analog stick must be pressed roughly halfway to count as a C Button press, which allows you to push two C Buttons at once.
2016-01-07 23:49:48 -08:00
Jeremy517 a1788fa779 Allow for pushing two C Buttons at once when using an analog stick
This value specifies how far an analog stick has to be pressed to count as a C Button press when C Buttons are mapped to an analog stick.  The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value.  This value specifies that an analog stick must be pressed halfway to count as a C Button press, which allows you to push two C Buttons at once.
2016-01-07 23:48:20 -08:00
Julio C. Rocha 7b2421884e Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files. 2015-12-07 21:15:53 -08:00
Julio C. Rocha 6102eb8354 [nrage,sdl] Fixed AdditionalLibraryDirectories (removed spaces) 2015-12-04 20:05:23 -08:00
zilmar e3b32c572d [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
luigiblood 00aec62e95 [NRage] GameBoy Camera support 2015-11-28 16:26:37 +01:00
zilmar 6559d36f41 Merge pull request #759 from cxd4/fix-nrage
Get N-Rage linking with MinGW 64-bit.
2015-11-17 13:20:12 +11:00
unknown 1f233320ba [N-Rage] Include windows.h, not wtypes.h, for Windows API types.
<wtypes.h> may include all the BOOL/DWORD/etc. stuff as a low-level MSVC header, but it is not obligated to do so per the low-level header specifications for other compilers, such as (evidently) MinGW.
2015-11-16 19:12:57 -05:00
unknown 5af1cfd3c2 [N-Rage] only need WBEM dependency in 1 .cpp, not a .h 2015-11-16 18:47:26 -05:00
unknown 0e67591be6 [N-Rage] fixed ARRAYSIZE() #define when missing headers
The old code only cared about if the macro was already defined (then #undef and re-define it).  If it was NOT already defined, it just ignored the problem and causes unresolved compile-time symbols.
2015-11-16 18:30:11 -05:00
unknown 3172a3d1d4 [N-Rage] fixed non-compliance to official 1.1 specs 2015-11-09 22:33:10 -05:00