Commit Graph

560 Commits

Author SHA1 Message Date
zilmar b10487ee07 Merge branch 'master' of https://github.com/project64/project64 2015-02-02 17:12:09 +11:00
project64 60882b1e1a Merge pull request #46 from cxd4/master
fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64 0c51379af8 Merge pull request #45 from LegendOfDragoon/master
looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
project64 89db569322 Merge pull request #44 from death-droid/SaveEmulationFix
Save emulation fix
2015-02-02 14:59:07 +11:00
unknown 59eadfe83a (Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown 3d66a3540d (Glide64) None of the TexLoad.h::LoadNone parameters were ever used. 2015-02-01 12:54:28 -05:00
unknown 9a1aef0fd6 sorry, don't work well with hunger 2015-02-01 12:53:32 -05:00
unknown 7e20dd8d0c (Glide64) fixed tmu initialization warning by staticizing TMU elements 2015-02-01 12:47:09 -05:00
unknown fd60328549 (Glide64) fixed remaining unused function parameter name warnings 2015-02-01 12:42:34 -05:00
unknown b372464eb0 (Glide64) fixed remaining ucode variable/ptr initialization warnings 2015-02-01 12:35:55 -05:00
unknown edef61831e (Glide64) fixed RDP command buffer halfword implicit sign warnings 2015-02-01 12:23:11 -05:00
unknown 6a956d1685 (Glitch64) fixed remaining signed/unsigned comparison warnings 2015-02-01 12:10:19 -05:00
unknown 72de0b2f34 (Glitch64) most likely intended a signed comparison (fixes 2 warnings) 2015-02-01 12:00:18 -05:00
unknown 8445dbb9e6 (Glitch64) Remove unused param name; list the used params more clearly. 2015-02-01 11:54:16 -05:00
unknown aa165488ca (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations.  This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown b6d7e6fdae (Glide64) now debugging possibly uninitialized combiner mode 2015-02-01 11:22:02 -05:00
unknown a6effdee02 (Glide64) Debug invalid switch cases to fix initialization warnings. 2015-02-01 11:09:05 -05:00
unknown ce939718d8 (Glide64) mudlord forgot to remove the now unused GL proc name strings. 2015-02-01 10:47:29 -05:00
LegendOfDragoon 0f1010379f Implement a quick fix for Instruction Reordering
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar e116c9e692 Merge branch 'master' of https://github.com/project64/project64 2015-02-01 06:30:53 +11:00
zilmar 9eceed0fef #pull request 42 2015-02-01 06:27:27 +11:00
Emmet Young 64e9135d19 [!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young d8918f3b1b [!] Add plugin base files to vcxproj 2015-01-31 23:51:24 +11:00
LegendOfDragoon 1741623482 Fixed some mistakes in GetInstructionInfo
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.

Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64 15e389cbe2 Merge pull request #26 from LegendOfDragoon/master
Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64 0f58c6ccaa Merge pull request #43 from project64/PluginBase
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas 7858337cb6 Add plugin base to project 2015-01-31 08:17:17 +11:00
project64 0862430c67 Merge pull request #39 from cxd4/master
fixes to linking (and compiling N-Rage) in VS2010
2015-01-31 08:04:53 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
unknown b9d1eb4f38 #include <stdio.h> to fix VS2010 build, as this header uses the API. 2015-01-29 10:46:42 -05:00
unknown d5d981a256 Explicitly disable /DYNAMICBASEADDRESS for Debug builds. 2015-01-29 10:20:00 -05:00
zilmar 8e715efe44 Cleaned up some warnings in the rsp 2015-01-29 19:57:13 +11:00
project64 abca1bd56f Merge pull request #30 from cxd4/master
fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
project64 8a07a6395c Merge pull request #33 from project64/VS2013
Add support for Visual Studio 2013
2015-01-27 17:33:40 +11:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
zilmar f8b26bbdfb Change AiCountPerBytes from 500 to 400 2015-01-26 15:05:02 +11:00
Nicholas a9f8dd461f [!]Fix a mistake made in the RTC implementation, was incorrectly 2015-01-26 14:58:53 +11:00
Nicholas ba6c04c6f0 Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem 2015-01-26 14:52:55 +11:00
Nicholas b76a151dd3 Merge branch 'master' of https://github.com/project64/project64 2015-01-26 14:45:36 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
unknown 5877daf7b3 isolated, nameless union in struct SHUFFLE, named union SHUFFLE 2015-01-25 14:22:18 -05:00
unknown 22f13e1739 offset operates w/ base; immediate operates w/ rs (fixes nothing) 2015-01-25 14:07:48 -05:00
unknown 66850bf553 isolated, nameless union in struct OPCODE, named union OPCODE
There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE.  Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
project64 b09dbcd2e3 Merge pull request #25 from Fanatic-64/master
Change VI Refresh back to 1500
2015-01-25 17:27:14 +11:00
LegendOfDragoon ab30871f57 Improve Vector Destination Analysis
Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon e8ad2bbc5e Add more instructions to Accumulator analysis
Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64 776b157423 Change VI Refresh back to 1500
Fixes speed on most games
2015-01-24 17:15:18 -06:00
project64 a08def5504 Merge pull request #24 from cxd4/master
Fix more warnings about function pointer implicit type casts.
2015-01-25 08:56:01 +11:00
unknown 5f9605ec04 Merge branch 'master' of https://github.com/project64/project64 2015-01-24 16:23:10 -05:00
unknown fd564c802a RSP recompiler cheating expects a RSP function address: p_func. 2015-01-24 16:21:39 -05:00