Commit Graph

89 Commits

Author SHA1 Message Date
zilmar aaa6fc8082 Core: Add $(Platform) to the output directory 2024-09-05 17:54:58 +09:30
zilmar 73c9174ce9 Core: Remove Memory exception filer 2024-06-13 11:50:06 +09:30
zilmar 703a09d034 Core: Remove protecting memory option 2024-05-09 17:56:28 +09:30
zilmar d5a5f4cdac Core: Have Store Instruc rdb and user rdb matching 2023-12-14 12:21:03 +10:30
zilmar 296b7cf1cf Android: Force RSP to be interpret 2023-11-09 12:45:36 +10:30
zilmar bd1ec4ff0f Core: Create a setting for RDRAM Size that plugins can read 2023-09-28 07:29:11 +09:30
zilmar 42a944c660 RSP: Setup option to run in a thread 2023-09-21 14:25:07 +09:30
zilmar c28c6bb4a1 Core: Add fpu exceptions to COP1_S_ADD 2023-08-31 10:08:49 +09:30
zilmar 1522f17b9c RSP: Convert base code to be compiled as c++ instead of C 2023-06-01 17:11:26 +09:30
zilmar ab8b004b71 Core: Add a setting for fpu reg caching 2023-04-17 18:47:33 +09:30
zilmar 3acd56ae61 Core Fix up clang formatting 2023-02-14 08:05:40 +10:30
zilmar 2db5c81af5 Core: Change Project64.rdb so it use 1's and 0's instead of "Yes" or "No" 2023-02-13 21:05:57 +10:30
zilmar 210ebd42de Core: have an option for rdram to be different between known and unknown roms 2023-01-16 20:53:48 +10:30
zilmar e0373025ef Core: Have user rom settings in Project64.rdb.user 2023-01-03 13:08:00 +10:30
zilmar f6e4443dda Core: Revert Unaligned DMA to fix some hacks 2022-12-26 15:15:28 +10:30
zilmar ae62981aef Core: Remove unaligned dma 2022-12-19 10:15:31 +10:30
zilmar cbacddb65e Core: Make 32bit CPU recompiler only setting 2022-12-19 09:07:26 +10:30
zilmar 179282043f Project64: Code cleanup 2022-09-26 12:01:54 +09:30
zilmar 52a30b78fb Core: Handle div/0 better 2022-08-22 22:13:53 +09:30
zilmar 18870634a5 Core: Clean up some 64bit warnings 2022-08-01 13:15:52 +09:30
zilmar 0419ba232e Core: Add option to step code at break opcode 2022-08-01 11:43:17 +09:30
zilmar b987a1693c Core: Do not end emulation by default on perm loop 2022-08-01 10:59:16 +09:30
zilmar 10d23486c6 Core: Add option to break on address exception 2022-08-01 10:38:12 +09:30
zilmar 7b851e6b6e Core: Break on unhandled memory 2022-08-01 10:00:07 +09:30
zilmar 35c2da49b1 Android: Clean up getting input plugin working 2022-07-18 22:26:29 +09:30
zilmar 8b2c66cc07 Core: Move plugin specs to a central location 2022-06-27 19:32:38 +09:30
zilmar 653e15a296 Core: Add RomMemoryHandler 2022-04-18 20:57:59 +09:30
zilmar 30a40ea0a8 Core: Remove the option to turn off tlb 2022-01-10 17:46:01 +10:30
shyguyhex ac94f2505e
[Debugger] Rewrite script API (#2110)
* [Debugger] Rewrite script API

* Update js api paths in installer script
2021-09-03 14:41:04 +09:30
zilmar bfd206e0a7 Get Controller plugin to update at request 2021-06-15 14:30:38 +09:30
oddMLan bad103568a Enhancement -> Enhancements (Updated package scripts as well)
Enhancement-User -> Enhancements-User
2021-06-13 14:55:36 +09:30
zilmar 2b6e70cde0 Merge branch 'master' of https://github.com/project64/project64 2021-04-14 15:51:41 +09:30
zilmar cf58754414 Change NULL to nullptr 2021-04-12 21:05:39 +09:30
Derek "Turtle" Roe 6aff37327a Update Settings.cpp
Fix comments
2021-04-02 02:34:50 -05:00
Vincent Cunningham 8ece98efc4 Fix WelcomeScreen setting Default_GFX_Plugin
Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.

WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.

WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar 62920525d0 Make rdram size 8 mb by default 2021-03-02 16:40:31 +10:30
zilmar 1f15ed30ca Have 32bit disabled by default 2021-03-02 16:05:36 +10:30
zilmar 5c60ea213f Update copyright date 2021-03-02 12:43:17 +10:30
zilmar 88144f53c9 Prompt for jabo or glide plugin 2021-03-01 20:08:29 +10:30
zilmar 3553c87121 Move enable enhancement to advanced 2021-02-02 17:01:29 +10:30
zilmar a4f904e4d7 Merge branch 'master' of https://github.com/project64/project64
# Conflicts:
#	Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar 782e781bab Be able to edit/enable/disable enhancements while running 2021-02-02 13:22:47 +10:30
LuigiBlood 6f05e7a2f2 [Settings] Add Disk Seek Timing choice 2021-01-29 23:37:27 +01:00
zilmar fd1a6112c0 Clean up enhancements code 2021-01-17 13:47:58 +10:30
zilmar 7de3fc3348 Change the handling of the cheat format 2020-12-30 09:14:04 +10:30
zilmar 124b1c9257 Project64: Read cheats from multiple files 2020-11-19 17:46:07 +10:30
zilmar 5ed48cbb97 Project64: Make UniqueSaveDir on by default 2020-10-27 17:00:28 +10:30
zilmar 3110a92f3f Project64: Debug build to default to recompiler 2020-08-04 09:48:32 +09:30
zilmar f4106c97ce Project64-input: Make default input plugin 2020-08-03 21:58:13 +09:30
zilmar 71160d08c0 Make cheat UI to be wtl based 2020-05-19 11:55:57 +09:30