Commit Graph

1549 Commits

Author SHA1 Message Date
zilmar a880e37ff7 Merge pull request #560 from cxd4/wutt-wutt-in-da-VABS
forgot to re-use `del = EleSpec[RSPOpC.rs].B[el];` in VABS
2015-08-12 13:37:52 +10:00
unknown b188bdae3c forgot to recycle `del = EleSpec[RSPOpC.rs].B[el];` in VABS 2015-08-11 22:21:51 -04:00
zilmar 646d89b7a8 Merge pull request #553 from dsx-/master
more rdb updates
2015-08-12 10:09:53 +10:00
zilmar 31cb2270d3 Merge pull request #555 from Nekokabu/patch-4
Fix PI_DMA_READ
2015-08-11 18:25:43 +10:00
zilmar fe2a27f34d Merge pull request #554 from Nekokabu/patch-3
Fix DMA Sram access when not word aligned
2015-08-11 18:24:19 +10:00
zilmar b908bda9e0 Merge pull request #559 from Jeremy517/master
Fix ROM Browser for network shares
2015-08-10 18:17:09 +10:00
Jeremy517 3c2da3cf2e Fix ROM Browser for network shares
This part of cleanPathString was supposed to de-dupe backslashes in the directory name, and then insert a backslash to the start of directory if the directory originally started with \\ (so that the string again started with \\).  However, because the call to rDirectory.replace was specifying a length of 1, it was always replacing \ with \ instead of replacing \\ with \.  When the backslash was then inserted at the start of the directory, the directory string now began with \\\ instead of \\.  This broke the ROM browser when using a network share (such as \\myserver\Emulation\Games).
2015-08-10 00:02:44 -07:00
Nekokabu 4dac8354cc Fix error message displayed always
fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu 936db1c3f4 Fix PI_DMA_READ
fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu 0772341b6a Fix DMA Sram access when not word aligned 2015-08-01 17:48:38 +09:00
dsx- 9468e17614 update mario no photopi rdb entry 2015-08-01 16:21:22 +08:00
dsx- 70873db298 update robot ponkottsu rdb entry 2015-08-01 16:09:56 +08:00
dsx- 1db30a6647 update heiwa pachinko rdb entry 2015-08-01 16:09:15 +08:00
dsx- f22c476741 update twisted edge rdb entry 2015-08-01 16:07:11 +08:00
zilmar 91b643bfe1 Merge pull request #552 from JMarlin/master
#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin d57d951d39 #549 removed a vestigial bit of expression from a direction I ended up not going in 2015-07-30 18:37:15 -04:00
jmarlin 837f799058 #549 fixed incorrect case conversion math, simplified a couple of expressions 2015-07-30 18:35:33 -04:00
zilmar a3edf675f8 Merge pull request #550 from JMarlin/master
#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin 6f98061e57 #549 stupid typos 2015-07-29 18:23:14 -04:00
zilmar 8279cbec90 Merge pull request #551 from dsx-/master
Update Jangou Simulation RDB entry
2015-07-30 07:06:59 +10:00
dsx- f60bdc1992 Update Jangou Simulation RDB entry
game no longer crashes
2015-07-29 21:56:43 +08:00
jmarlin 8e75ec2ce7 #549 changed switch/case table to cascaded range checks 2015-07-28 17:41:53 -04:00
zilmar 7121d78a2f Merge pull request #548 from LegendOfDragoon/master
Implement edge case in SPECIAL_DSRL32
2015-07-29 07:40:23 +10:00
LegendOfDragoon 2f812afca7 Implement edge case in SPECIAL_DSRL32
When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.

This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
zilmar 9f52cfd348 Merge pull request #547 from LuigiBlood/64dd
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-28 08:19:33 +10:00
luigiblood cf7f74f1b1 Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions) 2015-07-27 15:34:36 +02:00
zilmar 1a481c520a Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
zilmar 764567c8df Merge pull request #543 from dsx-/master
Update Nushi Tsuri 2 rdb entry
2015-07-27 14:03:23 +10:00
zilmar 0a910ad24c Merge pull request #545 from Nekokabu/patch-2
Heiwa Pachinko World 64 (J) freeze fix
2015-07-27 11:14:09 +10:00
zilmar b56c808307 Merge pull request #546 from LuigiBlood/64dd
Adding English version of F-Zero XP to RDB
2015-07-27 10:28:39 +10:00
luigiblood aa8a611a08 Adding English version of F-Zero XP to RDB 2015-07-26 00:44:59 +02:00
Nekokabu 81b6e2c68d Heiwa Pachinko World 64 (J) freeze fix
Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown 51975fb00d unbiased the algorithm from just checking if only 4 or 8 MB 2015-07-18 13:12:40 -04:00
unknown 188091e32a flipped the if/else blocks for better branch prediction 2015-07-18 12:51:44 -04:00
unknown 62d316f7ae centralized m_AllocatedRdramSize writeback outside the if/else 2015-07-18 12:50:00 -04:00
unknown 2a45e5f792 Declare a couple constants to help clean the code rewrites. 2015-07-18 12:45:55 -04:00
dsx- a77ad1e4c7 Update Nushi Tsuri 2 rdb entry
game is compatible, turns out i didnt have a good rom
2015-07-18 00:22:38 +08:00
zilmar 4fb6cc1f65 Merge pull request #540 from AmbientMalice/patch-4
Copy V8 combiner from GLideN64 to Glide64.
2015-07-15 10:36:40 +10:00
AmbientMalice c73a5fef2d Copy V8 combiner from GLideN64 to Glide64.
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
zilmar 64931a1207 Merge pull request #539 from AmbientMalice/patch-3
Applied fixes to Animal Forest [T]
2015-07-15 05:07:23 +10:00
AmbientMalice 86ab7d08fa Applied fixes to Animal Forest [T]
Assuming that the base game needs protect memory and flash saves, I'm assuming the fan translation needs them, too.
2015-07-14 20:14:46 +10:00
zilmar 917985c6a3 Merge pull request #534 from Nekokabu/patch-1
Update AI Shougi 3 RDB
2015-07-13 16:27:39 +10:00
Nekokabu e8425dc9e7 Update AI Shougi 3 RDB
change Status to Compatible
2015-07-11 15:11:16 +09:00
zilmar 406e4f79af Merge pull request #533 from Nekokabu/patch-1
fix Doubutsu no Mori freeze after intro
2015-07-11 15:02:10 +10:00
Nekokabu e955ea4de0 fix Doubutsu no Mori freeze after intro 2015-07-11 12:16:00 +09:00
zilmar f6544b6255 Merge pull request #532 from JunielKatarn/Translations
Further improvements to Spanish translation
2015-07-08 08:19:43 +10:00
zilmar 12a49f773a [VS2013] add some more dependancies 2015-07-08 07:49:18 +10:00
Julio César Rocha 15f19a4317 Further improvements to Spanish translation
... pretty self-explanatory.
2015-07-06 23:36:30 -07:00
zilmar 9eff227cdc Merge pull request #531 from LegendOfDragoon/master
Fix LoadState audio issue with Fixed Audio Timing
2015-07-07 15:41:14 +10:00
LegendOfDragoon 9dda9171d0 Fix LoadState audio issue with Fixed Audio Timing
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00