Commit Graph

2894 Commits

Author SHA1 Message Date
luigiblood 4bf95e61f1 Open ROM/Drag&Drop Error fixed, delete g_DDRom if normal N64 ROM play 2016-01-26 16:43:44 +01:00
luigiblood 7c468bd624 Drag & Drop 64DD Disk support 2016-01-26 15:55:30 +01:00
luigiblood 226c29d5c7 Disk Conversion support, AppCleanup() update
There's still a problem with Open ROM but other than that it's fully functional.
2016-01-26 15:31:24 +01:00
Lithium64 24ec26ff56 Disable 32bit mode
This fixes the graphics corruption when in game
2016-01-26 06:25:31 -03:00
zilmar e693b01ea7 Merge pull request #935 from AmbientMalice/patch-28
some minor RDB cleanup
2016-01-26 20:16:02 +11:00
AmbientMalice f141a82111 some minor RDB cleanup 2016-01-26 18:22:39 +10:00
Lithium64 c452353b55 Fixed FIFA 64 USA version
AmbientMalice forgot to add the fix for american version
2016-01-26 04:03:44 -03:00
luigiblood 96a6862c80 Use Open ROM to open Disk instead
It's a much better idea anyway.
2016-01-26 03:04:48 +01:00
cxd4 5952632d76 [Glide64] restored the explicit "Error" box titles 2016-01-25 17:13:27 -05:00
luigiblood f0b81bbfc0 Added "Open Disk" to File menu. 2016-01-25 22:39:26 +01:00
cxd4 a10200cbce [Glide64] NULL MessageBox title instead of "Error"
According to MSDN, a MessageBox whose title param is a null pointer defaults to the text "Error".
So instead of allocating extra bytes to pass a pointer to the string `"Error"`, why not pass NULL?

Actually the real reason why I made this PR was me having OCD against a cosmetic spacing inconsistency introduced in this commit:  aefe8e603c .  So if you prefer "Error" over NULL I'll just undo that part of this PR and keep the line break change in instead. :P
2016-01-25 15:31:04 -05:00
luigiblood 39a1c9f407 Added "Play Game with Disk" option 2016-01-25 20:58:57 +01:00
zilmar 96903f729e Merge pull request #932 from AmbientMalice/patch-27
FIFA Soccer 64 compatible now.
2016-01-26 04:07:52 +11:00
luigiblood 82779033d3 Disk Write fixed, Recompiler support tentative
Unfortunately there's an opcode that Recompiler doesn't recognize.
However once it's implemented, there's no reason it shouldn't work.
For Disk Writing, so far it works, it seems to not have any trouble so far.
2016-01-25 15:47:12 +01:00
AmbientMalice 1230cd66b4 FIFA Soccer 64 compatible now.
Credit goes to @LegendOfDragoon & @exhalatio
2016-01-26 00:12:15 +10:00
zilmar 63c52f2055 Merge branch 'master' of https://github.com/project64/project64 2016-01-25 22:27:24 +11:00
zilmar 989c7294cc [Glide64] Cleanup texture code 2016-01-25 22:26:42 +11:00
zilmar e66e071d30 Merge pull request #918 from dsx-/master
minor rdb changes
2016-01-25 22:23:42 +11:00
zilmar 75f88fa73e Merge pull request #928 from Nekokabu/master
[RDB] J.League Live 64 (J)
2016-01-25 22:23:07 +11:00
zilmar b7aebc5127 Merge pull request #930 from AmbientMalice/sinandnoiseeffectspleasekillmeglide64issoawful
Fix S&P noise and add cheats
2016-01-25 22:22:58 +11:00
zilmar 308010e16c [Glide64] Remove some wx headers 2016-01-25 22:20:55 +11:00
zilmar 166e5cdace [Glide64] convert wxInt16 to int16_t 2016-01-25 22:17:03 +11:00
zilmar 4fc4f921e9 [Glide64] Cleanup ucode .h files 2016-01-25 22:14:01 +11:00
zilmar b8cbfa30c4 [Glide64] change wxUIntPtr to uintptr_t 2016-01-25 22:13:35 +11:00
zilmar 5c9962684f [Glide64] Clean up some code related to screen capture 2016-01-25 22:00:45 +11:00
zilmar 76a3db6568 [Glide64] fix up rom name being sscii 2016-01-25 21:34:16 +11:00
zilmar 0f185260f4 [Glide64] Rename wxChar to char 2016-01-25 21:27:59 +11:00
zilmar 38205b5ee8 [Glide64] Cleanup rdp.h 2016-01-25 21:25:32 +11:00
zilmar 5a68a1f721 [Glide64] Convert wxUIntPtr to uintptr_t 2016-01-25 21:23:28 +11:00
zilmar 5959a9a0a0 [Glide64] Convert wxInt32 to int32_t 2016-01-25 21:15:26 +11:00
zilmar aefe8e603c [Glide64] remove wx/confbase.h from rdp.cpp 2016-01-25 21:12:11 +11:00
zilmar 5fa34066c2 [Glide64] Add stdlib.h to Gfx_1.3.h 2016-01-25 21:07:57 +11:00
zilmar 09da116723 [Glide64] Rename max and min to be maxval and minval 2016-01-25 20:58:29 +11:00
zilmar 834210eaf9 [Glide64] Remove usage of _() 2016-01-25 20:49:28 +11:00
zilmar be46977de9 [Glide64] Add critical section in to dlist/config 2016-01-25 20:33:04 +11:00
Ambient_Malice 9c1ca783ec Add S&P cheats for fan translation
These SHOULD work.
2016-01-25 17:36:42 +10:00
Ambient_Malice b679c96e86 fix sin and punishment missing noise
Noticable during boss fights with splashing lava and stuff.
2016-01-25 17:36:18 +10:00
AmbientMalice 78ac0604cf Merge pull request #33 from project64/master
u2d
2016-01-25 17:32:24 +10:00
zilmar 76196d4d70 [Project64] Remove SoftLocker 2016-01-25 18:20:46 +11:00
zilmar 0473d5126b Glide64] Remove usage of wxT 2016-01-25 18:15:46 +11:00
zilmar 9b6f159d75 [Glide64] Remove GFXWindow 2016-01-25 18:00:01 +11:00
zilmar ffc6c41201 [wx] Hack wxRGBToColour to hide VS size check 2016-01-25 17:58:33 +11:00
zilmar f0f8f76cfc [Glide64] Add extern "C" to export 2016-01-25 17:36:56 +11:00
zilmar a45d503e99 [Glide64] Convert wxUint8 to uint8_t 2016-01-25 05:45:15 +11:00
zilmar bcba810c66 [Glide64] Convert wxUint16 to uint16_t 2016-01-25 05:41:08 +11:00
zilmar 0d0923eab8 [Glide64] Make config _WIN32 only 2016-01-25 05:38:52 +11:00
Nekokabu c5f29aae32 [RDB] J.League Live 64 (J)
32bit=No
2016-01-24 21:56:47 +09:00
luigiblood b31d18d8c4 Working Read (Interpreter only)
Write is slightly buggy for some reason.

Conflicts:
	Source/Project64-core/N64System/Mips/Disk.cpp
	Source/Project64-core/N64System/Mips/Dma.cpp
	Source/Project64-core/N64System/Mips/MemoryVirtualMem.cpp
2016-01-23 22:58:45 +01:00
zilmar 35d36ad9b5 Merge pull request #925 from LegendOfDragoon/master
Fix regression in CRecompilerOps::SPECIAL_DADDU()
2016-01-24 05:31:01 +11:00
AmbientMalice 11c3a9a927 Merge pull request #28 from project64/master
a good pull
2016-01-23 21:43:40 +10:00