unknown
9fcf4def63
reusable functions in high-level code for About dialog messages
2015-04-20 14:55:07 -04:00
zilmar
240d13366d
Merge branch 'master' of https://github.com/project64/project64
2015-04-20 18:35:27 +10:00
zilmar
bb9023292c
fix #408 About Config Files not showing
2015-04-20 18:33:38 +10:00
zilmar
da0640377c
Merge pull request #407 from LegendOfDragoon/master
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Fix / Optimize RSP Recompiler
2015-04-20 16:09:56 +10:00
LegendOfDragoon
882b0f5841
Change CompilerWarning to DisplayError in Cop0_MF
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In RSP interpreter, it is DisplayError and I feel like it's an important
message, so it should be DisplayError in RSP recompiler as well, in my
opinion.
2015-04-19 21:20:10 -07:00
LegendOfDragoon
603df8e167
Add 2 cases in Cop0_MF for RSP Recompiler
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Case 0 and Case 1 was missing in RSP Recompiler. Jet Force Gemini LLE
GFX uses case 1.
2015-04-19 21:11:47 -07:00
LegendOfDragoon
82f614ff2d
Fix / Optimize RSP Accumulator Analysis
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the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.
I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.
As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
LegendOfDragoon
f22e5125c5
Fix memory leak in RSP
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Due to the newer spec design in PJ64 2.x, CloseDLL() doesn't get called
as often. So there are instances where it calls AllocateMemory()
multiple times without ever calling FreeMemory().
2015-04-19 19:16:10 -07:00
zilmar
d83817814f
Merge pull request #405 from AmbientMalice/patch-16
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Changed Duck Dodgers Audio Sync.
2015-04-20 11:27:13 +10:00
AmbientMalice
1e27e3982e
Changed Duck Dodgers Audio Sync.
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When using PJ64's audio sync, the game feels "off". Daffy's movement is jerky. So I've disabled it and enabled Jabo audio sync. Azimer's seems to work fine with these settings.
2015-04-20 10:56:55 +10:00
zilmar
edda4f0555
fix #376 - Games slow if no entry in Project64.cfg
2015-04-20 08:50:07 +10:00
zilmar
5b68545136
Merge pull request #400 from lioncash/overrun
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Gui Class: Fix potential wchar array overruns
2015-04-18 05:43:50 +10:00
Lioncash
c0742b09b6
Gui Class: Fix potential wchar array overruns
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sizeof(String) will return 400, which is past the bounds of the string array
2015-04-17 03:13:44 -04:00
zilmar
dcd75a1557
Merge pull request #398 from lioncash/rsp
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RSP: Fix a typo in Compile_ADDI
2015-04-17 13:47:25 +10:00
Lioncash
bdd7f0e48f
RSP: Fix a typo in Compile_ADDI
2015-04-16 23:33:35 -04:00
zilmar
2e6d855ff7
Merge pull request #348 from AmbientMalice/patch-8
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JFG CF=1+Consistent regions.
2015-04-17 13:13:54 +10:00
zilmar
184ac16df1
Merge pull request #386 from AmbientMalice/patch-12
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AudioResetOnLoad fix initial pass.
2015-04-17 13:13:25 +10:00
zilmar
09f7a5bc12
Merge pull request #396 from MELERIX/rdb
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Removed fb_smart=0 entries from Project64.rdb
2015-04-17 13:07:58 +10:00
zilmar
8e2de0c1c2
Merge pull request #397 from AmbientMalice/patch-15
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Disable ABL for Star Fox 64.
2015-04-17 12:53:24 +10:00
AmbientMalice
aff759c8e9
Disable ABL for Star Fox 64.
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Fixes https://github.com/project64/project64/issues/393
2015-04-17 12:47:25 +10:00
MELERIX
456de29906
Removed fb_smart=0 from Project64.rdb
2015-04-16 21:19:25 -03:00
zilmar
4ff9219f47
Merge pull request #395 from AmbientMalice/patch-14
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Added missing HM FB entry.
2015-04-17 09:13:34 +10:00
AmbientMalice
cc8e779acf
Added missing HM FB entry.
2015-04-17 08:25:03 +10:00
zilmar
6426b76bfc
Merge pull request #394 from lioncash/bounds
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Fix some array bounds-related errors
2015-04-17 06:21:08 +10:00
Lioncash
e9c056e5a4
Notification Class: Correct array sizing in SetWindowCaption
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sizeof(wchar_t) is a size of 2 (or 4 if in a Linux environment). With the previous code, it would be trying to insert the null terminator at index 511 on Windows, which is incorrect.
2015-04-16 15:59:48 -04:00
Lioncash
a7eb2e79e5
Memory Labels Class: Correct bounds clamping in ProcessCODFile
2015-04-16 15:44:06 -04:00
zilmar
04421079ea
Merge pull request #391 from AmbientMalice/patch-14
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Correct Harvest Moon Settings.
2015-04-17 04:45:34 +10:00
zilmar
45f7edf132
Merge pull request #392 from lioncash/leak
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Language Class: Fix missing fclose in GetLangString
2015-04-17 04:45:00 +10:00
Lioncash
9fd1bdf29c
Language Class: Fix missing fclose in GetLangString
2015-04-16 08:53:40 -04:00
AmbientMalice
3557f13695
Added HM FB settings to Glide64 db.
2015-04-16 21:37:41 +10:00
AmbientMalice
ec84a8718e
Added FB setting to wrong db file.
2015-04-16 21:35:39 +10:00
zilmar
7b7a8fbe98
Merge pull request #388 from AmbientMalice/patch-13
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Harvest Moon 64 Glide64 fix.
2015-04-16 16:52:01 +10:00
zilmar
57e6c37a25
Merge pull request #389 from lioncash/uninit
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N64 Class: Initialize variable before passing in initializer list
2015-04-16 13:20:32 +10:00
Lioncash
b8beaeffb7
N64 Class: Initialize variable before passing in initializer list
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Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
AmbientMalice
b5d6f3d657
Harvest Moon 64 Glide64 fix.
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Disabled FB to fix half of screen being cut off. Kinda redundant with GLideN64 coming very soon, but I don't like broken things.
(No idea if disabling FB breaks anything, though.)
2015-04-16 11:03:55 +10:00
zilmar
301818511a
Merge pull request #387 from JunielKatarn/master
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Make PropertySheets imports non-conditional
2015-04-16 10:15:39 +10:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
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Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
zilmar
36726147f4
Merge pull request #385 from Lithium64/Patch-5
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Updated Brazilian Language File
2015-04-15 20:39:47 +10:00
zilmar
cf45e6e1f3
Merge pull request #384 from LegendOfDragoon/master
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Fix Ogre Battle 64
2015-04-15 20:39:20 +10:00
zilmar
7d95852d9d
Merge pull request #382 from theboy181/master
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Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
2015-04-15 20:38:55 +10:00
AmbientMalice
aadd58d56b
Evangelion needs AudioResetOnLoad, too.
2015-04-15 16:20:23 +10:00
AmbientMalice
6601a3d0e7
AudioResetOnLoad Iggy+Factor 5
2015-04-15 16:07:31 +10:00
AmbientMalice
7e5e50cea1
Air Combat needs AudioResetOnLoad, too.
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Must be a 3DO thing.
2015-04-15 16:03:10 +10:00
AmbientMalice
7be87ea904
Armorines uses Turok engine. As does South Park.
2015-04-15 16:00:40 +10:00
AmbientMalice
fa2af91e41
MOAR TUROK
2015-04-15 15:58:41 +10:00
AmbientMalice
9253acd086
Fixed accidentally deleted bracket.
2015-04-15 15:48:13 +10:00
AmbientMalice
f5bcf8900a
AudioResetOnLoad fix initial pass.
2015-04-15 15:46:26 +10:00
Lithium64
e556d94dd2
Updated Brazilian Language File
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Updated Brazilian Language File with latest changes
2015-04-15 02:36:31 -03:00
LegendOfDragoon
f68edb9dd2
Disable 32bit for Ogre Battle 64
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This should fix certain issues with the game.
2015-04-14 22:11:04 -07:00
LegendOfDragoon
eda19cfc5e
Fix regression in GetInstructionInfo
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I previously made a commit to fix a reordering issue, but did not
realize it needed that COPO_MF_Instruction flag for branching. This
should fix the Ogre Battle issue.
2015-04-14 22:07:45 -07:00