zilmar
73c9174ce9
Core: Remove Memory exception filer
2024-06-13 11:50:06 +09:30
zilmar
703a09d034
Core: Remove protecting memory option
2024-05-09 17:56:28 +09:30
zilmar
d5a5f4cdac
Core: Have Store Instruc rdb and user rdb matching
2023-12-14 12:21:03 +10:30
zilmar
296b7cf1cf
Android: Force RSP to be interpret
2023-11-09 12:45:36 +10:30
zilmar
bd1ec4ff0f
Core: Create a setting for RDRAM Size that plugins can read
2023-09-28 07:29:11 +09:30
zilmar
42a944c660
RSP: Setup option to run in a thread
2023-09-21 14:25:07 +09:30
zilmar
c28c6bb4a1
Core: Add fpu exceptions to COP1_S_ADD
2023-08-31 10:08:49 +09:30
zilmar
1522f17b9c
RSP: Convert base code to be compiled as c++ instead of C
2023-06-01 17:11:26 +09:30
zilmar
ab8b004b71
Core: Add a setting for fpu reg caching
2023-04-17 18:47:33 +09:30
zilmar
3acd56ae61
Core Fix up clang formatting
2023-02-14 08:05:40 +10:30
zilmar
2db5c81af5
Core: Change Project64.rdb so it use 1's and 0's instead of "Yes" or "No"
2023-02-13 21:05:57 +10:30
zilmar
210ebd42de
Core: have an option for rdram to be different between known and unknown roms
2023-01-16 20:53:48 +10:30
zilmar
e0373025ef
Core: Have user rom settings in Project64.rdb.user
2023-01-03 13:08:00 +10:30
zilmar
f6e4443dda
Core: Revert Unaligned DMA to fix some hacks
2022-12-26 15:15:28 +10:30
zilmar
ae62981aef
Core: Remove unaligned dma
2022-12-19 10:15:31 +10:30
zilmar
cbacddb65e
Core: Make 32bit CPU recompiler only setting
2022-12-19 09:07:26 +10:30
zilmar
179282043f
Project64: Code cleanup
2022-09-26 12:01:54 +09:30
zilmar
52a30b78fb
Core: Handle div/0 better
2022-08-22 22:13:53 +09:30
zilmar
18870634a5
Core: Clean up some 64bit warnings
2022-08-01 13:15:52 +09:30
zilmar
0419ba232e
Core: Add option to step code at break opcode
2022-08-01 11:43:17 +09:30
zilmar
b987a1693c
Core: Do not end emulation by default on perm loop
2022-08-01 10:59:16 +09:30
zilmar
10d23486c6
Core: Add option to break on address exception
2022-08-01 10:38:12 +09:30
zilmar
7b851e6b6e
Core: Break on unhandled memory
2022-08-01 10:00:07 +09:30
zilmar
35c2da49b1
Android: Clean up getting input plugin working
2022-07-18 22:26:29 +09:30
zilmar
8b2c66cc07
Core: Move plugin specs to a central location
2022-06-27 19:32:38 +09:30
zilmar
653e15a296
Core: Add RomMemoryHandler
2022-04-18 20:57:59 +09:30
zilmar
30a40ea0a8
Core: Remove the option to turn off tlb
2022-01-10 17:46:01 +10:30
shyguyhex
ac94f2505e
[Debugger] Rewrite script API ( #2110 )
...
* [Debugger] Rewrite script API
* Update js api paths in installer script
2021-09-03 14:41:04 +09:30
zilmar
bfd206e0a7
Get Controller plugin to update at request
2021-06-15 14:30:38 +09:30
oddMLan
bad103568a
Enhancement -> Enhancements (Updated package scripts as well)
...
Enhancement-User -> Enhancements-User
2021-06-13 14:55:36 +09:30
zilmar
2b6e70cde0
Merge branch 'master' of https://github.com/project64/project64
2021-04-14 15:51:41 +09:30
zilmar
cf58754414
Change NULL to nullptr
2021-04-12 21:05:39 +09:30
Derek "Turtle" Roe
6aff37327a
Update Settings.cpp
...
Fix comments
2021-04-02 02:34:50 -05:00
Vincent Cunningham
8ece98efc4
Fix WelcomeScreen setting Default_GFX_Plugin
...
Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.
WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.
WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar
62920525d0
Make rdram size 8 mb by default
2021-03-02 16:40:31 +10:30
zilmar
1f15ed30ca
Have 32bit disabled by default
2021-03-02 16:05:36 +10:30
zilmar
5c60ea213f
Update copyright date
2021-03-02 12:43:17 +10:30
zilmar
88144f53c9
Prompt for jabo or glide plugin
2021-03-01 20:08:29 +10:30
zilmar
3553c87121
Move enable enhancement to advanced
2021-02-02 17:01:29 +10:30
zilmar
a4f904e4d7
Merge branch 'master' of https://github.com/project64/project64
...
# Conflicts:
# Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar
782e781bab
Be able to edit/enable/disable enhancements while running
2021-02-02 13:22:47 +10:30
LuigiBlood
6f05e7a2f2
[Settings] Add Disk Seek Timing choice
2021-01-29 23:37:27 +01:00
zilmar
fd1a6112c0
Clean up enhancements code
2021-01-17 13:47:58 +10:30
zilmar
7de3fc3348
Change the handling of the cheat format
2020-12-30 09:14:04 +10:30
zilmar
124b1c9257
Project64: Read cheats from multiple files
2020-11-19 17:46:07 +10:30
zilmar
5ed48cbb97
Project64: Make UniqueSaveDir on by default
2020-10-27 17:00:28 +10:30
zilmar
3110a92f3f
Project64: Debug build to default to recompiler
2020-08-04 09:48:32 +09:30
zilmar
f4106c97ce
Project64-input: Make default input plugin
2020-08-03 21:58:13 +09:30
zilmar
71160d08c0
Make cheat UI to be wtl based
2020-05-19 11:55:57 +09:30
oddMLan
ad9d3fc244
Discord-rpc: Code cleanup
...
This is inspired by the Dolphin-emu approach
The internal name is not as informative so now it'll try to use GoodName first then FileName (same as RomBrowser)
Checked and it also works good with zip/7z files
2020-05-05 03:05:36 -07:00