zilmar
31cb2270d3
Merge pull request #555 from Nekokabu/patch-4
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Fix PI_DMA_READ
2015-08-11 18:25:43 +10:00
zilmar
fe2a27f34d
Merge pull request #554 from Nekokabu/patch-3
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Fix DMA Sram access when not word aligned
2015-08-11 18:24:19 +10:00
zilmar
b908bda9e0
Merge pull request #559 from Jeremy517/master
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Fix ROM Browser for network shares
2015-08-10 18:17:09 +10:00
Jeremy517
3c2da3cf2e
Fix ROM Browser for network shares
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This part of cleanPathString was supposed to de-dupe backslashes in the directory name, and then insert a backslash to the start of directory if the directory originally started with \\ (so that the string again started with \\). However, because the call to rDirectory.replace was specifying a length of 1, it was always replacing \ with \ instead of replacing \\ with \. When the backslash was then inserted at the start of the directory, the directory string now began with \\\ instead of \\. This broke the ROM browser when using a network share (such as \\myserver\Emulation\Games).
2015-08-10 00:02:44 -07:00
Nekokabu
4dac8354cc
Fix error message displayed always
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fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu
936db1c3f4
Fix PI_DMA_READ
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fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu
0772341b6a
Fix DMA Sram access when not word aligned
2015-08-01 17:48:38 +09:00
dsx-
9468e17614
update mario no photopi rdb entry
2015-08-01 16:21:22 +08:00
dsx-
70873db298
update robot ponkottsu rdb entry
2015-08-01 16:09:56 +08:00
dsx-
1db30a6647
update heiwa pachinko rdb entry
2015-08-01 16:09:15 +08:00
dsx-
f22c476741
update twisted edge rdb entry
2015-08-01 16:07:11 +08:00
zilmar
91b643bfe1
Merge pull request #552 from JMarlin/master
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#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin
d57d951d39
#549 removed a vestigial bit of expression from a direction I ended up not going in
2015-07-30 18:37:15 -04:00
jmarlin
837f799058
#549 fixed incorrect case conversion math, simplified a couple of expressions
2015-07-30 18:35:33 -04:00
zilmar
a3edf675f8
Merge pull request #550 from JMarlin/master
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#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin
6f98061e57
#549 stupid typos
2015-07-29 18:23:14 -04:00
zilmar
8279cbec90
Merge pull request #551 from dsx-/master
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Update Jangou Simulation RDB entry
2015-07-30 07:06:59 +10:00
dsx-
f60bdc1992
Update Jangou Simulation RDB entry
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game no longer crashes
2015-07-29 21:56:43 +08:00
jmarlin
8e75ec2ce7
#549 changed switch/case table to cascaded range checks
2015-07-28 17:41:53 -04:00
zilmar
7121d78a2f
Merge pull request #548 from LegendOfDragoon/master
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Implement edge case in SPECIAL_DSRL32
2015-07-29 07:40:23 +10:00
LegendOfDragoon
2f812afca7
Implement edge case in SPECIAL_DSRL32
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When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.
This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
zilmar
9f52cfd348
Merge pull request #547 from LuigiBlood/64dd
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Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-28 08:19:33 +10:00
luigiblood
cf7f74f1b1
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-27 15:34:36 +02:00
zilmar
1a481c520a
Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
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cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
zilmar
764567c8df
Merge pull request #543 from dsx-/master
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Update Nushi Tsuri 2 rdb entry
2015-07-27 14:03:23 +10:00
zilmar
0a910ad24c
Merge pull request #545 from Nekokabu/patch-2
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Heiwa Pachinko World 64 (J) freeze fix
2015-07-27 11:14:09 +10:00
zilmar
b56c808307
Merge pull request #546 from LuigiBlood/64dd
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Adding English version of F-Zero XP to RDB
2015-07-27 10:28:39 +10:00
luigiblood
aa8a611a08
Adding English version of F-Zero XP to RDB
2015-07-26 00:44:59 +02:00
Nekokabu
81b6e2c68d
Heiwa Pachinko World 64 (J) freeze fix
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Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown
51975fb00d
unbiased the algorithm from just checking if only 4 or 8 MB
2015-07-18 13:12:40 -04:00
unknown
188091e32a
flipped the if/else blocks for better branch prediction
2015-07-18 12:51:44 -04:00
unknown
62d316f7ae
centralized m_AllocatedRdramSize writeback outside the if/else
2015-07-18 12:50:00 -04:00
unknown
2a45e5f792
Declare a couple constants to help clean the code rewrites.
2015-07-18 12:45:55 -04:00
dsx-
a77ad1e4c7
Update Nushi Tsuri 2 rdb entry
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game is compatible, turns out i didnt have a good rom
2015-07-18 00:22:38 +08:00
zilmar
4fb6cc1f65
Merge pull request #540 from AmbientMalice/patch-4
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Copy V8 combiner from GLideN64 to Glide64.
2015-07-15 10:36:40 +10:00
AmbientMalice
c73a5fef2d
Copy V8 combiner from GLideN64 to Glide64.
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This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
zilmar
64931a1207
Merge pull request #539 from AmbientMalice/patch-3
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Applied fixes to Animal Forest [T]
2015-07-15 05:07:23 +10:00
AmbientMalice
86ab7d08fa
Applied fixes to Animal Forest [T]
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Assuming that the base game needs protect memory and flash saves, I'm assuming the fan translation needs them, too.
2015-07-14 20:14:46 +10:00
zilmar
917985c6a3
Merge pull request #534 from Nekokabu/patch-1
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Update AI Shougi 3 RDB
2015-07-13 16:27:39 +10:00
Nekokabu
e8425dc9e7
Update AI Shougi 3 RDB
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change Status to Compatible
2015-07-11 15:11:16 +09:00
zilmar
406e4f79af
Merge pull request #533 from Nekokabu/patch-1
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fix Doubutsu no Mori freeze after intro
2015-07-11 15:02:10 +10:00
Nekokabu
e955ea4de0
fix Doubutsu no Mori freeze after intro
2015-07-11 12:16:00 +09:00
zilmar
f6544b6255
Merge pull request #532 from JunielKatarn/Translations
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Further improvements to Spanish translation
2015-07-08 08:19:43 +10:00
zilmar
12a49f773a
[VS2013] add some more dependancies
2015-07-08 07:49:18 +10:00
Julio César Rocha
15f19a4317
Further improvements to Spanish translation
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... pretty self-explanatory.
2015-07-06 23:36:30 -07:00
zilmar
9eff227cdc
Merge pull request #531 from LegendOfDragoon/master
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Fix LoadState audio issue with Fixed Audio Timing
2015-07-07 15:41:14 +10:00
LegendOfDragoon
9dda9171d0
Fix LoadState audio issue with Fixed Audio Timing
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When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
zilmar
1052840b0b
Merge pull request #520 from Nekokabu/master
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Fix Address in error messages
2015-06-24 09:43:03 +10:00
zilmar
24789a4464
Merge pull request #525 from cxd4/master
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newline fixes -- These were my (or Notepad++'s?) fault somehow.
2015-06-24 09:37:32 +10:00
unknown
5ad04ed067
newline fixes -- These were my (or Notepad++'s?) fault somehow.
2015-06-23 18:35:21 -04:00