Commit Graph

286 Commits

Author SHA1 Message Date
zilmar 8262300a88 Rdb: Set donkey kong64 and doom64 to 64bit 2013-01-03 19:57:04 +11:00
zilmar fe6a445a93 rdb: set AiCountPerBytes for Zelda 2013-01-01 07:13:39 +11:00
zilmar 8a4499959b rdb: Bomberman 64 - The Second Attack set to protected memory 2013-01-01 07:01:51 +11:00
zilmar 5bf1bf31e2 rdb: Change hybrid heaven audio settings 2013-01-01 06:58:10 +11:00
zilmar b7a9a7a9e6 RDB: remove CPU Type=Default 2012-12-31 22:16:10 +11:00
zilmar 4772adeb17 rdb: removed Counter Factor=Default 2012-12-31 22:11:22 +11:00
zilmar 8b9994ee4b rdb: removed RDRAM Size=Default 2012-12-31 22:10:04 +11:00
zilmar 4c0a1292f5 RDB: Set mario tennis and Resident Evil 2 to 64 bit 2012-12-22 19:46:56 +11:00
zilmar 9a740d4538 RDB: Clean up tags 2012-12-21 22:02:22 +11:00
zilmar 604ceeaa59 RDB: Jet Force Gemini - set to 64bit and SMM protected memory 2012-12-20 19:54:09 +11:00
zilmar 4546e251d5 RDB: Golden Eye to 64 bit 2012-12-20 18:38:06 +11:00
zilmar a870eb163f rdb: Remove tlb off 2012-12-20 07:05:44 +11:00
zilmar 5a4a61fa66 RDB: remove large buffer 2012-12-20 07:02:14 +11:00
zilmar 00f43045bb RDB: F-zero X E set to 64 bit 2012-12-19 22:17:33 +11:00
zilmar 38101b40e3 F-Zero X: Set to 64bit 2012-11-06 19:58:10 +11:00
zilmar 5b67891d9e Zelda: Set VI Refresh rate to 1900 2012-11-05 21:19:25 +11:00
zilmar ffca7296d2 Star Wars - Shadow of the empire: Turned on TLB 2012-11-05 21:17:04 +11:00
zilmar d05478b502 Star Wars - Shadow of the empire: Set to 8mb 2012-11-05 21:15:45 +11:00
zilmar 06a76638eb Perfect Dark: Needs 64bit 2012-11-05 21:13:16 +11:00
zilmar 4769912cfe Pokemon Stadium: Set Self Mod method to Protected 2012-11-05 21:10:23 +11:00
zilmar 276cc23541 removed base cfg file copy Project64.cfg.development for base 2012-11-02 16:58:23 +11:00
zilmar 4f54acb749 removed defaults and unnecessary comments 2012-10-21 06:52:10 +11:00
zilmar 385661e36e Remose self mod method from rdb and language strings 2012-10-21 06:28:01 +11:00
Emmet Young 25a0bd6f11 Add some entries to the RDB for recently leaked games
Remove the break point in COP1_S_CEIL_W  since Taz requires this function to work properly in recompiler, the function appears to be working properly.
2012-10-06 13:08:23 +10:00
zilmar 207ae1c7ea Changed settings for body havest 2012-10-06 09:50:42 +10:00
zilmar c6c374033b set super smash brothers to vi 2200 and protected self mod 2012-10-05 19:31:30 +10:00
zilmar ce7eba58c6 changed paper mario to 64bit 2012-10-05 06:04:54 +10:00
zilmar d917cfc553 Updated mario party to have a VI refresh of 2100 (to improve sound) 2012-10-04 22:00:31 +10:00
zilmar b9c7c35002 Changed Diddy Kong to 64bit 2012-10-04 21:28:03 +10:00
zilmar 7ce2aded6d Clean up settings related to blast corps 2012-10-04 11:48:05 +10:00
zilmar 14ee114bf5 changed settings for Donkey Kong 64 2012-10-02 21:12:51 +10:00
zilmar 64369b78a6 Updated Zelda settings to be 64bit and protected memory settings 2012-10-02 21:09:07 +10:00
Emmet Young ee3abe73a8 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
Conflicts:
	Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
2012-10-01 00:52:47 +10:00
zilmar ac564c3be9 Conkers set to 64bit 2012-09-29 19:03:52 +10:00
zilmar 7f0ada99fd cleaned up more config settings 2012-09-27 20:45:20 +10:00
zilmar caedf77806 Add config files to source control 2012-09-25 17:21:31 +10:00