Commit Graph

1065 Commits

Author SHA1 Message Date
zilmar 897b27fc1d Add some build scripts 2015-09-13 17:30:59 +10:00
zilmar b4d58cfb17 Set VERSION_BUILD to 9999 2015-09-13 17:28:02 +10:00
zilmar d603d7d7dd Merge pull request #591 from cxd4/VS_Express
got it compiling on Express
2015-09-13 12:32:34 +10:00
unknown c80ce69941 [RSP] Scalar memory load/stores show signed hex offset. 2015-09-12 18:18:59 -04:00
zilmar 801d257416 Merge pull request #592 from cxd4/RSP_signed_offset_hex
[RSP] bad DMEM offsets when (offset < 0)
2015-09-13 01:52:31 +10:00
unknown 7841409ef2 removed redundant include 2015-09-08 10:33:30 -04:00
LegendOfDragoon 67d2fc95a3 Optimize LHU in RSP Recompiler 2015-09-07 15:10:19 -07:00
LegendOfDragoon e0bd5442e4 Implement RegConst in Compile_LBU 2015-09-07 15:05:26 -07:00
LegendOfDragoon 237b21a596 Optimize LW in RSP Recompiler 2015-09-07 14:36:42 -07:00
LegendOfDragoon 48baf1df7c Optimize LH in RSP Recompiler
Star Wars Battle For Naboo LLE graphics uses unaligned LH
2015-09-07 13:48:51 -07:00
LegendOfDragoon e9c1c23120 Implement RegConst in Compile_LB 2015-09-07 13:39:41 -07:00
unknown d9082a0c51 [RSP] bad DMEM offsets when (offset < 0) 2015-09-07 16:36:08 -04:00
unknown dd73e6dff7 second pass--compiles on VS2008 Express (doesn't link) 2015-09-07 15:47:58 -04:00
unknown 4b4c37e9bd first pass--compiles on VS2013 w/o ATL 2015-09-07 15:47:44 -04:00
LegendOfDragoon 48fcced3bc Optimize ADDIU in RSP Recompiler
The second part happens in Hydro Thunder LLE audio.
2015-09-07 12:18:28 -07:00
LegendOfDragoon 2ff2165bd9 Optimize ADDI in RSP Recompiler
No need to add 0 to a variable. I've seen
ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
2015-09-07 11:49:37 -07:00
LegendOfDragoon 720d8c8dd7 Implement SLTIU in RSP Recompiler 2015-09-07 11:28:49 -07:00
LegendOfDragoon 19f34eed4e Implement SLTI in RSP Recompiler 2015-09-07 11:27:07 -07:00
unknown 4a03a8d1e4 PIF RAM mutual DMA x64 breakpoints replaced with fast C 2015-09-07 12:16:36 -04:00
zilmar 120d4d5590 Merge pull request #580 from cxd4/so_i_herd_u_liek_bswap
replaced all in-line assembly in Virtual Memory unit
2015-09-07 20:56:26 +10:00
LegendOfDragoon 6adb89e041 Add support for DacrateChanged in LoadState
Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon abf71cdd1a Add support for ViWidthChanged in LoadState
Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon a4a69a8a3a Add support for ViStatusChanged in LoadState
Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
zilmar 8d7c7d91a1 Merge pull request #577 from cxd4/moar_Unicode_references
more Unicode compile ref. errors to _T() fixed
2015-09-02 17:41:11 +10:00
zilmar 94341be840 Merge pull request #581 from LegendOfDragoon/Fixes
Fix some mistakes
2015-09-02 14:14:30 +10:00
LegendOfDragoon 7909b18506 Write to VI_V_CURRENT_LINE_REG
As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00
LegendOfDragoon 8968430b04 Fix issue with AiUpdate
Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon ec6a1e0c23 Fix issue with displaying the value of EIP
Before, it would only display 1 byte, instead of the full address stored
in EIP.
2015-09-01 08:07:25 -07:00
LegendOfDragoon e576dbbaa4 Fix a mistake I made in SPECIAL_DSRL32 2015-09-01 07:51:36 -07:00
unknown 834299c041 replaced all in-line assembly in Virtual Memory unit 2015-08-30 22:56:21 -04:00
unknown d00937a997 explicit <windowsx.h> to fix 6 unresolved macros w/o ATL 2015-08-28 18:35:36 -04:00
unknown 7b4b5a6827 explicit <shlobj.h> to fix just a few build errors w/o ATL 2015-08-28 18:35:13 -04:00
unknown 7ce4f3db93 explicit <commdlg.h> to fix anti-ATL build errors 2015-08-28 18:34:34 -04:00
unknown 6b34e8b89a explicit <commctrl.h> to fix anti-ATL build errors 2015-08-28 18:34:12 -04:00
unknown 074b2cc007 explicitly included <prsht.h> 2015-08-28 18:29:55 -04:00
unknown 152b365fcc more Unicode compile ref. errors to _T() fixed 2015-08-28 17:23:47 -04:00
unknown da232c590a better chances at safe TLB paddr allocation to integers 2015-08-26 22:30:45 -04:00
unknown 1a83353918 removed some surviving remnants of old Unicode refs 2015-08-19 23:00:41 -04:00
zilmar 3a950f4cb9 Merge pull request #563 from AmbientMalice/patch-5
Make Mempak use core instead of plugin by default.
2015-08-20 12:11:42 +10:00
unknown 39a1abe44e re-did my earlier fix in a safer way 2015-08-19 18:37:07 -04:00
zilmar 7a2218dfd6 Merge pull request #565 from cxd4/vs-express-testing
reduced the compiler errors if building w/ VS2008 Express
2015-08-20 06:43:37 +10:00
unknown b44324147d reduced the compiler errors if building without ATL 2015-08-19 13:47:15 -04:00
unknown 64770befde fixed duplicate debug string: "Write" typo'd to "Read" 2015-08-18 19:51:12 -04:00
AmbientMalice a09640f430 Make Mempak use core instead of plugin by default.
This is kinda crude, but this should fix PJ64 complaining about missing mem pak files in certain situations\configurations.
2015-08-18 17:48:56 +10:00
unknown b188bdae3c forgot to recycle `del = EleSpec[RSPOpC.rs].B[el];` in VABS 2015-08-11 22:21:51 -04:00
zilmar 31cb2270d3 Merge pull request #555 from Nekokabu/patch-4
Fix PI_DMA_READ
2015-08-11 18:25:43 +10:00
zilmar fe2a27f34d Merge pull request #554 from Nekokabu/patch-3
Fix DMA Sram access when not word aligned
2015-08-11 18:24:19 +10:00
Jeremy517 3c2da3cf2e Fix ROM Browser for network shares
This part of cleanPathString was supposed to de-dupe backslashes in the directory name, and then insert a backslash to the start of directory if the directory originally started with \\ (so that the string again started with \\).  However, because the call to rDirectory.replace was specifying a length of 1, it was always replacing \ with \ instead of replacing \\ with \.  When the backslash was then inserted at the start of the directory, the directory string now began with \\\ instead of \\.  This broke the ROM browser when using a network share (such as \\myserver\Emulation\Games).
2015-08-10 00:02:44 -07:00
Nekokabu 4dac8354cc Fix error message displayed always
fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu 936db1c3f4 Fix PI_DMA_READ
fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu 0772341b6a Fix DMA Sram access when not word aligned 2015-08-01 17:48:38 +09:00
zilmar 91b643bfe1 Merge pull request #552 from JMarlin/master
#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin d57d951d39 #549 removed a vestigial bit of expression from a direction I ended up not going in 2015-07-30 18:37:15 -04:00
jmarlin 837f799058 #549 fixed incorrect case conversion math, simplified a couple of expressions 2015-07-30 18:35:33 -04:00
zilmar a3edf675f8 Merge pull request #550 from JMarlin/master
#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin 6f98061e57 #549 stupid typos 2015-07-29 18:23:14 -04:00
jmarlin 8e75ec2ce7 #549 changed switch/case table to cascaded range checks 2015-07-28 17:41:53 -04:00
LegendOfDragoon 2f812afca7 Implement edge case in SPECIAL_DSRL32
When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.

This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
luigiblood cf7f74f1b1 Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions) 2015-07-27 15:34:36 +02:00
zilmar 1a481c520a Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
Nekokabu 81b6e2c68d Heiwa Pachinko World 64 (J) freeze fix
Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown 51975fb00d unbiased the algorithm from just checking if only 4 or 8 MB 2015-07-18 13:12:40 -04:00
unknown 188091e32a flipped the if/else blocks for better branch prediction 2015-07-18 12:51:44 -04:00
unknown 62d316f7ae centralized m_AllocatedRdramSize writeback outside the if/else 2015-07-18 12:50:00 -04:00
unknown 2a45e5f792 Declare a couple constants to help clean the code rewrites. 2015-07-18 12:45:55 -04:00
Julio C. Rocha ca6c3a74de Fixed vc versin for generated .PDB 2015-07-15 22:52:53 -07:00
Julio C. Rocha 02e6cf2697 Added PropertySheets folder to project. 2015-07-15 04:47:41 -07:00
Julio C. Rocha 19f006e6f5 Re-applied changes to Installer.vcxproj
Installer failure is unrelated to this branch.
2015-07-15 03:42:01 -07:00
Julio C. Rocha d617d0352a Used centralized config for VCXPROJ files.
TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
AmbientMalice c73a5fef2d Copy V8 combiner from GLideN64 to Glide64.
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
LegendOfDragoon 9dda9171d0 Fix LoadState audio issue with Fixed Audio Timing
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
zilmar 1052840b0b Merge pull request #520 from Nekokabu/master
Fix Address in error messages
2015-06-24 09:43:03 +10:00
unknown 5ad04ed067 newline fixes -- These were my (or Notepad++'s?) fault somehow. 2015-06-23 18:35:21 -04:00
zilmar 16f4780f9a Merge pull request #521 from cxd4/PR_513_to_vectop
[RSP] installed op-code strings matrix to COP2::C2
2015-06-24 07:22:18 +10:00
zilmar 5121db34db Merge pull request #522 from cxd4/PR_513_to_SPECIAL
[RSP] installed op-codes string matrix to SPECIAL
2015-06-24 07:20:46 +10:00
zilmar 8b27c5fd44 Merge pull request #523 from cxd4/PR_513_to_COP2
[RSP] installed op-code strings matrix to COP2
2015-06-24 07:19:50 +10:00
unknown cfc1123378 [RSP] installed primary op-codes matrix 2015-06-23 15:46:02 -04:00
unknown 61ebf68196 [RSP] installed op-code strings matrix to COP2 2015-06-23 15:07:28 -04:00
unknown 4299e4a621 [RSP] installed op-codes string matrix to SPECIAL 2015-06-23 13:51:25 -04:00
unknown 6d215d4846 [RSP] installed op-code strings matrix to COP2::C2 2015-06-23 13:06:36 -04:00
Nekokabu 433668a7e3 Fix Address in error messages. 2015-06-24 01:05:29 +09:00
Nekokabu 4b2ff8318f Fix Address in error messages. 2015-06-23 23:03:05 +09:00
Nekokabu 9be6b571e0 Fix Address in error messages.
Fix Address in error messages.
2015-06-23 23:02:20 +09:00
zilmar 4b1ff1983f Merge pull request #513 from cxd4/in_ur_codez_disassembling_ur_ops
Document the RSP op-code matrices + static disassembler debugger code.
2015-06-23 14:34:54 +10:00
zilmar 2f4b4681d0 Merge pull request #514 from Nekokabu/master
Support Shiren 64 Save
2015-06-22 15:19:52 +10:00
unknown ee13bf0c82 Merge branch 'master' into lool
Conflicts:
	Source/RSP/Interpreter Ops.c
2015-06-21 21:03:42 -04:00
unknown 84b099b3e9 Merge branch 'master' into loooool
Conflicts:
	Source/RSP/Interpreter CPU.c
2015-06-21 19:44:29 -04:00
unknown 021a49eeb2 condensed (uint32_t)(uint32_t) since everything is in one line 2015-06-21 19:03:00 -04:00
unknown de2bd58c13 VM?DL, VM?DM, VM?DN, VM?DH: keep multiply sources in single line 2015-06-21 18:39:12 -04:00
zilmar 13508d7fe3 Merge pull request #516 from cxd4/loooooool
centered standard MIPS PC-relative branch stuff to its own func
2015-06-22 07:15:13 +10:00
unknown a93fff0cc6 [RSP] SLT[I][U]: ternary for more static interpreter code 2015-06-21 16:12:18 -04:00
unknown 767756cfb4 centered standard MIPS PC-relative branch stuff to its own func 2015-06-21 15:52:30 -04:00
Nekokabu f4ab79a007 Fix Jangou Simulation Mahjong Dou 64 freeze
Fixed a read from over than ROM file.
2015-06-21 23:51:37 +09:00
Nekokabu f55db5aff4 Ssupport Shiren 64 Save
Ssupport Shiren 64 Save
2015-06-20 14:14:59 +09:00
unknown 3d62b70b49 [RSP] installed SWC2 mnemonics matrix to the command stepper 2015-06-20 00:13:59 -04:00
unknown e503041f5d [RSP] installed LWC2 mnemonics matrix to the command stepper 2015-06-20 00:11:44 -04:00
unknown 56369a4214 [RSP] added, but not installed, vector unit mnemonics matrix 2015-06-20 00:07:19 -04:00
unknown 7cd2641d8b [RSP] added COP2 mnemonics matrix (have not installed yet) 2015-06-20 00:05:49 -04:00
unknown 3dca6c7f5f [RSP] installed COP0 mnemonics matrix to the command stepper 2015-06-20 00:03:22 -04:00
unknown 2335b7b0e7 [RSP] installed REGIMM mnemonics matrix to the command stepper 2015-06-19 23:59:36 -04:00
unknown 55b3edd6d1 [RSP] added SPECIAL mnemonics matrix 2015-06-19 23:47:18 -04:00
unknown 11e5ce1bb3 [RSP] Introduce op-codes string matrix for cleaner debugging code. 2015-06-19 23:45:17 -04:00
zilmar d39b58ae9a Merge pull request #508 from cxd4/looool
[RSP] Ternary, SHMERNARY!  Blasphemous.
2015-06-20 06:49:02 +10:00
unknown fcfad37360 [RSP] junk trailing whitespace cleanups 2015-06-19 13:09:24 -04:00
unknown 2d2b8d3c9d [RSP] Ternary, SHMERNARY! Blasphemous. 2015-06-19 12:44:12 -04:00
unknown 44d8f13f58 [RSP] Continue to use standard int types for multiply operands. 2015-06-19 12:14:03 -04:00
unknown 38c6993be7 [RSP] removed extra type-casting: (uint16_t)-32768 2015-06-19 11:46:59 -04:00
zilmar debcb502a0 Merge pull request #506 from cxd4/kkkkkkkkkkkk
Convince JunielKatarn to stop making crappy reports.
2015-06-19 16:01:02 +10:00
unknown 08771484d5 No need to go through C language barriers since inline asm is gone. 2015-06-18 23:23:12 -04:00
unknown 9631ed66ed [PJGlide64] imul16: no need for inline asm here 2015-06-18 21:45:57 -04:00
zilmar b64557af4e Merge pull request #501 from cxd4/ffffffffffffffffffff
[PJGlide64] imul14: no need for inline asm here
2015-06-19 10:49:19 +10:00
unknown 6e675e4c28 [PJGlide64] TransformVector C is better than TransformVectorSSE. 2015-06-18 20:29:15 -04:00
unknown 16e86a2193 [PJGlide64] imul14: no need for inline asm here 2015-06-18 20:23:06 -04:00
unknown fee77c1aae DRAM address range bounds checking was off by one byte. 2015-06-18 19:51:30 -04:00
MELERIX 48878d7e9c few more 2015-06-18 00:51:26 -03:00
MELERIX a4f8f52de9 minor fixes in english language file 2015-06-18 00:19:03 -03:00
Nekokabu 7748b0109c support 6103, 5, 6 2015-06-16 21:06:14 +09:00
Nekokabu a55e567b8b Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
2015-06-15 22:08:07 +09:00
Nekokabu edb8d5288c Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
2015-06-15 22:05:04 +09:00
Nekokabu 6b33847f2c ROM Header CRC Recalculation
ROM Header CRC Recalculation
2015-06-15 22:03:49 +09:00
Nekokabu dd0560c438 Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
2015-06-15 22:00:37 +09:00
zilmar 0e6f462f8b Merge pull request #487 from Nekokabu/patch-6
Update N64 Types.h
2015-06-09 05:08:34 +10:00
zilmar d1f1f1d0e3 Merge pull request #488 from Nekokabu/patch-8
Update N64 Rom Class.cpp
2015-06-09 05:08:12 +10:00
zilmar 6c9ab5438f Merge pull request #489 from Nekokabu/patch-9
Update Rom Information Class.cpp
2015-06-09 05:07:02 +10:00
Nekokabu b17c3b7c89 Update N64 Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
Nekokabu fc1ce7f6d3 Update Rom Information Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:05:56 +09:00
Nekokabu 1ab4e18c68 Update N64 Rom Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:03:33 +09:00
Nekokabu e7e6dae283 Update N64 Types.h
Experimental: 64DD IPL support
2015-06-08 21:54:45 +09:00
zilmar 6d608cd6bc [Project64] Handle SW const to 0x1fc00000 2015-05-30 13:46:16 +10:00
LegendOfDragoon 03dae91dc8 Fix threading problem with AiUpdate
When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
unknown 8f2e0e066d [zlib] fixed warning C4244: conversion, possible loss of data 2015-05-24 14:54:56 -04:00
unknown 63d5805aa2 [Project64] fixed warning C4100: unreferenced formal parameter 2015-05-24 14:40:41 -04:00
unknown 6ef0a34188 [Project64] fixed warning C4018: '<' : signed/unsigned mismatch 2015-05-24 14:35:47 -04:00
unknown c30e41b102 [Project64] fixed warning C4018: '>' : signed/unsigned mismatch 2015-05-24 13:45:30 -04:00
unknown 068fbcbd13 [Project64] fixed warning C4018: '>=' : signed/unsigned mismatch 2015-05-24 13:33:56 -04:00
LuigiBlood ddd5b3e795 Updated 64DD Conversion CIC checksum for bugfix 2015-05-23 00:28:58 +02:00
zilmar f329b2d8f1 Merge branch 'master' of https://github.com/project64/project64 2015-05-22 06:12:08 +10:00
zilmar 6f56336031 [Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler 2015-05-22 06:09:33 +10:00
zilmar bc78316504 Clean up some of the 64bit projects 2015-05-22 06:07:24 +10:00
Emmet Young 007cbc1695 Address should actually of been stored into a DWORD 2015-05-18 14:19:31 +10:00
Emmet Young a89f1d29f5 Seperate rumblepak out from pif ram.cpp. Makes it easier to make changes to and cleans up Pif Ram.cpp
Also prepare for implementing the transfer pak.
2015-05-18 12:20:15 +10:00
zilmar 0c8d500328 Merge pull request #464 from AmbientMalice/patch-18
Change "segement" to "segment".
2015-05-16 11:05:35 +10:00
zilmar 13e62d7354 [64bit] Get nrage and rsp compiling as 64bit 2015-05-16 10:55:23 +10:00
AmbientMalice d3c04d6a1e Update Dma.cpp 2015-05-15 23:38:14 +10:00
AmbientMalice baf8d3907e Corrected "segment" typo. 2015-05-15 23:36:42 +10:00
zilmar e5c2df4dbc [Project64] Get the code to compile in 64bit 2015-05-15 08:38:52 +10:00
LuigiBlood 61c7f5ed78 Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file 2015-05-14 14:34:45 +02:00
LuigiBlood d6c2116a71 Fixed N64 Mouse detection 2015-05-14 03:05:34 +02:00
LuigiBlood 4d8a419efa Fixed resource files 2015-05-12 00:11:43 +02:00
LuigiBlood c967d4f46e Added N64 Mouse support in NRage 2015-05-11 22:39:29 +02:00