zilmar
998ff9ea2a
Enhancements: show notes
2021-02-23 20:16:00 +10:30
zilmar
beb5c3e77d
Enhancement: allow enhancment with no GS entries
2021-02-23 20:15:21 +10:30
zilmar
20564b29bc
cheats: Update the add text on new cheat
2021-02-23 20:14:36 +10:30
zilmar
d2b586f9df
enable apply button when enabling/disabling enhancements
2021-02-23 15:08:01 +10:30
zilmar
0252ede652
Merge branch 'master' of https://github.com/project64/project64
2021-02-20 16:31:44 +10:30
zilmar
6299f1c10b
Include the enhancement directory
2021-02-20 16:30:49 +10:30
zilmar
c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
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Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar
6127878f8f
Add plugin limiting to enhancements
2021-02-17 10:24:17 +10:30
zilmar
3e02ff31d7
Add Plugin list to enhancment
2021-02-11 21:56:09 +10:30
Vincent Cunningham
678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled
2021-02-02 10:27:23 -05:00
zilmar
3553c87121
Move enable enhancement to advanced
2021-02-02 17:01:29 +10:30
Vincent Cunningham
3482a1a1cf
Call RunLoadedImage when manually starting emulation
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RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.
I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar
89d56ff4fa
Fix modal error in EnhancementUI
2021-02-02 13:55:28 +10:30
zilmar
a4f904e4d7
Merge branch 'master' of https://github.com/project64/project64
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# Conflicts:
# Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar
782e781bab
Be able to edit/enable/disable enhancements while running
2021-02-02 13:22:47 +10:30
Vincent Cunningham
f5af8f5261
Fix games not being FPS limited when Audio is muted
2021-02-01 20:31:45 -05:00
LuigiBlood
90d68dae52
Cache Disk Seek Timing Type into a global variable for optimization
2021-01-30 00:29:09 +01:00
LuigiBlood
6f05e7a2f2
[Settings] Add Disk Seek Timing choice
2021-01-29 23:37:27 +01:00
zilmar
b6325104a5
Fix validation when name is empty
2021-01-20 21:27:47 +10:30
zilmar
cd16a8cc48
Clean up some warnings
2021-01-19 16:28:59 +10:30
zilmar
eb986259f2
Enhancements: Load Active
2021-01-18 17:07:06 +10:30
zilmar
d1223d1cf0
Fix build error
2021-01-17 17:29:05 +10:30
zilmar
453efb6d5e
Merge pull request #1897 from Squall-Leonhart/master
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Replace Manufacturer with Media and what each letter corresponds with.
2021-01-17 16:17:01 +10:30
zilmar
ddcd6ef855
Confirm cheat changes on closing window
2021-01-17 16:15:26 +10:30
zilmar
0c177171ea
Change Apply button from bool to Lresult
2021-01-17 14:19:14 +10:30
zilmar
fd1a6112c0
Clean up enhancements code
2021-01-17 13:47:58 +10:30
Squall Leonhart
1c21979afb
Update RomInformationClass.cpp
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lets just update these id's for now then
2021-01-11 12:27:37 +11:00
Squall Leonhart
636d39b291
Revert "Update RomInformationClass.cpp"
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This reverts commit 6771249eca
.
2021-01-11 12:26:57 +11:00
Squall Leonhart
6771249eca
Update RomInformationClass.cpp
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i don't know if this will even work?
2021-01-11 12:19:40 +11:00
Squall Leonhart
7d882f75b6
Manufacter ID was Media type all along
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change all relevant code accordingly
2021-01-11 11:58:44 +11:00
Squall Leonhart
cbecaf0c05
Handles cases where the Manufacturer ID is 43 instead of 4E
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So these games are no longer listed as Uknown in their manufacturer field.
2021-01-09 11:07:21 +11:00
oddMLan
7475c20f19
[RSP] Force to compile in ANSI mode
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Fixes RSP commands window and RSP register window not working
Fix some warnings
2021-01-02 01:43:56 -07:00
oddMLan
914ad3b74a
Remove hardcoded Unicode API calls
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Since #define UNICODE is defined in the project it will call the wrapper function which will return the W version
2021-01-01 20:37:00 -07:00
oddMLan
1ead776429
Upgrade 3rdParty/WTL to WTL 10.0
2021-01-01 20:31:11 -07:00
zilmar
cb0f746099
Try to fix some bugs in the new cheat changes
2020-12-31 08:03:27 +10:30
zilmar
c4160785e9
Test unique code
2020-12-30 11:17:25 +10:30
zilmar
4d28cf6bc3
Convert cheats to new format
2020-12-30 10:08:31 +10:30
zilmar
070e2ad5e5
Merge branch 'master' of https://github.com/project64/project64
2020-12-30 09:14:25 +10:30
zilmar
7de3fc3348
Change the handling of the cheat format
2020-12-30 09:14:04 +10:30
zilmar
4a4b0b2e33
Merge pull request #1885 from shygoo/script-ui
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[Debugger] Improve script window
2020-12-19 07:37:23 +10:30
shygoo
9e825992ae
[Debugger] Fix script window's copy button
2020-12-18 14:21:49 -06:00
shygoo
7ca05cde8a
[Debugger] Add tooltips to scripts window
2020-12-18 14:15:16 -06:00
shygoo
033d9b8327
[Debugger] Improve script window UI/stability
2020-12-18 13:57:50 -06:00
shygoo
fdb6b25b39
[Debugger] Add basic multi-line support to code editor
2020-12-17 13:30:28 -06:00
shygoo
5888929cac
[Debugger] Fix execution breakpoint toggle from context menu
2020-12-17 10:50:09 -06:00
zilmar
4854801e9a
Merge pull request #1874 from shygoo/tlb-bounds
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[Core] Fix TLB bounds check
2020-12-03 06:48:37 +10:30
shygoo
5b44212c2d
[Core] Fix TLB bounds check
2020-11-22 13:06:50 -06:00
zilmar
124b1c9257
Project64: Read cheats from multiple files
2020-11-19 17:46:07 +10:30
zilmar
88ac97c3a7
Installer: Fix Gliden64 issues when not there
2020-11-18 08:00:32 +10:30
zilmar
372da9526f
Merge pull request #1871 from shygoo/dma-log-export
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[Debugger] Implement DMA log export (fix #1858 )
2020-11-18 06:46:29 +10:30
shygoo
c47af62f56
fix build error
2020-11-17 12:17:31 -06:00
shygoo
3a1b870c44
[Debugger] Implement DMA log export ( fix #1858 )
2020-11-17 11:57:21 -06:00
zilmar
67eb69a7a2
Installer: Trying to fix compile issue
2020-11-14 12:47:27 +10:30
zilmar
df257b57fa
installer: Have GlideN64 include directory recursively
2020-11-14 12:35:48 +10:30
zilmar
a495e01457
Installer: Add Gliden64 to installer
2020-11-14 12:21:42 +10:30
zilmar
1c9f090508
Project64: update spelling of names in about
2020-11-14 12:19:28 +10:30
zilmar
4354ff8b26
Project64: Redo the about window
2020-11-11 20:59:13 +10:30
zilmar
23563db02f
Remove about config files
2020-11-09 19:42:30 +10:30
zilmar
1256d80bad
Switch Forum with discord in help menu
2020-11-09 14:19:05 +10:30
zilmar
45da6e6284
Rename Homepage to website
2020-11-09 13:34:06 +10:30
zilmar
018da7cc3d
Merge pull request #1862 from shygoo/assembler-fixes
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[Debugger] Add missing cop1 cvt ops to assembler, remove constexprs
2020-11-06 11:48:45 +10:30
zilmar
769323e3cb
Remove test code from CProjectSupport::ShowSuppotWindow
2020-10-27 19:02:37 +10:30
zilmar
5ed48cbb97
Project64: Make UniqueSaveDir on by default
2020-10-27 17:00:28 +10:30
zilmar
1751b2fd8b
Project64: Only show support window once per hour
2020-10-27 16:41:50 +10:30
shygoo
1f6b0140c9
[Debugger] Add missing cop1 cvt ops to assembler, remove constexprs
2020-10-26 12:01:21 -05:00
zilmar
f3fc84b569
Merge branch 'master' of https://github.com/project64/project64
2020-10-22 12:41:36 +10:30
zilmar
890e9b5c2c
Project64: Have nag use the registry
2020-10-22 12:41:19 +10:30
zilmar
373df2a912
Project64: Provide ability for alternate identifier game settings
2020-10-22 12:37:09 +10:30
zilmar
7e503dc192
Project64: In ini handling change SectionList from vector to set
2020-10-12 16:51:23 +10:30
zilmar
f5c2c33149
Project64: Add CN64Rom::IsPal
2020-10-12 15:01:28 +10:30
zilmar
0bff53e11c
Project64: Update language enum
2020-10-12 14:11:19 +10:30
zilmar
6caa9ea47a
Project64: Some code clean up of N64RomClass.h
2020-10-12 12:10:21 +10:30
zilmar
a497e9ef38
Project64: welcome screen was not saving drive
2020-10-12 11:48:38 +10:30
zilmar
76a197f26e
Project64-Input: Fix input plugin to compile as 64bit
2020-08-19 14:54:49 +09:30
zilmar
883632b4a4
Project64: Add choosing game dir on welcome screen
2020-08-04 22:28:40 +09:30
zilmar
3110a92f3f
Project64: Debug build to default to recompiler
2020-08-04 09:48:32 +09:30
zilmar
f4106c97ce
Project64-input: Make default input plugin
2020-08-03 21:58:13 +09:30
zilmar
c2e1b892a9
Project64-input: Handle multiple controllers
2020-08-03 21:49:24 +09:30
zilmar
3f5069cb59
Project64-input: axis for button press
2020-08-03 20:42:00 +09:30
zilmar
1fad798573
Project64-input: Be able to configure controller PAK
2020-07-28 21:56:45 +09:30
zilmar
6c6bdaef6a
Project64-input: If setup fails clear
2020-07-28 21:24:59 +09:30
zilmar
be8af060e7
Project64-input: Disable page if not plugged in
2020-07-28 17:47:42 +09:30
zilmar
f0f887ce86
Project64-input: Remove duplicate mappings
2020-07-28 12:55:04 +09:30
zilmar
9d3bbe4659
Project64-input: Ignore empty button on device name
2020-07-28 12:42:59 +09:30
zilmar
f218c2bfc9
Project64-input: Real N64 Range
2020-07-27 21:21:30 +09:30
zilmar
6417eaf866
Project64-input: Cancel should reset buttons
2020-07-27 17:03:35 +09:30
zilmar
878725490b
Project64-input: Display device bound to
2020-07-22 13:13:42 +09:30
zilmar
fc51e39738
Project64-input: fix resource.h
2020-07-21 12:43:34 +09:30
zilmar
fa3196f75a
Project64-input: Allow deadzone to be configurable
2020-07-21 12:41:40 +09:30
zilmar
f89d027a09
Project64-input: Update the layout
2020-07-21 11:16:51 +09:30
zilmar
7fe46940b4
Project64-input: Add dependency on UpdateVersion
2020-07-20 09:57:12 +09:30
zilmar
b42ccbc998
Add Project64-input to installer/zip
2020-07-15 21:36:03 +09:30
zilmar
ac45d34b29
Merge pull request #1837 from project64/input-plugin
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Input plugin
2020-07-15 21:20:24 +09:30
zilmar
eef13e78d3
Project64-input: remove debug string
2020-07-15 21:13:53 +09:30
zilmar
f7315801cb
Project64-input: Set the version as 1.0
2020-07-15 21:09:32 +09:30
zilmar
22adc2e782
Project64-input: Add reset button
2020-07-15 21:08:48 +09:30
zilmar
bdb670f48c
Project64-input: Add scanning game pad
2020-07-15 21:02:48 +09:30
zilmar
2b049a2a53
Project64-input: Add Device notification files to project
2020-07-15 20:42:20 +09:30
zilmar
f2b35fb5b4
Project64-input: Detect devices changed
2020-07-15 20:40:20 +09:30
zilmar
d21c3a89f2
Project64-input: Add Setup button
2020-07-15 20:34:23 +09:30