zilmar
ee864797ab
vgturtle127's Beautification 14 - Source\Project64-video directory and final cleanup
2021-05-18 21:21:36 +09:30
Derek "Turtle" Roe
3f630eaab0
Update Recompiler Ops.c
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Fix typos, capitalization, punctuation, title case, change multi line comments to single line comments where appropriate, fix abbreviations, add some TODOs, remove some lines, fix spacing, adjust some wording
2021-03-19 02:13:35 -05:00
zilmar
5c60ea213f
Update copyright date
2021-03-02 12:43:17 +10:30
LegendOfDragoon
400c466278
Improve Compile_Special_SLT
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It is supposed to skip if rd = 0, not rt. Also optimized the code a bit.
2016-08-23 12:12:55 -07:00
LegendOfDragoon
c29bff4353
Fix 2 typos I made in previous commits
2016-08-23 11:40:24 -07:00
LegendOfDragoon
7a5a0731bd
Optimize SW in RSP Recompiler
2016-08-23 01:17:01 -07:00
LegendOfDragoon
d7eba5bde0
Optimize SH in RSP Recompiler
2016-08-22 19:57:27 -07:00
LegendOfDragoon
6e99abb50a
Optimize SB in RSP Recompiler
2016-08-22 16:09:37 -07:00
LegendOfDragoon
c239d3b74b
Optimize ANDI in RSP Recompiler
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Seems to be use often enough.
2016-08-22 13:12:34 -07:00
LegendOfDragoon
10260dbdc8
Optimize SLTI in RSP Recompiler
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Mia Hamm benefits from this optimization.
2016-08-22 12:54:24 -07:00
zilmar
b8507e6b4b
Merge pull request #1002 from cxd4/rsp-compiled-o_OOO
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[RSP] Optimize compiling scalar whole selections.
2016-06-05 17:12:26 +10:00
purplemarshmallow
d46a9bc55a
correct SemaphoreExit
2016-03-20 20:06:39 +01:00
purplemarshmallow
ca3eacab27
add new per-game settings to the PJ64 RSP
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mfc0 exit count and semaphore exit
2016-03-20 17:12:13 +01:00
30aedd45ba
[RSP] typo in re-compiler ops
2016-02-15 14:12:33 -05:00
3d7346239d
[RSP] Optimize compiling scalar whole selections.
2016-02-15 13:39:28 -05:00
c20af1aff1
[RSP] s/BOOL/Boolean
2016-02-14 13:49:47 -05:00
9ed9529cfe
[RSP] Fix #include Rsp.h for file system case-sensitivity.
2016-02-11 03:04:45 -05:00
zilmar
26cb3c98c3
[Project64] More line endings ?
2016-01-27 20:39:06 +11:00
zilmar
4f717d7a6f
Merge pull request #722 from cxd4/in-ur-DWORDz-size_t-ing-ur-things
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[RSP] Fixed all 64-bit GCC compile warnings.
2015-11-13 15:43:36 +11:00
toehead2001
923f6a485a
"Project 64" -> "Project64"
2015-11-09 22:21:49 -07:00
unknown
e7fed940de
AddConstToX86Reg: pointer-to-int truncation fixed
2015-10-30 14:08:19 -04:00
unknown
69ebe1672b
LeaSourceAndOffset: pointer-to-int truncation fixed
2015-10-30 13:27:02 -04:00
unknown
fbc9b80270
MoveOffsetToX86reg
2015-10-30 00:02:20 -04:00
LegendOfDragoon
0cefcf16fb
Implement Recompiler version of LHV
2015-10-09 11:54:27 -07:00
LegendOfDragoon
221c4d1d4d
Implement Recompiler version of LUV
2015-10-09 11:51:39 -07:00
LegendOfDragoon
0fca9e65a4
Implement Recompiler version of LPV
2015-10-09 11:49:03 -07:00
LegendOfDragoon
87dc96752d
Implement Recompiler version of LBV
2015-10-09 11:39:46 -07:00
LegendOfDragoon
d656af4068
Implement Recompiler version of VNE
2015-10-02 13:05:24 -07:00
LegendOfDragoon
67b4420097
Implement Recompiler version of VEQ
2015-10-02 13:02:03 -07:00
LegendOfDragoon
c95d1598e4
Implement Recompiler version of VGE
2015-10-02 12:52:14 -07:00
LegendOfDragoon
9834665716
Implement Recompiler version of VLT
2015-10-02 12:37:27 -07:00
zilmar
83cffca119
Merge pull request #632 from cxd4/bad
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`if` is not a function.
2015-09-30 10:55:28 +10:00
unknown
fe442fca6e
`if` is not a function.
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fixes #628
2015-09-25 17:26:27 -04:00
LegendOfDragoon
7ea0dd0311
Improve Compile_Vector_VRSQH
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RSP_ACCUM needs to be written to before RSP_Vect. Also optimized the
code for writing to RSP_ACCUM.
2015-09-25 05:00:41 -07:00
LegendOfDragoon
0102762456
Improve Compile_Vector_VRCPH
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The issue is that it was writing to RSP_Vect before writing to
accumulator. Also removed minor overhead, since Recp.UHW[0] always = 0.
2015-09-25 04:45:00 -07:00
LegendOfDragoon
aebc9fa8b0
Implement VRCPL in RSP Recompiler
2015-09-25 04:26:42 -07:00
LegendOfDragoon
97857ee3cd
Implement VRCP in RSP Recompiler
2015-09-25 04:11:49 -07:00
LegendOfDragoon
466c03e27d
Ensure R0 cannot be written to in LHU
2015-09-24 15:33:07 -07:00
LegendOfDragoon
8bede83fd4
Ensure R0 cannot be written to in LBU
2015-09-24 15:31:45 -07:00
LegendOfDragoon
fb8db802b3
Ensure R0 cannot be written to in LW
2015-09-24 15:30:34 -07:00
LegendOfDragoon
b6721d1cdc
Ensure R0 cannot be written to in LH
2015-09-24 15:29:32 -07:00
LegendOfDragoon
3a5569ce9d
Ensure R0 cannot be written to in LB
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This happens in Castlevania and OOT, although I'm not sure if the code
ever gets reached.
2015-09-24 15:13:21 -07:00
zilmar
6f2bb5cec6
Merge pull request #616 from LegendOfDragoon/master
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Improve Compile_Cop0_MF
2015-09-24 09:50:34 +10:00
LegendOfDragoon
aa70b43ffc
Implement case 4 in Compile_Cop0_MF
2015-09-20 14:57:45 -07:00
LegendOfDragoon
b6a8c54fde
Implement case 7 in Compile_Cop0_MF
2015-09-20 13:21:26 -07:00
unknown
c04f856b79
Attempt the POSIX `ssize_t` type for signed addr compares.
2015-09-17 19:58:49 -04:00
LegendOfDragoon
67d2fc95a3
Optimize LHU in RSP Recompiler
2015-09-07 15:10:19 -07:00
LegendOfDragoon
e0bd5442e4
Implement RegConst in Compile_LBU
2015-09-07 15:05:26 -07:00
LegendOfDragoon
237b21a596
Optimize LW in RSP Recompiler
2015-09-07 14:36:42 -07:00
LegendOfDragoon
48baf1df7c
Optimize LH in RSP Recompiler
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Star Wars Battle For Naboo LLE graphics uses unaligned LH
2015-09-07 13:48:51 -07:00