Commit Graph

109 Commits

Author SHA1 Message Date
Squall Leonhart 8907a47a00
the n64 analog stick cannot ever hit 127
only making it to between 93 and 95 on a brand new pad

most games stop scaling beyond 83, but buck bumble appears to develop negative returns when the control is allowed to go too far resulting in barely any movement.
2021-06-24 18:21:47 +10:00
zilmar 542aec05f0 change version number for develop to 4.x 2021-06-13 13:07:20 +09:30
zilmar 24fe16e9cf Merge branch 'develop' of https://github.com/project64/project64 into develop 2021-05-18 21:22:12 +09:30
zilmar ee864797ab vgturtle127's Beautification 14 - Source\Project64-video directory and final cleanup 2021-05-18 21:21:36 +09:30
pcca-matrix 7616a26160 Fix Random input in N-Rage Plugin (https://github.com/project64/project64/issues/1876)
This should fix the issue.
2021-04-29 15:21:06 +02:00
zilmar 11813ff5f2 Update version number 2021-04-25 20:18:30 +09:30
Vincent Cunningham dcb360cf41
Replace \ with / in include directives 2021-02-28 17:38:56 -05:00
zilmar 00556d4524 Project64-input: Flip x/y axis in structure 2020-07-07 11:36:10 +09:30
pcca-matrix da734b552a Fix savestate and rumble
* When you switch from mempak to rumble , rumble pack is never initialized.

* Rumble stops working after loading a savestate.

* No shortcut working when you have 4 xinput controller plugged.

There is a performance hit when you check for a controller that wasn't attached last time you called it.
This fix minimizes a performance issue with XInput on Windows when checking for a disconnected controller.

If you get ERROR_DEVICE_NOT_CONNECTED from XInputGetState, you shouldn't call that slot for a little while.
2020-06-14 11:19:49 +02:00
zilmar 5087ae6ecd NRage: Fix up some some unicode issues 2020-06-10 11:18:41 +09:30
zilmar 366c0c69ae Force CharacterSet to be Unicode in the Property Sheets 2020-06-09 22:34:38 +09:30
oddMLan b393d7c91c [Nrage-input] Misc cleanup 2020-02-10 03:01:14 -07:00
oddMLan c637d66d9f [Nrage-input] Update Makefile to generate version.h 2020-02-10 03:01:14 -07:00
oddMLan d5caf89dfc [Nrage-input] Create Makefile, delete Script/MinGW/nrage.cmd
- Created a Makefile to work under MSYS2; requires the w32api package installed through MSYS2's pacman.
The old script isn't needed anymore.

Thanks to DKO for the patch.
2020-02-09 04:43:37 -07:00
oddMLan 2b15003e77 [Nrage-input] Tabs -> spaces 2020-02-09 04:36:49 -07:00
oddMLan 891e43878b [Nrage-input] Code cleanup
- Defined NOMINMAX macro to disable windef.h's min/max macros; they were clashing with the C++ standard library's std::min/std::max.
- All uses of min/max that had ambiguous type deduction were explicitly instantiated as min<long> and max<long>.
- Header includes were sorted

Many thanks to DKO for the patch.
2020-02-09 04:25:05 -07:00
oddMLan ac0a9258bd Pass Platform solution parameter to UpdateVersion.cmd and package_zip.cmd
This adds the ability to package x64 builds if requested.
2019-09-29 19:20:42 -07:00
Kimberly J Ortega 9315c31fb2
Fix C-buttons and DPad button bindings 2019-06-08 07:19:35 -07:00
shygoo c8ab33eb3c [N-Rage] Make background input stable 2019-05-05 00:10:57 -05:00
shygoo 1b53acad89 [N-Rage] Add background input option 2019-04-19 23:44:04 -05:00
zilmar c85054f0c0
Merge pull request #1577 from shygoo/input-require-focus
[N-Rage] Ignore input if main window isn't focused
2019-01-27 16:27:21 +10:30
shygoo c51232bc37 [N-Rage] Ignore input if main window isn't focused 2019-01-24 13:50:22 -06:00
zilmar e720f3688c
Merge pull request #1573 from LuigiBlood/NRagePlugintest
[N-Rage] Mouse Lock Up fix when ending emulation when it's locked?
2019-01-25 06:16:11 +10:30
LuigiBlood 674afb454b [N-Rage] Mouse Lock Up fix when ending emulation when it's locked? 2018-02-26 02:12:06 +01:00
zilmar fd3f37971c [Build] Change dependency to reference for UpdateVersion 2018-01-05 21:38:48 +11:00
zilmar e4823ef52a [Build] Update project settings for release 2017-11-16 06:12:45 +11:00
zilmar 973f44cd94 [build] Update dependency on UpdateVersion and remove Version.h 2017-11-16 05:59:37 +11:00
zilmar 1178b5c73f Set build number on build 2017-11-15 20:04:09 +11:00
zilmar 455b83677b Fix up version number in resouce fils 2017-10-28 11:41:08 +11:00
ManiacDC e9c9976951 Fix Typo in comment 2017-05-15 09:56:13 -04:00
ManiacDC 0111e27071 Fix for slow DirectInput enumerations. Eliminates enumerations on generic DI8DEVTYPE_DEVICE and only checks to see if a devices is an XInputDevice for DI8DEVTYPE_GAMEPAD, DI8DEVTYPE_DRIVING, DI8DEVTYPE_JOYSTICK, and DI8DEVTYPE_FLIGHT. 2017-05-15 08:32:21 -04:00
zilmar 2ab41bb395 Remove VS2008 project files 2017-03-15 20:14:25 +11:00
zilmar 45a09a6aef Update version numbers 2017-03-15 19:29:11 +11:00
zilmar f94fa3a2f6 Update version numbers 2016-11-28 07:43:17 +11:00
Frank-74 cb37dec972 [NRage] XInput dropdown size. 2016-11-21 02:17:41 +00:00
zilmar 8084a5d3b6 Update vesion script to get 2.3.1, and update minor verion in other plugins 2016-09-17 07:43:48 +10:00
zilmar e81e77a2cc [Build] Get projects building 2016-06-07 20:25:32 +10:00
zilmar ac40f39269 Update version numbers 2016-06-05 17:22:42 +10:00
Emmet Young 74d3825870 Basic implementation of the RTC for the Transferpak.
Unable to properly test this due to Project64 not being able to emulate the co-processor - http://www.emutalk.net/threads/54598-Pok%C3%A9mon-Stadium-%28Pocket-Monster-Stadium%29-requires-RSP-emulation @project64 @LuigiBlood @LegendOfDragoon
2016-01-31 01:52:26 +11:00
zilmar 26cb3c98c3 [Project64] More line endings ? 2016-01-27 20:39:06 +11:00
zilmar a228a9d1f9 line ends ? 2016-01-27 20:11:59 +11:00
Jeremy517 5b0ea4354b Allow for pushing two C Buttons at once when using an analog stick
This value specifies how far an analog stick has to be pressed to count as a C Button pres when c Buttons are mapped to an analog stick.  The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value.  This value specifies that an analog stick must be pressed roughly halfway to count as a C Button press, which allows you to push two C Buttons at once.
2016-01-07 23:49:48 -08:00
Jeremy517 a1788fa779 Allow for pushing two C Buttons at once when using an analog stick
This value specifies how far an analog stick has to be pressed to count as a C Button press when C Buttons are mapped to an analog stick.  The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value.  This value specifies that an analog stick must be pressed halfway to count as a C Button press, which allows you to push two C Buttons at once.
2016-01-07 23:48:20 -08:00
Julio C. Rocha 7b2421884e Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files. 2015-12-07 21:15:53 -08:00
Julio C. Rocha 6102eb8354 [nrage,sdl] Fixed AdditionalLibraryDirectories (removed spaces) 2015-12-04 20:05:23 -08:00
zilmar e3b32c572d [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
luigiblood 00aec62e95 [NRage] GameBoy Camera support 2015-11-28 16:26:37 +01:00
zilmar 6559d36f41 Merge pull request #759 from cxd4/fix-nrage
Get N-Rage linking with MinGW 64-bit.
2015-11-17 13:20:12 +11:00
unknown 1f233320ba [N-Rage] Include windows.h, not wtypes.h, for Windows API types.
<wtypes.h> may include all the BOOL/DWORD/etc. stuff as a low-level MSVC header, but it is not obligated to do so per the low-level header specifications for other compilers, such as (evidently) MinGW.
2015-11-16 19:12:57 -05:00
unknown 5af1cfd3c2 [N-Rage] only need WBEM dependency in 1 .cpp, not a .h 2015-11-16 18:47:26 -05:00