Commit Graph

419 Commits

Author SHA1 Message Date
zilmar 1249e1f9f0 Add ability to remove the status bar 2021-03-18 11:02:37 +10:30
zilmar 93b35cdf28 Add Overclock to enhancment 2021-03-10 18:09:01 +10:30
zilmar 0f605a06d3 Remove Notes from being displayed by default 2021-03-08 18:24:49 +10:30
zilmar 5cf6a7729f
Merge pull request #2000 from flagrama/fix-settings-close-x
Settings: Fix titlebar Close button
2021-03-06 10:57:47 +10:30
zilmar b35d59408a Add diable gameshark code 2021-03-06 10:56:24 +10:30
zilmar bc81e041f8 Have Cheat UI validate via CEnhancement 2021-03-04 14:29:31 +10:30
Vincent Cunningham 971f19745b Settings: Fix titlebar Close button
IDCANCEL is still sent by the native Close button in the titlebar and
should still be handled.
2021-03-03 11:32:20 -05:00
Vincent Cunningham 8ece98efc4 Fix WelcomeScreen setting Default_GFX_Plugin
Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.

WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.

WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar 605dbafd15 Resume after closing enhancement window 2021-03-02 17:15:24 +10:30
zilmar 5c60ea213f Update copyright date 2021-03-02 12:43:17 +10:30
zilmar b8206c5043
Merge pull request #1995 from flagrama/linux-fixes
Linux fixes
2021-03-01 20:10:49 +10:30
zilmar 88144f53c9 Prompt for jabo or glide plugin 2021-03-01 20:08:29 +10:30
Vincent Cunningham dcb360cf41
Replace \ with / in include directives 2021-02-28 17:38:56 -05:00
zilmar 9262e37c47 Make sure file is reloaded on opening cheat config 2021-02-24 21:25:35 +10:30
zilmar 998ff9ea2a Enhancements: show notes 2021-02-23 20:16:00 +10:30
zilmar 20564b29bc cheats: Update the add text on new cheat 2021-02-23 20:14:36 +10:30
zilmar d2b586f9df enable apply button when enabling/disabling enhancements 2021-02-23 15:08:01 +10:30
zilmar c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar 6127878f8f Add plugin limiting to enhancements 2021-02-17 10:24:17 +10:30
zilmar 3e02ff31d7 Add Plugin list to enhancment 2021-02-11 21:56:09 +10:30
Vincent Cunningham 678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled 2021-02-02 10:27:23 -05:00
zilmar 3553c87121 Move enable enhancement to advanced 2021-02-02 17:01:29 +10:30
Vincent Cunningham 3482a1a1cf
Call RunLoadedImage when manually starting emulation
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.

I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar 89d56ff4fa Fix modal error in EnhancementUI 2021-02-02 13:55:28 +10:30
zilmar a4f904e4d7 Merge branch 'master' of https://github.com/project64/project64
# Conflicts:
#	Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar 782e781bab Be able to edit/enable/disable enhancements while running 2021-02-02 13:22:47 +10:30
LuigiBlood 6f05e7a2f2 [Settings] Add Disk Seek Timing choice 2021-01-29 23:37:27 +01:00
zilmar b6325104a5 Fix validation when name is empty 2021-01-20 21:27:47 +10:30
zilmar cd16a8cc48 Clean up some warnings 2021-01-19 16:28:59 +10:30
zilmar d1223d1cf0 Fix build error 2021-01-17 17:29:05 +10:30
zilmar 453efb6d5e
Merge pull request #1897 from Squall-Leonhart/master
Replace Manufacturer with Media and what each letter corresponds with.
2021-01-17 16:17:01 +10:30
zilmar ddcd6ef855 Confirm cheat changes on closing window 2021-01-17 16:15:26 +10:30
zilmar fd1a6112c0 Clean up enhancements code 2021-01-17 13:47:58 +10:30
Squall Leonhart 1c21979afb Update RomInformationClass.cpp
lets just update these id's for now then
2021-01-11 12:27:37 +11:00
Squall Leonhart 636d39b291 Revert "Update RomInformationClass.cpp"
This reverts commit 6771249eca.
2021-01-11 12:26:57 +11:00
Squall Leonhart 6771249eca Update RomInformationClass.cpp
i don't know if this will even work?
2021-01-11 12:19:40 +11:00
Squall Leonhart 7d882f75b6 Manufacter ID was Media type all along
change all relevant code accordingly
2021-01-11 11:58:44 +11:00
Squall Leonhart cbecaf0c05 Handles cases where the Manufacturer ID is 43 instead of 4E
So these games are no longer listed as Uknown in their manufacturer field.
2021-01-09 11:07:21 +11:00
oddMLan 914ad3b74a Remove hardcoded Unicode API calls
Since #define UNICODE is defined in the project it will call the wrapper function which will return the W version
2021-01-01 20:37:00 -07:00
zilmar c4160785e9 Test unique code 2020-12-30 11:17:25 +10:30
zilmar 4d28cf6bc3 Convert cheats to new format 2020-12-30 10:08:31 +10:30
zilmar 070e2ad5e5 Merge branch 'master' of https://github.com/project64/project64 2020-12-30 09:14:25 +10:30
zilmar 7de3fc3348 Change the handling of the cheat format 2020-12-30 09:14:04 +10:30
zilmar 4a4b0b2e33
Merge pull request #1885 from shygoo/script-ui
[Debugger] Improve script window
2020-12-19 07:37:23 +10:30
shygoo 9e825992ae [Debugger] Fix script window's copy button 2020-12-18 14:21:49 -06:00
shygoo 7ca05cde8a [Debugger] Add tooltips to scripts window 2020-12-18 14:15:16 -06:00
shygoo 033d9b8327 [Debugger] Improve script window UI/stability 2020-12-18 13:57:50 -06:00
shygoo fdb6b25b39 [Debugger] Add basic multi-line support to code editor 2020-12-17 13:30:28 -06:00
shygoo 5888929cac [Debugger] Fix execution breakpoint toggle from context menu 2020-12-17 10:50:09 -06:00
zilmar 372da9526f
Merge pull request #1871 from shygoo/dma-log-export
[Debugger] Implement DMA log export (fix #1858)
2020-11-18 06:46:29 +10:30