zilmar
34b5892e2c
Merge branch 'master' of https://github.com/project64/project64
2015-03-05 17:10:40 +11:00
zilmar
37d24bf365
Some code clean up related to system tray messages
2015-03-05 17:09:58 +11:00
zilmar
a86787fa54
Merge pull request #211 from MELERIX/patch
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Minor Updates
2015-03-05 16:50:11 +11:00
MELERIX
98f87e31d1
Minor Updates
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- Installer.iss: Removed a non longer maintained input plugin.
- package_zip.bat: Output directory will be cleaned before start to copy
files, also removed copy line for two .chm files that are outdated.
2015-03-05 02:23:07 -03:00
zilmar
b9e4b9791f
Merge pull request #209 from AmbientMalice/patch-1
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Change Infernal Machine to Physical Lookup.
2015-03-05 15:08:45 +11:00
AmbientMalice
380a04f646
Change Infernal Machine to Physical Lookup.
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This stops the game generating megabytes of log file within mere seconds.
2015-03-05 14:06:09 +10:00
zilmar
e1ac837f32
Merge pull request #206 from cxd4/can_haz_GL_compat
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Prevent calling NULL/uninitialized OpenGL extensions in Glitch64.
2015-03-05 13:39:17 +11:00
unknown
367ef048e0
DisplayError on call nonexistent GL commands only if pj64 debugger on
2015-03-04 20:40:31 -05:00
unknown
d52605ec01
(MSVC) __stdcall convention from gl.h to fix call stack in Debug builds
2015-03-04 20:29:59 -05:00
zilmar
a8abd5c75e
Merge pull request #207 from MELERIX/patch
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More Updates related with Translations.
2015-03-05 10:48:05 +11:00
MELERIX
f9872ccdaf
added a TODO for Multilanguage.h
2015-03-04 20:45:04 -03:00
MELERIX
796350af04
restored menu descriptions
2015-03-04 20:36:52 -03:00
zilmar
b635983167
language: code clean up and fix some bugs
2015-03-05 09:44:25 +11:00
MELERIX
e66ef07e0d
More Updates related with Translations.
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- Added few Desc where missing.
- Added a Missing String in English main lang file.
- Fixed some typos in the original english strings.
- Removed few Unused Strings.
- Sorted Strings by IDs.
2015-03-04 18:38:06 -03:00
unknown
7cd4e27e8a
added some comments to show GL extensions/core version requirements
2015-03-04 15:12:45 -05:00
unknown
cb9b7c1506
Implement fallback GL funcs so we don't call NULL func pointers.
2015-03-04 15:11:35 -05:00
zilmar
9767f73f71
Merge pull request #203 from Frank-74/Glide-About-and-Config-memory-leak-fix
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Glide Config/About dialog memory leak fix?
2015-03-05 06:31:43 +11:00
zilmar
932747ec28
Merge pull request #204 from AmbientMalice/master
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Added Infernal Machine RDB tweaks + missing Superman proto, GE romhacks, and fan translations.
2015-03-05 06:31:21 +11:00
AmbientMalice
05a47c598a
Half-assed fixed Infernal Machine RDB settings.
2015-03-04 22:43:13 +10:00
AmbientMalice
a08ac0e934
fixed some regions causing bad rom messages.
2015-03-04 22:42:03 +10:00
AmbientMalice
25ba958f9a
Merge pull request #2 from project64/master
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test
2015-03-04 22:37:48 +10:00
Frank-74
23833f2b82
Glide Config/About dialog memory leak fix?
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I'm still getting this one. Haven't a clue about it.
>Order, Source File, Line Number, Mem Size
4332,Unknown, 0, 64
2015-03-04 10:51:00 +00:00
zilmar
8ab8459d24
Merge pull request #202 from Lithium64/patch-1
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Minor fixes on RDB
2015-03-04 20:41:30 +11:00
zilmar
71cc6def7b
code cleanup and try o make language work better
2015-03-04 20:36:08 +11:00
Lithium64
dc74e4412d
Typo fix
2015-03-04 03:49:21 -03:00
Lithium64
82aa2845d2
Little cleanup
2015-03-04 03:47:18 -03:00
Lithium64
0ef3e2d140
Shadow Man (B) fixed
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CF = 1
RDRAM = 8
2015-03-04 03:33:28 -03:00
AmbientMalice
63aed2cbc5
Infernal Machine fixes.
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Enabled fixed audio timing, changed to 8MB, and switched to interpreter. Game seems stable with static RSP interpreter.
2015-03-04 16:08:43 +10:00
AmbientMalice
5db17a6de7
added GoldenEye X 5d beta.
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I could add the older GEX versions, but the chances of anyone using them are very slim
2015-03-04 09:51:41 +10:00
AmbientMalice
f2d9a444a0
add wonder project j2 english
2015-03-04 09:41:44 +10:00
AmbientMalice
d3f5088854
add sin and punishment translation
2015-03-04 09:40:47 +10:00
AmbientMalice
3901bf05fc
add superman 64 proto
2015-03-04 09:38:45 +10:00
AmbientMalice
8a98cd4d37
add animal crossing fan translation
2015-03-04 09:36:35 +10:00
AmbientMalice
cec3072fa6
Merge pull request #1 from project64/master
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test
2015-03-04 09:31:26 +10:00
zilmar
a347b829d1
Merge pull request #191 from cxd4/so_i_herd_u_liek_vertex_arrays
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a couple minor improvements to Glitch64 geometry, vector processing
2015-03-04 09:36:12 +11:00
zilmar
c32a3d3286
Merge pull request #197 from cxd4/so_i_herd_u_liek_rdb_versions
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renamed out-standing versions for case consistency with the rest
2015-03-04 09:30:24 +11:00
zilmar
e83a17f951
Merge pull request #198 from MELERIX/patch
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added one more file to ignore and sorted list in alphabetical order.
2015-03-04 08:30:41 +11:00
MELERIX
9e314e1d29
added one more file to ignore and sorted list in laphabetical order.
2015-03-03 17:55:09 -03:00
no
9f16f2383c
renamed out-standing versions for case consistency with the rest
2015-03-03 15:06:39 -05:00
zilmar
59c53e4f72
Merge branch 'master' of https://github.com/project64/project64
2015-03-04 06:01:46 +11:00
zilmar
31bed730a8
fix memory leak in settings class
2015-03-04 05:56:13 +11:00
Emmet Young
4f1c760236
We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
2015-03-03 22:49:02 +11:00
Emmet Young
2f4e21577a
Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
2015-03-03 22:46:38 +11:00
Emmet Young
1b17b86ef2
Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
2015-03-03 22:31:37 +11:00
zilmar
2801655f68
Merge pull request #193 from Lithium64/patch-5
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F1 Racing Championship fixes
2015-03-03 19:19:17 +11:00
Lithium64
682be04aa6
F1 Racing Championship region fix on glide64.rdb
2015-03-03 04:52:46 -03:00
Lithium64
f2beceb95b
Added F1 Racing Championship (U) graphics fixes
2015-03-03 04:50:07 -03:00
Lithium64
6220399702
F1 Racing Championship region fix
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This game is from USA
2015-03-03 04:48:07 -03:00
unknown
a82947b5bd
(Glitch64) vectorized depth bias triangle strip vertices
2015-03-02 21:26:11 -05:00
unknown
c904115353
(Glitch64) Use previous commit to vectorize rectangle to matrix.
2015-03-02 20:51:47 -05:00