Commit Graph

34 Commits

Author SHA1 Message Date
bryc 94cdc8dc0f More accurate MPK initialization 2020-05-09 03:00:06 -04:00
zilmar 6a65305e74 [Project64] More fixing for android 2018-11-20 14:11:32 +10:30
zilmar b93736414f [Project64] Normalize paths 2018-11-19 21:16:58 +10:30
Iconoclast 0a82600d19 s/Mempak.H/Mempak.h 2017-07-30 12:32:50 -04:00
zilmar d5c43bfcba [Project64] Update mem pak handling to deal with reseting save 2017-01-22 19:59:26 +11:00
zilmar 1d7bdd2c27 [Project64] Only create mempak on write 2017-01-21 10:11:14 +11:00
zilmar fd69ab6b18 [Project64] Add Profiling 2016-10-03 08:46:05 +11:00
zilmar 676be8fcdc [Project64] Make the mempak belong to the n64 system 2016-07-07 21:51:06 +10:00
Frank-74 a673aa3295 Fix Save Lag 2016-07-04 19:16:38 +01:00
Emmet Young ff4bd28e3e Change up Mempak so it uses CFile class.
Also modify the way mempaks are loaded and written. We only write the bytes that have been changed now, rather then writing the whole file every time the mempak is written to.
2016-05-16 18:23:31 +10:00
zilmar 02d7ac014e [Project64] Make sure each game has a unique save dir 2016-04-22 06:29:55 +10:00
Emmet Young c696cb79c3 Ensures paks are only being initialized when they have actually been selected, Transferpak needs multi controller support eventually as it currently just loads from the one singular option. 2016-02-09 18:57:30 +11:00
zilmar 2ec7a92dfc Merge pull request #973 from cxd4/mempak-OCD
[Project64-core] OCD clean-ups with the mempak unit
2016-02-05 08:23:14 +11:00
zilmar e5cd8765f8 Merge pull request #972 from cxd4/mempak-stdio
[Project64-core] Have stdio.h to guarantee fopen() and fclose().
2016-02-05 08:21:06 +11:00
cf221dc21b Don't use lowercase digits in hex. 2016-02-04 14:47:47 -05:00
3dbe8d1494 padding by saying + 0 for consistency 2016-02-04 14:40:45 -05:00
ebbecdef7e 0x8000 = 32768 = pages * bytes_per_page 2016-02-04 14:39:43 -05:00
8be4b5bb0e Use size_t. 2016-02-04 14:37:54 -05:00
b50313da98 Use sizeof() instead of re-pasting a size literal. 2016-02-04 14:37:27 -05:00
a8116b0908 Technically, Initialize[] is an array, not a pointer. 2016-02-04 14:35:00 -05:00
17a2b6e8fc Make it const since we'll never write to it. 2016-02-04 14:34:07 -05:00
25c537613e *Statically* allocate mempak page 0 buffer. 2016-02-04 14:32:43 -05:00
ab7671964b Re-express Mempaks[][] allocation as pages * bytes_per_page. 2016-02-04 14:30:23 -05:00
41ff26122a Have stdio.h to guarantee fopen() and fclose(). 2016-02-04 14:16:46 -05:00
zilmar d70ad198b4 Merge branch 'master' of https://github.com/project64/project64 2016-02-01 17:05:45 +11:00
zilmar 4f61d7c5a3 [Project64] Get MempakNames to set path in CPath constructor 2016-02-01 17:03:19 +11:00
Emmet Young c6fa59ac3a Made a slight mistake when porting over from my old branch.
Mempak and Rumblepak will work fine again.
2016-01-28 22:51:48 +11:00
Emmet Young e879431606 Prepare the emulator for easier implementation of the transferpak, pass Command[5] directly into the Pak functions, and also generate the address beforehand. 2016-01-28 21:58:14 +11:00
Emmet Young 643a684c77 Change up the way Mempaks are meant to work, use the standard file functions. Mempaks are now loaded in when the game launches, and file handles are only opened durring read and writes 2016-01-28 14:02:05 +11:00
zilmar ff8623ad2c [Project64] Mempak uses standard types 2016-01-05 07:37:09 +11:00
no c1d80674fe s/common/Common 2015-12-19 18:57:27 -05:00
zilmar 95a3319735 [Project64] Update logging system to use module and severity 2015-12-14 21:51:33 +11:00
zilmar 21bce73cca [Project64] Cleanup Mempak.cpp 2015-12-13 18:29:48 +11:00
zilmar a429a7fd08 [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00